BlackSpectre Posted July 14 Posted July 14 Here’s a low quality clip from the Electronic Entertainment Expo (E3) back in 2002 when COH was still in Beta. It’s interesting to see the differences. https://drive.google.com/file/d/1NbazW9VuDqVw-scuWoNW8fyr3yLKAopi/view?usp=sharing And a trailer they made in 2003 that shows different animations that I think are interesting. Pretty cool. https://drive.google.com/file/d/1a66xEhQ1Gf0dU5AioHSfJf0TMkdLlGHd/view?usp=sharing Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
JKCarrier Posted Monday at 02:19 AM Posted Monday at 02:19 AM Interesting to see what features didn't end up making the cut. Being able to target specific body parts, offensive/defensive stances, enemy groups reacting to how well the heroes are doing against them. That "Fame" system sounds like it could've been a lot of fun. --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
BlackSpectre Posted Tuesday at 08:03 AM Author Posted Tuesday at 08:03 AM (edited) On 7/13/2025 at 7:19 PM, JKCarrier said: Interesting to see what features didn't end up making the cut. Being able to target specific body parts, offensive/defensive stances, enemy groups reacting to how well the heroes are doing against them. That "Fame" system sounds like it could've been a lot of fun. Yeah, the fame thing could have been really cool, depending on how they implemented it. I'm guessing it morphed into the leaderboards that were on the Community Information kiosks scattered around the city. But even that got removed due to abuse and performance issues around Issue 13. https://homecoming.wiki/wiki/Community_Information_Kiosks However, my understanding has always been that inf was our fame/infamous factor. Or maybe that too got morphed in the final version? They mention "money" but as far as I can tell there is no money in COH at all! Like in the Star Trek universe where reputation is the main currency, I figured inf was basically the same thing. They would have to have figured out how to make fame more "common" or individualized. Probably based on some fixed criteria rather than relative to other players. Competing for a rank on one server that holds over 10K players isn't going to make a lot of players feel very good. 1 out of 10K, sure... but then what would be the point? I know I didn't care about the leaderboards at all back on Live. The fame is still in place, at least a little. NPCs do mention our names after we've done certain missions. I wish it was a little more in your face, though. A little more noticeable. It would be really cool if fame could alter the world at large. Completely change how certain villain groups behave toward you. Not just text, but actually changing their tactics or reactions based on your fame. Some would run away. Some would see it as a challenge and come running full force at you. Some would attempt to negotiate to get out of a fight, some would totally dis you or maybe ignore you cuz your fame is so low... etc. Would be cool. Oh man! Just having a ton of NPC rushing you to get your autograph, surrounding and hounding you would be really cool! Edited Tuesday at 08:10 AM by BlackSpectre Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
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