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Posted

The Unexpected Witch (arc #68284)

 

In colonial America, Abigail McCollum asks you to find her missing nephew, who has gotten lost in the magical woods outside of old Salamanca.

 

Screenshot2025-06-22225448.png.198673ac1a3354ef9aa65a258d5dabb6.png

 

This is a first-playable draft of a story arc that I plan to submit to the LGBT+ Histories contest.  I like getting player feedback and often make changes based on input, so any feedback on the story, the gameplay and/or the writing would be welcome!

 

I'm planning to submit to the contest on Wed 6/25/2025, but I'll be sure to incorporate any suggestions or corrections that I get before then.

 

Posted

This is pretty good. The player is transported back in time to pre-colonial America, where one Abigail McCollum asks the player to find her nephew Francis, who has been kidnapped by witches. The player is joined by a friendly witch and a warrior of the Narragansett tribe; there's quite a bit of historical detail, all accurate. 

 

After being rescued, Francis is now Fran, and Fran has a plan, which involves a Viking runestone. However, Fran's plan came to a halt when they sank up to their knees in a hill.

 

ss2.jpg.4dbc59dc01d03ba820c82274eca2cdde.jpg

 

 

After quitting and reloading, Fran's plan came together, and the Red Caps were driven away.

 

Posted

Thanks for the play-through! 

 

I'm sorry you had to restart the last mission.  I can't fix soft spots in the terrain, but I've now removed Fran's ability to fly, in hopes of reducing the chance that they get stuck - I think the "walking" logic seems to do a better job of staying above ground on uneven terrain.

 

Thanks again!

  • 2 weeks later
Posted

Nice, tight storytelling as usual. Also, baller move making the outdoor rescues big green glowing clouds. Much appreciated!

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