JCollins2048 Posted Thursday at 11:03 AM Posted Thursday at 11:03 AM (edited) Mission Bug Report What's the problem?: All NPCs announce themselves upon entering the map, some NPCs fight each other. Affected Version: Homecoming Issue 28, Page 2 - 282.6992 Affected Mission: Hit List, Part Two: High Value Target ("Bring Monroe into custody") Relevant Map: P_Office_30_Layout_01_04 Relevant NPCs: All Enemy NPCs Details Upon entering the mission, the hostile Syndicate NPCs in the mission announce themselves from across the map, acting like the player is right there in front of them. This includes NPCs spawned from completing objectives. Two groups of NPCs also fight each other despite all of them being hostile toward the player. Further Information I have absolutely no idea why this might be happening. It seems very similar to a Mission Architect issue that's been in the game since Issue 14, but the mob in-fighting is a new twist. That part probably means that one group or the other was flagged incorrectly as "Rouge" "Rogue", which makes them hostile to everyone? Not sure. This is ultimately an extremely minor (and somewhat amusing) pair of bugs that has absolutely no effect on progression. The mission works fine otherwise. Related Issues Post #59541 - Dialogue triggers at the wrong times. Are they all just broken forever? Edited yesterday at 12:21 AM by JCollins2048 Corrected a typo of a word which was paramount to properly understanding the issue.
Rudra Posted Thursday at 05:20 PM Posted Thursday at 05:20 PM It's "rogue", not "rouge". Unless the game has a flag for mobs about makeup or a shade of red.
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