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Posted (edited)

I'd like to be able to solo +4/8 no AVs, and run with 4 star content teams. I can afford a lot more, but prefer the build to be efficient in cost. say 250mil to 1 bil. 

 

I have a Dark Melee/Bio Build Scrapper that I love. I've grabbed some Aegis/Serendipity/LotG and threw them in whatever powers and i'm at 42% s/l dmg res and 37% s/l def. It's enough to give me a taste of it and I want more. Looking to take the build to the next level. I usually solo in +1/8 for soul drain and then Fire Master and Single Target. I am willing to change up my playstyle. if needed.

 

Thank you in advance! 🙂

 

What I currently have:

 

admiralnorman - Hero Scrapper
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────

  • Primary powerset: Dark Melee
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Concealment
  • Epic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Smite

  • A: Invention: Recharge Reduction
  • 3: Invention: Accuracy
  • 3: Invention: Accuracy
  • 5: Invention: Damage Increase
  • 5: Invention: Damage Increase
  • 7: Invention: Damage Increase

Level 1: Hardened Carapace

  • A: Invention: Endurance Reduction
  • 7: Aegis: Resistance/Endurance
  • 9: Aegis: Resistance/Recharge
  • 9: Aegis: Resistance

Level 2: Inexhaustible

  • A: Invention: Healing
  • 11: Invention: Healing
  • 11: Invention: Healing
  • 13: Invention: Endurance Modification
  • 13: Invention: Endurance Modification
  • 15: Invention: Endurance Modification

Level 4: Environmental Modification

  • A: Invention: Endurance Reduction
  • 15: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Serendipity: Defense/Endurance
  • 17: Serendipity: Defense/Endurance/Recharge
  • 19: Serendipity: Defense

Level 6: Boxing

  • (Empty)

Level 8: Siphon Life

  • A: Invention: Accuracy
  • 19: Invention: Accuracy
  • 21: Invention: Damage Increase
  • 21: Invention: Damage Increase
  • 23: Invention: Damage Increase
  • 23: Invention: Healing

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 25: Invention: Recharge Reduction
  • 25: Invention: Recharge Reduction

Level 12: Maneuvers

  • A: Invention: Endurance Reduction
  • 27: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 27: Serendipity: Defense
  • 29: Serendipity: Defense/Endurance
  • 29: Serendipity: Defense/Endurance/Recharge

Level 14: Tough

  • A: Invention: Endurance Reduction
  • 31: Aegis: Resistance
  • 31: Aegis: Resistance/Endurance
  • 31: Aegis: Resistance/Recharge

Level 16: Ablative Carapace

  • A: Invention: Recharge Reduction
  • 33: Invention: Healing
  • 33: Invention: Healing
  • 33: Invention: Healing

Level 18: Dark Consumption

  • A: Invention: Recharge Reduction

Level 20: Evolving Armor

  • A: Invention: Endurance Reduction
  • 34: Aegis: Resistance
  • 34: Aegis: Resistance/Endurance
  • 34: Aegis: Resistance/Recharge

Level 22: Soul Drain

  • A: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction

Level 24: DNA Siphon

  • A: Invention: Recharge Reduction
  • 36: Invention: Accuracy
  • 36: Invention: Accuracy
  • 37: Invention: Damage Increase
  • 37: Invention: Damage Increase
  • 37: Invention: Damage Increase

Level 26: Midnight Grasp

  • A: Invention: Recharge Reduction
  • 39: Invention: Accuracy
  • 39: Invention: Accuracy
  • 39: Invention: Damage Increase
  • 40: Invention: Damage Increase
  • 40: Invention: Damage Increase

Level 28: Genetic Contamination

  • A: Invention: Endurance Reduction
  • 40: Invention: Accuracy
  • 42: Invention: Damage Increase
  • 42: Invention: Damage Increase
  • 42: Invention: Damage Increase

Level 30: Parasitic Aura

  • A: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction
  • 43: Invention: Accuracy
  • 45: Invention: Healing
  • 45: Invention: Endurance Modification

Level 32: Weave

  • A: Invention: Endurance Reduction
  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Serendipity: Defense/Endurance
  • 46: Serendipity: Defense/Endurance/Recharge
  • 46: Serendipity: Defense

Level 35: Tactics

  • A: Invention: Endurance Reduction

Level 38: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Char

  • A: Invention: Accuracy

Level 44: Melt Armor

  • A: Invention: Recharge Reduction
  • 48: Invention: Recharge Reduction

Level 47: Fire Ball

  • A: Invention: Accuracy
  • 48: Invention: Damage Increase

Level 49: Adaptation

──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Critical Hit


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • (Empty)
  • (Empty)
  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • (Empty)
  • (Empty)
  • (Empty)

Level 49: Defensive Adaptation


Level 49: Efficient Adaptation


Level 49: Offensive Adaptation

──────────────────────────────
Incarnates:

Musculature Total Core RevampAgeless Total Core InvocationBanished Pantheon Total Core Improved Ally

 

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Edited by admiralnorman

- You guys are the real heroes!

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