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Staff/Nin Stalker - Help finish a build?


honoraryorange

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Hi all!

 

I'm new to Stalkers, but I'm getting ready to dive into the world. I like to have my final build kind of figured out before I start something so I know that it'll be in a place I'm happy with, so I'm trying to build out an end game/no holds bar build for this combo. I've stolen a few bits and ideas from other builds here, and now here I am..

 

Going for mostly Natural type build, and will depend on Ninja Run and temp powers and the like for real travel (though I might change).

 

A few questions/things I'd like:

1) I've got 4 power choices open, not many open slots though. Could maybe pick up Body Mastery maybe for Superior Conditioning/Physical Perfection?

2) I'd like to have Serpent's Reach but I'm lacking the slots for it.

3) I'd like to fit in the -Res procs. Should I use my extra slots to fit those in to my main attacks?

4) Is Kismet needed with this much bonus accuracy?

5) Do I need both first attacks? Most rotations I've seen use them both when ST is involved.

 

I know I have a ton of slots in Blinding Powder and Build Up, but the set bonuses for those are pretty amazing for maintaining the soft capped Defenses. Maybe there's another way to make it up?

 

Thanks in advance!

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Whacky Whacker: Level 50 Magic Stalker

Primary Power Set: Staff Fighting

Secondary Power Set: Ninjitsu

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

 

Villain Profile:

Level 1: Precise Strike

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (3) Superior Assassin's Mark - Damage/RechargeTime
  • (3) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Recharge Speed

Level 2: Guarded Spin

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (7) Armageddon - Damage/Recharge
  • (9) Armageddon - Damage/Endurance
  • (9) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Chance for Fire Damage

Level 4: Danger Sense

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance

Level 6: Assassin's Staff

  • (A) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Stalker's Guile - Damage/Recharge
  • (17) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (19) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (19) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Ninja Reflexes

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Endurance

Level 10: Combat Jumping

  • (A) Karma - Defense/Endurance
  • (25) Karma - Knockback Protection

Level 12: Mercurial Blow

  • (A) Hecatomb - Damage/Endurance
  • (27) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Accuracy/Damage/Recharge
  • (29) Hecatomb - Accuracy/Recharge
  • (29) Hecatomb - Damage

Level 14: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Kuji-In Rin

  • (A) Recharge Reduction IO

Level 18: Placate

  • (A) Recharge Reduction IO

Level 20: Kuji-In Sha

  • (A) Panacea - +Hit Points/Endurance
  • (33) Panacea - Heal/Endurance
  • (34) Panacea - Endurance/Recharge
  • (34) Panacea - Hea/Recharge
  • (34) Panacea - Heal/Endurance/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 24: Boxing

  • (A) Accuracy

Level 26: Eye of the Storm

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Resistance/Endurance
  • (39) Steadfast Protection - Knockback Protection

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Red Fortune - Defense
  • (40) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Endurance

Level 32: Sky Splitter

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (42) Superior Blistering Cold - Damage/Endurance
  • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Recharge/Chance for Hold

Level 35: Blinding Powder

  • (A) Coercive Persuasion  - Contagious Confusion
  • (43) Coercive Persuasion  - Confused/Endurance
  • (45) Coercive Persuasion  - Confused/Recharge
  • (45) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (45) Coercive Persuasion  - Accuracy/Recharge
  • (46) Coercive Persuasion  - Confused

Level 38: Kuji-In Retsu

  • (A) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (48) Reactive Defenses - Defense/RechargeTime
  • (48) Reactive Defenses - Defense/Endurance/RechargeTime
  • (48) Reactive Defenses - Scaling Resist Damage

Level 41: [Empty]

  • (A) Empty

Level 44: [Empty]

  • (A) Empty

Level 47: [Empty]

Level 49: [Empty]

Level 1: Assassination

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
  • (13) Performance Shifter - EndMod/Accuracy

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

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