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[Mission Bug] Enemies Act Weird in "Hit List, Part Two: High Value Target"


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Posted (edited)

Mission Bug Report

 

What's the problem?: All NPCs announce themselves upon entering the map, some NPCs fight each other.

Affected Version: Homecoming Issue 28, Page 2 - 282.6992

Affected Mission: Hit List, Part Two: High Value Target ("Bring Monroe into custody")
Relevant Map: P_Office_30_Layout_01_04
Relevant NPCs: All Enemy NPCs

 

Details
Upon entering the mission, the hostile Syndicate NPCs in the mission announce themselves from across the map, acting like the player is right there in front of them.  This includes NPCs spawned from completing objectives.

 

Two groups of NPCs also fight each other despite all of them being hostile toward the player.

 

Further Information

I have absolutely no idea why this might be happening.  It seems very similar to a Mission Architect issue that's been in the game since Issue 14, but the mob in-fighting is a new twist.  That part probably means that one group or the other was flagged incorrectly as "Rouge" "Rogue", which makes them hostile to everyone?  Not sure.

 

This is ultimately an extremely minor (and somewhat amusing) pair of bugs that has absolutely no effect on progression.  The mission works fine otherwise.

 

Related Issues

Edited by JCollins2048
Corrected a typo of a word which was paramount to properly understanding the issue.

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