BasiliskXVIII Posted July 6 Posted July 6 I've run a few Manticores over the last few days, and with a lot of new controllers and doms in the game trying out Pyro control, it's not uncommon ot have 2-3 on a team at a time. One thing that I've noticed, though, is that despite the control players working to shut down the PP, it would happen where some would get through because everyone missed that one or more of the PPs didn't get zapped. I am now running the Revenant Hero Project, and with the 7th Gen protectors this is happening at a whole other scale just by myself. The yellow lightning is brief and easy to miss, especially if you're looking a different direction or the PP is obscured by something when it goes off. I'd love to see an effect applied to the PPs after they've been zapped, whether that's a yellow "Electricity" or "Sparks" aura (as in the costume creator) which indicates the power is disabled to anyone who wasn't able to immediately see the initial zap for whatever reason.
DrRocket Posted July 13 Posted July 13 Frankly, I would prefer if the PP goes in the Boredom Mode saying Na Na Na you can't hit me, and then runs away, that it just fades away and is considered defeated. This is truly a pain when the mission is a kill all and seems to abuse this PP feature Regards 1
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