KaizenSoze Posted June 17 Posted June 17 (edited) General summary: As of Issue 28, page 2. Kallisti Wharf is now populated with street spawns, missions arcs, and repeatable missions from two contacts. The repeatables missions are a great alternative for players looking for a bit more of a challenge than PI radios. How to find the contacts: Hero/Vigilante: Blackwing Liaison /thumbtack 5826.7 46.6 2512.5 Rogue/Villain: Chip /thumbtack 1822.5 43.5 2456.8 Warning. The first mission for each contact is against one of the harder enemy groups in Kallisti Wharf. You need to complete this mission to get the phone number for each contact. If you are soloing you should consider turning down your difficulty. After completing the initial mission and talking with the contact you will be given their phone number. Then you can select from two different missions. The mission is shown at the top and it is visible when you look at the mission description. If you don’t like your choices, select a mission, then abandon the mission by calling the contact again and selecting the abandon option. Mission types tips: There are cave missions, but they are the large caves, not the annoying blue caves. Hostages do not have to be escorted to the entrance. They will teleport out when you rescue them. Named bosses are sometimes in the front of the mission, so keep an eye out for NPC dialog. Enemy types: Spoiler Many of these groups are familiar, some with updated powers. A few have existed since retail, but are rarely encountered. A few are new to this page. PPD Awakened They only appear in the first Blackwing Liaison mission Primary enemy in high level Mayhem missions High energy damage, large defense debuff, Kheldian shapeshifting, and self rezing Weak to psionic damage Skulls (updated) High negative damage, high Smash/lethal melee, fear attacks, pet summons, lots of -toHit Weak to energy damage The Awakened Large suite of debuffs, end drain, -heal, -recharge, confusion, and knockback Can buff each other, heal themselves and others Large amounts of psionic damage Somewhat weak to smash/lethal damage Blackwing Industries (new) Large set of debuffs and buffs Large variety of attack damage types, everything but dark energy *wiki* Most of the group gets access to more attacks when below 75% HP Weak to toxic damage Wyvern (updated) Very high perception Lots of ranged debuffs, -tohit, perception, and immobilization in particular Crey No changes, except see Paragon Protectors below. Sky Raiders No changes Vanguard Usually only encountered in RWZ mission arcs Huge list of debuffs, energy attacks, and psionic defense Special debuff warning Curse of Weariness Foe -MaxEndurance Reduces max endurance by *50%* for 5 minutes Will persist through defeat Use Vanguard merits to purchase a *self cure only* power from Vanguard merit terminal Kallisti Wharf: /thumbtack 7270.0 686.4 428.4 Top of the building RWZ: /thumbtack 392.3 -69.0 -2289.1 Freaklok (updated/new) Large list of buffs and debuffs, especially -defense Many have on defeat AOEs or patches Can chain aggro easily due to speed buffs Weak to fire damage UPD No changes Paragon Protectors All enemies in the mission will be Paragon Protectors Special feature added in this page If you hold a Paragon Protector that has a defensive T9 power before it uses that power. They will not be able to use that power. Even after the hold wears off. Only applies to holds, not stuns, sleeps, etc Warriors (updated) Control resistant Strong melee attacks and critical hits Weak to psionic damage Gold Brickers Lots of -resist debuffs and strong buffs Weak to toxic damage Edited June 17 by KaizenSoze 4 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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