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Posted
22 hours ago, megaericzero said:

The change would have an impact on combat. Being able to anchor it to an ally means not having to re-anchor it every mob as long as you keep your endurance up, and your ally can reposition as requested.

 

I don't personally think they'd need nerfing but, given the track record on power changes, it seems safe to assume the devs consider the current status quo precisely balanced and any improvement to efficacy or efficiency - no matter how minor - would be met with a trade-off on some other aspect.

I get that line of thinking, but that doesn't mean it's right, or at the very least has to mean that. Ultimately it would be up to the devs on the final decision, but this is to bring up HAVING it fixed to do so without any nerfing needed, as it's still largely a QoL upgrade. If the devs want to chime in on where that stands, then we can start an actual conversation about it and if it's worth it. Many would like to see them placeable on both ally and enemies alike.

 

So it's not hurting to try to get that to happen, rather than turning it down BEFORE it even gets to the stage of what the devs would allow. Pre-assuming something has to be nerfed (again, when it's a QoL thing not actually affecting the power values themselves), is a really really weird way of thinking. Being AWARE that it might be a tradeoff is one thing, saying no before the devs even chime in, is another really, really weird thing.

Posted
23 hours ago, WindDemon21 said:

They're not stronger though. They are just being changed what targets they can be placed on, ie QOL

 

Lol... so it's not better, it's just better? Do you realize how wrong you have to be for logic to be on Rudra's side?

 

The powers are better when they can target allies... they just are. They will affect more enemies and affect enemies more often. That's better. That's why you're asking for it.

 

It's ok to just want powers to be better, though. You don't have to disguise it. The tradeoffs being suggested are also imaginary, so your ideas don't have to circumvent them.

 

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

Posted
Just now, Forager said:

 

Lol... so it's not better, it's just better? Do you realize how wrong you have to be for logic to be on Rudra's side?

 

The powers are better when they can target allies... they just are. They will affect more enemies and affect enemies more often. That's better. That's why you're asking for it.

 

It's ok to just want powers to be better, though. You don't have to disguise it. The tradeoffs being suggested are also imaginary, so your ideas don't have to circumvent them.

 

Easier, not better. Better because they're easier, sure. We're arguing semantics there. I stated earlier in the thread that it was better due to that, but the actual values would still be the same (granted further convos with devs if nerfs are needed or not to do so)

Posted
31 minutes ago, WindDemon21 said:

Easier, not better. Better because they're easier, sure.

 

Lol wut

 

32 minutes ago, WindDemon21 said:

We're arguing semantics there.

 

haha WE are definitely not. Have fun buddy.

 

 

  • Haha 1

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

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