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Posted (edited)

Finally happy with it, so figured I'd share.

 

This has capped S/L Resistance and a native Regen of 152 HP/sec minimum.  You have 100% Slow Resistance (very important, as you're gonna take every hit that targets you).  You can easily hit the 356 HP/sec cap with Incarnates.  You've about 50-60% Resist to all other damage types.

 

Few weird bits:  No Second Wind.  I know, I know, it's a big heal but we're already capped for max HP without it.  Instead of Second Wind (and half it's effect not being needed), for endgame you've got Rebirth Radial and Melee Core.  Moment of Glory gives you your third crashless "God Mode" buff.  Second Wind is damn good, but I see it as more essential on the other ATs that use Regen.  Tankers hit the HP cap too easily without it.  It was a skip for me as I needed other more valuable powers and slots.

 

Second weird bit: Cross Punch.  I like Sweeping Cross, but it burns your Combo stacks.  So why not have something that's basically the same but doesn't burn your Combo?  This lets you save Combo stacks for the much heavier hitting Crushing Uppercut or Spinning Strike.  Cross Punch also buffs your Accuracy and Recharge when it connects; it's really damn good.  Plus it has identical vfx to Sweeping, so it's easy to match your costume themes.  Taking Boxing and Kick to buff Cross Punch (you get the buff just by having them, no need to use them) also let me mule in Winter IOs for that sweet Slow Resistance.

 

Is this a 4 star tank build?  Probably not, but that's such a specific build it can gate you to that kind of content.  I run EVERY type of content, and solo a lot of it.  This build will let you do so easily.

 

Hope it helps give you some ideas.  This has actually become my favorite Tanker, hands down.  It feels vicious and eats just about any hit thrown at it.

 

Sable Shrike - Hero Tanker
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────

  • Primary powerset: Regeneration
  • Secondary powerset: Street Justice
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Concealment
  • Pool powerset (#3): Experimentation
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Reconstruction

  • A: Preventive Medicine: Heal
  • 43: Preventive Medicine: Heal/Endurance
  • 43: Preventive Medicine: Endurance/RechargeTime
  • 45: Preventive Medicine: Heal/RechargeTime
  • 45: Preventive Medicine: Heal/RechargeTime/Endurance
  • 45: Preventive Medicine: Chance for +Absorb

Level 1: Heavy Blow

  • A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Might of the Tanker: Accuracy/Damage/Recharge
  • 9: Superior Might of the Tanker: Accuracy/Damage
  • 11: Superior Might of the Tanker: Damage/Endurance/Recharge
  • 40: Superior Might of the Tanker: Damage/Recharge
  • 42: Superior Might of the Tanker: Recharge/Chance for +Res(All)

Level 2: Quick Recovery

  • A: Preemptive Optimization: EndMod/Endurance
  • 3: Preemptive Optimization: EndMod/Recharge
  • 7: Preemptive Optimization: EndMod/Accuracy/Endurance

Level 4: Boxing

  • A: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 5: Superior Blistering Cold: Accuracy/Damage

Level 6: Ailment Resistance

  • A: Numina's Convalesence: Heal
  • 9: Numina's Convalesence: Heal/Endurance
  • 46: Numina's Convalesence: Heal/Recharge
  • 46: Numina's Convalesence: Heal/Endurance/Recharge
  • 48: Numina's Convalesence: +Regeneration/+Recovery

Level 8: Integration

  • A: Preventive Medicine: Heal
  • 48: Preventive Medicine: Heal/Endurance
  • 48: Preventive Medicine: Heal/RechargeTime
  • 50: Preventive Medicine: Heal/RechargeTime/Endurance

Level 10: Kick

  • A: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 11: Superior Blistering Cold: Accuracy/Damage/Endurance

Level 12: Resilience

  • A: Titanium Coating: Resistance
  • 13: Titanium Coating: Resistance/Endurance
  • 13: Titanium Coating: Resistance/Recharge
  • 15: Titanium Coating: Resistance/Endurance/Recharge
  • 15: Unbreakable Guard: +Max HP
  • 50: Impervium Armor: Psionic Resistance

Level 14: Cross Punch

  • A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Avalanche: Accuracy/Damage/Recharge
  • 36: Eradication: Accuracy/Damage/Endurance/Recharge
  • 37: Eradication: Accuracy/Damage/Recharge
  • 37: Eradication: Damage/Recharge
  • 37: Eradication: Chance for Energy Damage

Level 16: Tough

  • A: Titanium Coating: Resistance/Endurance
  • 17: Titanium Coating: Resistance/Endurance/Recharge
  • 17: Titanium Coating: Resistance
  • 36: Titanium Coating: Resistance/Recharge
  • 46: Aegis: Psionic/Status Resistance
  • 50: Impervium Armor: Psionic Resistance

Level 18: Reactive Regeneration

  • A: Preventive Medicine: Heal
  • 19: Preventive Medicine: Heal/Endurance
  • 19: Preventive Medicine: Heal/RechargeTime
  • 34: Preventive Medicine: Heal/RechargeTime/Endurance

Level 20: Rib Cracker

  • A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime
  • 21: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
  • 21: Superior Gauntleted Fist: Accuracy/Damage
  • 33: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
  • 34: Superior Gauntleted Fist: Damage/RechargeTime
  • 34: Superior Gauntleted Fist: RechargeTime/+Absorb

Level 22: Fast Healing

  • A: Preventive Medicine: Heal
  • 23: Preventive Medicine: Heal/Endurance
  • 23: Preventive Medicine: Heal/RechargeTime
  • 33: Preventive Medicine: Heal/RechargeTime/Endurance

Level 24: Spinning Strike

  • A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 25: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 25: Detonation: Accuracy/Damage/Endurance
  • 31: Detonation: Accuracy/Damage
  • 31: Detonation: Damage/Recharge
  • 33: Detonation: Damage/Endurance

Level 26: Moment of Glory

  • A: Shield Wall: Defense/Recharge
  • 27: Shield Wall: Endurance/Recharge
  • 27: Shield Wall: Defense/Endurance/Recharge
  • 29: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 29: Reactive Defenses: Scaling Resist Damage
  • 31: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 28: Taunt

  • A: Mocking Beratement: Threat/Placate/Recharge/Range

Level 30: Crushing Uppercut

  • A: Hecatomb: Damage/Recharge/Accuracy
  • 39: Hecatomb: Recharge/Accuracy
  • 39: Hecatomb: Damage/Recharge
  • 39: Hecatomb: Damage/Endurance
  • 40: Hecatomb: Chance of Damage(Negative)
  • 40: Unbreakable Constraint: Chance for Smashing Damage

Level 32: Combat Readiness

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 35: Focused Accuracy

  • A: Invention: Endurance Reduction

Level 38: Infiltration

  • A: Winter's Gift: Slow Resistance (20%)
  • 43: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Physical Perfection

  • A: Preemptive Optimization: EndMod/Endurance
  • 42: Preemptive Optimization: EndMod/Recharge
  • 42: Preemptive Optimization: EndMod/Accuracy/Endurance

Level 44: Grant Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Gauntlet


Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Sprint

  • A: Unbounded Leap: +Stealth

Level 2: Rest

  • A: Invention: Healing

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Preemptive Optimization: EndMod/Endurance
  • 3: Preemptive Optimization: EndMod/Recharge
  • 5: Preemptive Optimization: EndMod/Accuracy/Endurance

 

 

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Edited by SableShrike

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