Screaming Mimi Posted Monday at 04:24 AM Posted Monday at 04:24 AM Hello all, I'm coming back after a loooong absence and I know things are pretty different now with buffs and nerfs and new powersets and etc. I'd like to update my builds and get some general build advice, starting with my old Dark Melee/Invuln scrapper. Let's pretend influence and merits are not an issue for the purposes of this. Thanks in advance. Opalescent 3.2 - Scrapper (Dark Melee).mxd
Uun Posted Monday at 04:23 PM Posted Monday at 04:23 PM The good news is that neither Dark Melee or Invulnerability have changed much. Still a very viable combo. Not sure when you left, but Shadow Maul's arc was increased to 120 degrees and its cast time reduced in 2020. Touch of Fear was changed to an AoE in 2020. It works particularly well with %dmg procs. Since Dark Consumption and Soul Drain both have long recharges, consider taking one or both of these to pick up some AoE damage. Not sure why you're skipping Midnight Grasp. It's one of the highest DPA powers in the set. Hasten only needs 2 +5 recharge IOs. The Superior Critical Strikes proc increases your chance for a critical by 50% for 3.25s after the power activates (and a 0.5s delay). It should be placed in a power that has a short animation time after effect. For Dark Melee, Smite or Shadow Punch are the best candidates. Siphon Life has a 1.1s animation time after effect, which eats into the 3.25s window. Slot Super Jump with a Winter's Gift: Slow Resist IO. Drop the ToHit Buff slots from Soul Drain and move them to Invincibility (where the buff will always be active as long as foes are in range). Slot the Gaussian's %bu proc in either Soul Drain or Invincibility. Drop Tactics. You shouldn't need it with Invincibility, Kismet and Soul Drain. Consider dropping Shadow Meld. You shouldn't need it. Add the Reactive Defense: Scaling Resist piece to one of your defense powers. Uuniverse
lyra Posted yesterday at 12:15 PM Posted yesterday at 12:15 PM @Uun Can you please check my build too? im trying to find 6s for perma soul drain? lose some def? thanks Dmphyx Scrapper (Dark Melee - Invulnerability).mbd [NPC] Fallen Gunner: Hero schmero.
Uun Posted 21 hours ago Posted 21 hours ago I'm not sure I'd be concerned about not having perma Soul Drain. To get there you would need to find more global recharge. In some cases this would require moving slots around. Dropping Winter sets for sets with recharge bonuses will cost you defense bonuses. Not suggesting you do everything listed below, just showing you the options. I played around with it a bit and while I cut a few seconds off Soul Drain, I still wasn't able to get it perma. You're way over the cap for S/L resist, so the 4-piece bonus in Aegis is doing nothing for you. You could drop a slot from each. You don't need to actually run Tough either, so that will save some endurance. Drop a slot from all of the Reactive Armor sets. 6-slot Preventive Medicine in Dull Pain (8.75% recharge bonus). 6-slot Reactive Defenses in Invincibility (8.75% recharge bonus). This will require finding somewhere else to put the LOTG (i.e., replace Confront with Vengeance). 5-slot Armageddon in Dark Consumption (10% recharge bonus). 5-slot Midnight Grasp with Hecatomb (10% recharge bonus). Not sure why you're taking Ring of Fire if you're not taking anything else in Fire Mastery. Drop it for one of the epic snipes (Ice, Mu, Psi or Soul) and 5-slot Sting of the Manticore (7.5% recharge bonus). Slot Shadow Maul and/or Soul Drain with Obliteration (5% recharge bonus). Swap one of the resist sets for Unbreakable Guard. You skipped the +7.5% HP unique. Uuniverse
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