Rugiel Posted June 4 Posted June 4 (edited) I tried to crank up the fire resistance up as high as I could get it, but I'm sure there are plenty of folks with a better idea of how to build a fire farm brute than I do. I have a fire farmer on Resurgence, but that build was handed to me, including powersets. This is my draft, tear it (not me) apart as much as you need to. (ETA: Cross Punch is fun, don't take that away from meee) Ā Yeitletl - Arsonist Brute Build plan made with Mids Reborn v3.7.11 rev. 2 āāāāāāāāāāāāāāāāāāāāāāāāāāāāāā Primary powerset: Fiery Melee Secondary powerset: Fiery Aura Pool powerset (#1): Fighting Pool powerset (#2): Fighting Pool powerset (#3): Experimentation Pool powerset (#4): Flight Ancillary powerset: Fire Mastery āāāāāāāāāāāāāāāāāāāāāāāāāāāāāā Powers taken: Level 1: Scorch A: Superior Unrelenting Fury: Accuracy/Damage 3: Superior Unrelenting Fury: Damage/RechargeTime 3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 7: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: Blazing Aura A: Obliteration: Damage 46: Obliteration: Accuracy/Damage/Recharge 46: Obliteration: Chance for Smashing Damage Level 2: Fire Shield A: Unbreakable Guard: Resistance 17: Unbreakable Guard: Resistance/Endurance 19: Unbreakable Guard: Endurance/RechargeTime 19: Unbreakable Guard: RechargeTime/Resistance 21: Unbreakable Guard: Resistance/Endurance/RechargeTime 21: Unbreakable Guard: +Max HP Level 4: Cremate A: Superior Brute's Fury: Accuracy/Damage 9: Superior Brute's Fury: Accuracy/Damage/Recharge 9: Superior Brute's Fury: Damage/Endurance/RechargeTime 11: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 11: Superior Brute's Fury: Recharge/Fury Bonus Level 6: Healing Flames A: Doctored Wounds: Heal/Endurance 36: Doctored Wounds: Endurance/Recharge 36: Doctored Wounds: Heal/Endurance/Recharge 37: Doctored Wounds: Heal 37: Doctored Wounds: Recharge Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Incinerate A: Hecatomb: Damage/Recharge 13: Hecatomb: Damage/Recharge/Accuracy 15: Hecatomb: Recharge/Accuracy 15: Hecatomb: Damage/Endurance 17: Hecatomb: Chance of Damage(Negative) Level 12: Temperature Protection A: Reactive Armor: Resistance/Endurance 43: Reactive Armor: Resistance/Endurance/Recharge 45: Reactive Armor: Resistance Level 14: Taunt A: Triumphant Insult: Chance to Disorient 47: Perfect Zinger: Chance for Psi Damage Level 16: Plasma Shield A: Gladiator's Armor: End/Resist 37: Gladiator's Armor: Recharge/Resist 39: Gladiator's Armor: Recharge/Endurance 39: Gladiator's Armor: Resistance/Rech/End 39: Gladiator's Armor: TP Protection +3% Def (All) Level 18: Breath of Fire A: Bombardment: Accuracy/Recharge/Endurance 33: Bombardment: Damage/Recharge 34: Bombardment: Accuracy/Damage/Recharge 34: Bombardment: Accuracy/Damage/Recharge/Endurance 34: Bombardment: Chance for Fire Damage Level 20: Consume A: Power Transfer: EndMod 29: Power Transfer: Damage/Recharge 31: Power Transfer: Damage/EndMod 31: Power Transfer: Damage/Accuracy/Endurance 31: Power Transfer: Damage/Accuracy/Recharge/Endurance 33: Power Transfer: Chance to Heal Self Level 22: Boxing A: Mako's Bite: Chance of Damage(Lethal) Level 24: Burn A: Armageddon: Damage/Recharge 40: Armageddon: Damage/Recharge/Accuracy 42: Armageddon: Recharge/Accuracy 42: Armageddon: Damage/Endurance 42: Armageddon: Chance for Fire Damage Level 26: Kick A: Pounding Slugfest: Accuracy/Damage 36: Pounding Slugfest: Disorient Bonus Level 28: Fiery Embrace A: Invention: Recharge Reduction 46: Invention: Recharge Reduction Level 30: Phoenix Rising A: Energy Manipulator: Chance to Stun Level 32: Tough A: Steadfast Protection: Resistance/Endurance 33: Steadfast Protection: Resistance/+Def 3% 40: Steadfast Protection: Knockback Protection Level 35: Weave A: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Cross Punch A: Razzle Dazzle: Chance of Immobilize Level 41: Char A: Lockdown: Accuracy/Hold 43: Lockdown: Recharge/Hold 43: Lockdown: Accuracy/Endurance/Recharge/Hold 47: Lockdown: Chance for +2 Mag Hold Level 44: Melt Armor A: Shield Breaker: Defense Debuff 45: Shield Breaker: Accuracy/Defense Debuff 45: Shield Breaker: Chance for Lethal Damage Level 47: Ring of Fire A: Gravitational Anchor: Immobilize 48: Gravitational Anchor: Immobilize/Recharge 48: Gravitational Anchor: Immobilize/Recharge/Accuracy 48: Gravitational Anchor: Immobilize/Endurance 50: Gravitational Anchor: Chance for Hold Level 49: Fire Blast A: Salvo: Accuracy/Damage 50: Salvo: Damage/Endurance/Recharge 50: Salvo: Accuracy/Damage/Endurance/Range āāāāāāāāāāāāāāāāāāāāāāāāāāāāāā Inherents: Level 1: Fury Level 1: Brawl A: Mako's Bite: Chance of Damage(Lethal) Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration 23: Miracle: +Recovery 23: Numina's Convalesence: +Regeneration/+Recovery 25: Panacea: +Hit Points/Endurance 25: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: EndMod 27: Performance Shifter: Chance for +End 27: Power Transfer: EndMod 29: Power Transfer: Chance to Heal Self Ā Ā Edited June 4 by Rugiel xpunch
WuTang Posted June 4 Posted June 4 (edited) 8 hours ago, Rugiel said: I tried to crank up the fire resistance up as high as I could get it, Did you mean fire defense? Fiery Aura should have max fire res right out the box, and for defense beyond ~48% def is a waste. Ā I have a Rad/Fire/Fire but I built it for general content so I maxed out S/L res as well. From my understanding the biggest benefit from using Fiery Aura for fire farming is that you get maxed fire res for basically free, then easily build for fire defense, and that allows alot of room to build for max DPS. Ā I'm not well enough versed in all enhancements, so the way you've displayed your build doesn't help me see what you are doing. Do you know how to add the MIDs file as an attachment? Click "choose files...." Then browse til you find your MIDs file then click "open" Ā This way we can DL it and root all up in your business. Edited June 4 by WuTang
Rugiel Posted June 4 Author Posted June 4 Oh yeah, IĀ 10 hours ago, WuTang said: Did you mean fire defense? Probaby! This is why I asked for help; pretending I know what I'm talking about is comedy gold. Quote Do you know how to add the MIDs file as an attachment? Yeah. I shoulda thought of that. Here ya go! Yeitlatl.mbd 1
WuTang Posted June 6 Posted June 6 I had to cheat a little and use a build I got from a person who fire farms on Everlasting and switch out the primary, but it should do you in a farm. Fire.Fire.Fire-Fire Farm.mbd
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