WumpusRat Posted June 21 Posted June 21 I've been noodling around with the idea for a while, but never got around to posting it. So, here we go. Since MM primaries are meant to be somewhat "generic", this would be another set that isn't strongly tied to any one faction, and provide a variety of attack and damage types (similar to Demons) as a primary. Tier-1: Summon Lesser Elementals Summons 1, 2, or 3 minor fire elementals (can use Fire Imps model). Base attack: Flares Upgrade 1: Fire Bolt Upgrade 2: Fireball Base resists: Smash, Lethal, Fire, Psionic, enhanced by the first upgrade power Base defense: 5% positional Tier-2: Flares (single target attack) Same as the Fire Blast set, just with Mastermind scaling Tier-3: Lightning Bolt (single target attack) Same as the Electrical Blast set, just with Mastermind scaling Tier-4: Empower Elementals Increases base resists of all elementals, adds new powers Tier-5: Upthrust (targeted aoe attack) Same as the Seismic Blast set, just with Mastermind scaling Tier-6: Summon Elementals Summons an Ice elemental (first summon, use Ice Elemental or Jack Frost model) and an Air elemental (second summon, use scaled down Tornado or Water Spout model) Base attacks (ice elemental): Ice Bolt, Ice Sword, Chilling Embrace Base attacks (air elemental): Gust, Jet Stream, Lightning Field Upgrade 1: Ice Sword Circle (ice elemental), Chain Lightning (air elemental) Upgrade 2: Greater Ice Sword, Bitter Ice Blast (ice elemental), Zapping Bolt, Lightning Strike (air elemental) Base resists: Smash, Lethal, Cold, Psionic (ice), Smash, Lethal, Energy, Psionic (air) Base defense: 10% positional Tier-7: Summon Water Elemental Summons a water elemental for a moderate duration, that augments the currently active pets while it is summoned, use Barrier Reef model Attacks: None Other powers: Shifting Tides (self-buff, affects other elementals), Watery Barrier (absorb buff for all minions while active), Ocean's Embrace (cold resist buff for all active pets) Base duration: 60 seconds Base recharge time: 255 seconds Tier-8: Summon Greater Elemental Summons an earth elemental (use Animate Stone model) Base attacks: Stone Fist, Stone Mallet, Hurl Boulder Upgrade 1: Fissure, Entomb, Mud Pots Upgrade 2: Seismic Smash, Stalagmite Base resists: Smash, Lethal, Toxic, Psionic Base defense: 10% positional Tier-9: Elemental Fury Increase base defense of all elementals, adds new powers Obviously all the attacks and things would be scaled to fit the pets. The tier-1 pets are purely ranged, while the tier-2 and tier-3 pets are a mix of range and melee. The water elemental was both to add the quintessential "four elements" representation. The recharge is long enough that it's hard to make perma without a dedicated build towards it, much like getting Serum or Soul Extraction permanent, and is there to essentially be a damage boost and bit of protection, along with a thematic cold resist buff. The elementals having resistance to psionic damage is due to the fact that they're essentially mindless manifestations of an elemental effect, and don't really have "minds" in the traditional sense, hence they're harder to damage with mind-affecting abilities.
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