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Posted (edited)

I tried to crank up the fire resistance up as high as I could get it, but I'm sure there are plenty of folks with a better idea of how to build a fire farm brute than I do. I have a fire farmer on Resurgence, but that build was handed to me, including powersets. This is my draft, tear it (not me) apart as much as you need to.

(ETA: Cross Punch is fun, don't take that away from meee)

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Yeitletl - Arsonist Brute
Build plan made with Mids Reborn v3.7.11 rev. 2
──────────────────────────────

  • Primary powerset: Fiery Melee
  • Secondary powerset: Fiery Aura
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Experimentation
  • Pool powerset (#4): Flight
  • Ancillary powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Scorch

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 3: Superior Unrelenting Fury: Damage/RechargeTime
  • 3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Blazing Aura

  • A: Obliteration: Damage
  • 46: Obliteration: Accuracy/Damage/Recharge
  • 46: Obliteration: Chance for Smashing Damage

Level 2: Fire Shield

  • A: Unbreakable Guard: Resistance
  • 17: Unbreakable Guard: Resistance/Endurance
  • 19: Unbreakable Guard: Endurance/RechargeTime
  • 19: Unbreakable Guard: RechargeTime/Resistance
  • 21: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 21: Unbreakable Guard: +Max HP

Level 4: Cremate

  • A: Superior Brute's Fury: Accuracy/Damage
  • 9: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 9: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 11: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 11: Superior Brute's Fury: Recharge/Fury Bonus

Level 6: Healing Flames

  • A: Doctored Wounds: Heal/Endurance
  • 36: Doctored Wounds: Endurance/Recharge
  • 36: Doctored Wounds: Heal/Endurance/Recharge
  • 37: Doctored Wounds: Heal
  • 37: Doctored Wounds: Recharge

Level 8: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Incinerate

  • A: Hecatomb: Damage/Recharge
  • 13: Hecatomb: Damage/Recharge/Accuracy
  • 15: Hecatomb: Recharge/Accuracy
  • 15: Hecatomb: Damage/Endurance
  • 17: Hecatomb: Chance of Damage(Negative)

Level 12: Temperature Protection

  • A: Reactive Armor: Resistance/Endurance
  • 43: Reactive Armor: Resistance/Endurance/Recharge
  • 45: Reactive Armor: Resistance

Level 14: Taunt

  • A: Triumphant Insult: Chance to Disorient
  • 47: Perfect Zinger: Chance for Psi Damage

Level 16: Plasma Shield

  • A: Gladiator's Armor: End/Resist
  • 37: Gladiator's Armor: Recharge/Resist
  • 39: Gladiator's Armor: Recharge/Endurance
  • 39: Gladiator's Armor: Resistance/Rech/End
  • 39: Gladiator's Armor: TP Protection +3% Def (All)

Level 18: Breath of Fire

  • A: Bombardment: Accuracy/Recharge/Endurance
  • 33: Bombardment: Damage/Recharge
  • 34: Bombardment: Accuracy/Damage/Recharge
  • 34: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 34: Bombardment: Chance for Fire Damage

Level 20: Consume

  • A: Power Transfer: EndMod
  • 29: Power Transfer: Damage/Recharge
  • 31: Power Transfer: Damage/EndMod
  • 31: Power Transfer: Damage/Accuracy/Endurance
  • 31: Power Transfer: Damage/Accuracy/Recharge/Endurance
  • 33: Power Transfer: Chance to Heal Self

Level 22: Boxing

  • A: Mako's Bite: Chance of Damage(Lethal)

Level 24: Burn

  • A: Armageddon: Damage/Recharge
  • 40: Armageddon: Damage/Recharge/Accuracy
  • 42: Armageddon: Recharge/Accuracy
  • 42: Armageddon: Damage/Endurance
  • 42: Armageddon: Chance for Fire Damage

Level 26: Kick

  • A: Pounding Slugfest: Accuracy/Damage
  • 36: Pounding Slugfest: Disorient Bonus

Level 28: Fiery Embrace

  • A: Invention: Recharge Reduction
  • 46: Invention: Recharge Reduction

Level 30: Phoenix Rising

  • A: Energy Manipulator: Chance to Stun

Level 32: Tough

  • A: Steadfast Protection: Resistance/Endurance
  • 33: Steadfast Protection: Resistance/+Def 3%
  • 40: Steadfast Protection: Knockback Protection

Level 35: Weave

  • A: Luck of the Gambler: Defense
  • 40: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Cross Punch

  • A: Razzle Dazzle: Chance of Immobilize

Level 41: Char

  • A: Lockdown: Accuracy/Hold
  • 43: Lockdown: Recharge/Hold
  • 43: Lockdown: Accuracy/Endurance/Recharge/Hold
  • 47: Lockdown: Chance for +2 Mag Hold

Level 44: Melt Armor

  • A: Shield Breaker: Defense Debuff
  • 45: Shield Breaker: Accuracy/Defense Debuff
  • 45: Shield Breaker: Chance for Lethal Damage

Level 47: Ring of Fire

  • A: Gravitational Anchor: Immobilize
  • 48: Gravitational Anchor: Immobilize/Recharge
  • 48: Gravitational Anchor: Immobilize/Recharge/Accuracy
  • 48: Gravitational Anchor: Immobilize/Endurance
  • 50: Gravitational Anchor: Chance for Hold

Level 49: Fire Blast

  • A: Salvo: Accuracy/Damage
  • 50: Salvo: Damage/Endurance/Recharge
  • 50: Salvo: Accuracy/Damage/Endurance/Range


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • A: Mako's Bite: Chance of Damage(Lethal)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • A: Invention: Endurance Modification

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Regenerative Tissue: +Regeneration
  • 23: Miracle: +Recovery
  • 23: Numina's Convalesence: +Regeneration/+Recovery
  • 25: Panacea: +Hit Points/Endurance
  • 25: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 27: Performance Shifter: Chance for +End
  • 27: Power Transfer: EndMod
  • 29: Power Transfer: Chance to Heal Self

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Edited by Rugiel
xpunch
Posted (edited)
8 hours ago, Rugiel said:

I tried to crank up the fire resistance up as high as I could get it,

Did you mean fire defense? Fiery Aura should have max fire res right out the box, and for defense beyond ~48% def is a waste.

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I have a Rad/Fire/Fire but I built it for general content so I maxed out S/L res as well. From my understanding the biggest benefit from using Fiery Aura for fire farming is that you get maxed fire res for basically free, then easily build for fire defense, and that allows alot of room to build for max DPS.

Ā 

I'm not well enough versed in all enhancements, so the way you've displayed your build doesn't help me see what you are doing. Do you know how to add the MIDs file as an attachment?

Click "choose files...."

Then browse til you find your MIDs file then click "open"

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This way we can DL it and root all up in your business.

Edited by WuTang
Posted

Oh yeah, IĀ 

10 hours ago, WuTang said:

Did you mean fire defense?

Probaby! This is why I asked for help; pretending I know what I'm talking about is comedy gold.

Quote

Do you know how to add the MIDs file as an attachment?

Yeah. I shoulda thought of that. Here ya go!

Yeitlatl.mbd

  • Haha 1

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