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Slotting for Fire/Psi Armor and possible EPPs?


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Posted

I am completely lost on this new set. I have somewhat of a clue for fire, using slottings ive done in the past, but trying to figure out the best way to slot psi armor and what sets to use.

 

Concept is a pyrokinetic psychic. 

Posted

This is all off the top of my head on my lunch break so pardon the stream of consciousness. 

 

Psi Armor is one of those sets that really wants you to take all the powers; pairing it with Fire is a good call since you can realistically get by with like 5 or 6 picks in Fire. You can maybe skip Memento Mori if you don't think you'll use it.

 

You don't need Hasten to make it work well if you're building with sets that have recharge bonuses. The absorb is perma out of the box and the resists it offers only stack 3 time. Put the Absorb on Auto to keep it up at max stacks all the time.

 

I like slotting the Drain Psyche cone with a 3pc Prev Optimization set that focuses on Acc and Recharge. You can go for more but if I slottwd more in there it would probably be heals.

 

The first 3 armor toggles I went with 4pc Unbreakable Guard but you can basically do anything that gets you to ED Resists (for the Mez Prot toggle I put the 7.5% HP unique in there and focused on End redux). I just like this set for the End Redux and SLM Def. 

 

The Auto Def power is a great spot for a Kismet Mule.

 

I recommend a flying Sent for this set so you can angle the cone for Drain Psyche best; use that thing off of cooldown, the recharge is really short if you're only hitting one or two.

 

I always put 5pc Coercive Persuasion in the Aura. 6pc if you want the Ranged Def. When the proc goes off it's mayhem and really helps if you're in the middle of a mess.

 

EPP is definitely user preference. Personally I'm a fan of the Mace Pool Coordinated Targeting since it buffs your team with ToHit debuff protection, but you need to grab something before that you might not care about.

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