Sarakitteh Posted June 24 Posted June 24 (edited) Made a Stalker to play with psionic armor after the update, gave her psi melee and I've really been enjoying her a lot, but I would really like to get her some good enhancements now that she's hit lvl 50. I'm absolutely clueless when it comes to making builds myself, so would someone be willing to either share their own build with these powersets or make one? The armor set is new enough that I wasn't able to find much searching the forums & HC discord, so I thought I'd try asking here. I would greatly appreciate it 🙂 I'm using flight as my travel power but I don't want to use hover, and I've skipped taking Aura of Madness based on the description saying it would cut HP since I'm already a bit squishy. My main goal is to be able to land hits and do good damage, I'm not worried about being super bulky but without enhancements I'm hitting enemies 5 levels below me as hard as a wet paper towel would. P.S. - I have the Task Force commander accolade (+5% max health) and Freedom Phalanx Reserve Member (+10% max health) and am currently working on progress for the other 2 stat-enhancing accolades. Edited June 24 by Sarakitteh
Sigma7 Posted June 26 Posted June 26 1. My general IO strategy has been building for recharge regeneration and resistance. These are the things the set does good anyway so I decided to build on the strengths instead of trying to soft cap defense. Recharge is very good for this armor because a lot of your survivability depends on it. Psycho kinetic barrier needs to be spammed as much as possible. Devour psyche is an important power too and adaptive recharge helps but keeping the overall recharge minimized is ideal. keeping memento mori on cooldown is very helpful too because its your only big burst heal. Recharge also helps you offensively with attack rotations 2. I would not skip Aura of Madness. The HP cost is negligible and it gives a very good amount of mitigation plus it's just a fun power Plus it doesn't cost endurance. Also this power has uniquely powerful mez it can even mez bosses. Note: slotting mez enhancements in Aura of Madness Does not increase the duration but instead it increases the magnitude of the Mez. This means that it can mez Bosses several levels higher than you. Basically it's offensive defensive and crowd control all in one power with negligible health cost and no endurance cost. 3. I highly recommend putting telekinetic barrier on auto. I already have hasten on auto so I bound the power to my movement keys so that it activates automatically all the time. This ensures that I have maximum stacks at all time and that I don't have to remember to activate it in the middle of combat. I also recommend the preventative medicine set for telekinetic barrier. The additional absorption is very helpful.
WhiskeyDingo Posted June 26 Posted June 26 4 hours ago, Sigma7 said: 3. I highly recommend putting telekinetic barrier on auto. I already have hasten on auto so I bound the power to my movement keys so that it activates automatically all the time. This ensures that I have maximum stacks at all time and that I don't have to remember to activate it in the middle of combat. I also recommend the preventative medicine set for telekinetic barrier. The additional absorption is very helpful. You can do that? Can you share your bind?
Sigma7 Posted June 26 Posted June 26 (edited) 3 hours ago, WhiskeyDingo said: You can do that? Can you share your bind? Yes you can do that however I play with a steam controller and I used that to make the bind so I cant post it. However if you need some keyboard binds chat GPT can write them for you. Also, I left a link to my build for the op. I'm not a build expert but im satisfied with it. And I also forgot to mention that aura of madness has a lot of debuffs even when the target is not cc'd. Do not sleep on this power. Stalker (Electrical Melee - Psionic Armor) 3.mbd Edited June 26 by Sigma7
Sigma7 Posted June 27 Posted June 27 I should mention that if you bind telekinetic barrier to your movement keys the system will make a sound every time you try to activate the power before it recharges which can get very annoying. You can do a simple mod that will stop that noise from playing every time you move and the power is not recharged. The instructions are here.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now