Mayaedits Posted July 13 Posted July 13 57 minutes ago, arcane said: Welp, now that “buff changelings” has been proposed, I think it’s fair to say this forum has completely decoupled from reality. 1 1 Queen Warshade Maya Maya is....... and other Maya like toons Inc. | Excelsior She/Her
electric_emu Posted July 14 Posted July 14 Kinetic Melee's PBAOE? The set could use some love anyway. Come to think of it, would be quite an interesting gimmick if more than one (most?) of Kinetic Melee's powers had a trawl effect. Put those long windups to use! 1
Game Master GM_GooglyMoogly Posted Monday at 08:04 PM Game Master Posted Monday at 08:04 PM Less insults and more excellence, please. 2
gameboy1234 Posted Tuesday at 08:07 PM Posted Tuesday at 08:07 PM (edited) On 7/9/2025 at 8:47 AM, dukedukes said: More support AT sets having trawl/repel effects is cool, though nothing should be more effective than Singularity's trawl, being Grav's t9 power. There's a decent number of these powers now but a few more wouldn't hurt IMO, here's the actual repel/trawl powers for reference: Singularity Black Hole Hurricane Repulsion Field Telekinesis Axe Cyclone (my designer brain had a hard time typing this one) Force Field is the one set I think really needs a Trawl power. Axe Cyclone really confuses me as well. Not sure what could be done about FF, the devs seem all in on knock back and repel for that set. I'd like to see at least an alternate power pick that adds a Trawl effect, just personally. Take one of the less popular powers like Detention Field or Force Bomb or Repulsion Field, and let folks pick a ranged AoE Trawl in its place. Random idea: Allow alternate picks on both Detention Field and Repulsion Field for a Trawl. If you take BOTH trawl powers, the larger one gets stronger when you use it (and locks out the other power). It's like you take both powers and combine them into one stronger power. Edited Thursday at 02:04 PM by gameboy1234
dukedukes Posted Wednesday at 05:56 PM Posted Wednesday at 05:56 PM 21 hours ago, gameboy1234 said: Force Field is the one set I think really needs a Trawl power. Axe Cyclone really confuses me as well. Not sure what could be done about FF, the devs seem all in on knock back and repel for that set. I'd like to see at least an alternate power pick that adds a Trawl effect, just personally. Take one of the less popular powers like Detention Field or Force Bomb or Repulsion Field, and let folks pick a ranged AoE Trawl in its place. Random idea: Allow alternate picks on both Detention Field and Repulsion Field for a Trawl. If you take BOTH trawl powers, the larger one gets stronger when you use it (and locks out the other power). It's like you take power powers and combine them into one stronger power. I agree for Detention Field, I can't find a use for it, but the other powers are in a good spot IMO. I wrote a Grav/FF guide (in controller section if you want to find it) that utilizes Repulsion Field as its second best power for grouping mobs. It's mostly good thanks to Singularity making RF easier to use. I'll try an FF corruptor some day to see how good RF can be without sing, I know it won't be remotely close but I'm still curious.
gameboy1234 Posted Wednesday at 07:55 PM Posted Wednesday at 07:55 PM 1 hour ago, dukedukes said: I agree for Detention Field, I can't find a use for it, but the other powers are in a good spot IMO. I wrote a Grav/FF guide (in controller section if you want to find it) that utilizes Repulsion Field That's why I offered it as an optional power pick, kind of like the way Regeneration has both Instant Healing and Reactive Regeneration as its T7 power pick. I thought some folks might find a use for Detention Field, but also might want a Trawl too. So there's two chances to take a Trawl in the power set. Honestly I find Repulsion Field very hard to use, it's situational based on geometry, so I think I'd prefer a straight up trawl. But as long as it's an option I think it works for everybody. 1
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