SableShrike Posted August 18 Posted August 18 (edited) Finally happy with it, so figured I'd share. This has capped S/L Resistance and a native Regen of 152 HP/sec minimum. You have 100% Slow Resistance (very important, as you're gonna take every hit that targets you). You can easily hit the 356 HP/sec cap with Incarnates. You've about 50-60% Resist to all other damage types. Few weird bits: No Second Wind. I know, I know, it's a big heal but we're already capped for max HP without it. Instead of Second Wind (and half it's effect not being needed), for endgame you've got Rebirth Radial and Melee Core. Moment of Glory gives you your third crashless "God Mode" buff. Second Wind is damn good, but I see it as more essential on the other ATs that use Regen. Tankers hit the HP cap too easily without it. It was a skip for me as I needed other more valuable powers and slots. Second weird bit: Cross Punch. I like Sweeping Cross, but it burns your Combo stacks. So why not have something that's basically the same but doesn't burn your Combo? This lets you save Combo stacks for the much heavier hitting Crushing Uppercut or Spinning Strike. Cross Punch also buffs your Accuracy and Recharge when it connects; it's really damn good. Plus it has identical vfx to Sweeping, so it's easy to match your costume themes. Taking Boxing and Kick to buff Cross Punch (you get the buff just by having them, no need to use them) also let me mule in Winter IOs for that sweet Slow Resistance. Is this a 4 star tank build? Probably not, but that's such a specific build it can gate you to that kind of content. I run EVERY type of content, and solo a lot of it. This build will let you do so easily. Hope it helps give you some ideas. This has actually become my favorite Tanker, hands down. It feels vicious and eats just about any hit thrown at it. Sable Shrike - Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Regeneration Secondary powerset: Street Justice Pool powerset (#1): Fighting Pool powerset (#2): Concealment Pool powerset (#3): Experimentation Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Reconstruction A: Preventive Medicine: Heal 43: Preventive Medicine: Heal/Endurance 43: Preventive Medicine: Endurance/RechargeTime 45: Preventive Medicine: Heal/RechargeTime 45: Preventive Medicine: Heal/RechargeTime/Endurance 45: Preventive Medicine: Chance for +Absorb Level 1: Heavy Blow A: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 7: Superior Might of the Tanker: Accuracy/Damage/Recharge 9: Superior Might of the Tanker: Accuracy/Damage 11: Superior Might of the Tanker: Damage/Endurance/Recharge 40: Superior Might of the Tanker: Damage/Recharge 42: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Quick Recovery A: Preemptive Optimization: EndMod/Endurance 3: Preemptive Optimization: EndMod/Recharge 7: Preemptive Optimization: EndMod/Accuracy/Endurance Level 4: Boxing A: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 5: Superior Blistering Cold: Accuracy/Damage Level 6: Ailment Resistance A: Numina's Convalesence: Heal 9: Numina's Convalesence: Heal/Endurance 46: Numina's Convalesence: Heal/Recharge 46: Numina's Convalesence: Heal/Endurance/Recharge 48: Numina's Convalesence: +Regeneration/+Recovery Level 8: Integration A: Preventive Medicine: Heal 48: Preventive Medicine: Heal/Endurance 48: Preventive Medicine: Heal/RechargeTime 50: Preventive Medicine: Heal/RechargeTime/Endurance Level 10: Kick A: Superior Blistering Cold: Accuracy/Damage/Recharge 11: Superior Blistering Cold: Accuracy/Damage/Endurance Level 12: Resilience A: Titanium Coating: Resistance 13: Titanium Coating: Resistance/Endurance 13: Titanium Coating: Resistance/Recharge 15: Titanium Coating: Resistance/Endurance/Recharge 15: Unbreakable Guard: +Max HP 50: Impervium Armor: Psionic Resistance Level 14: Cross Punch A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 36: Superior Avalanche: Accuracy/Damage/Recharge 36: Eradication: Accuracy/Damage/Endurance/Recharge 37: Eradication: Accuracy/Damage/Recharge 37: Eradication: Damage/Recharge 37: Eradication: Chance for Energy Damage Level 16: Tough A: Titanium Coating: Resistance/Endurance 17: Titanium Coating: Resistance/Endurance/Recharge 17: Titanium Coating: Resistance 36: Titanium Coating: Resistance/Recharge 46: Aegis: Psionic/Status Resistance 50: Impervium Armor: Psionic Resistance Level 18: Reactive Regeneration A: Preventive Medicine: Heal 19: Preventive Medicine: Heal/Endurance 19: Preventive Medicine: Heal/RechargeTime 34: Preventive Medicine: Heal/RechargeTime/Endurance Level 20: Rib Cracker A: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime 21: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 21: Superior Gauntleted Fist: Accuracy/Damage 33: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 34: Superior Gauntleted Fist: Damage/RechargeTime 34: Superior Gauntleted Fist: RechargeTime/+Absorb Level 22: Fast Healing A: Preventive Medicine: Heal 23: Preventive Medicine: Heal/Endurance 23: Preventive Medicine: Heal/RechargeTime 33: Preventive Medicine: Heal/RechargeTime/Endurance Level 24: Spinning Strike A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 25: Superior Frozen Blast: Accuracy/Damage/Recharge 25: Detonation: Accuracy/Damage/Endurance 31: Detonation: Accuracy/Damage 31: Detonation: Damage/Recharge 33: Detonation: Damage/Endurance Level 26: Moment of Glory A: Shield Wall: Defense/Recharge 27: Shield Wall: Endurance/Recharge 27: Shield Wall: Defense/Endurance/Recharge 29: Shield Wall: +Res (Teleportation), +5% Res (All) 29: Reactive Defenses: Scaling Resist Damage 31: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 28: Taunt A: Mocking Beratement: Threat/Placate/Recharge/Range Level 30: Crushing Uppercut A: Hecatomb: Damage/Recharge/Accuracy 39: Hecatomb: Recharge/Accuracy 39: Hecatomb: Damage/Recharge 39: Hecatomb: Damage/Endurance 40: Hecatomb: Chance of Damage(Negative) 40: Unbreakable Constraint: Chance for Smashing Damage Level 32: Combat Readiness A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 35: Focused Accuracy A: Invention: Endurance Reduction Level 38: Infiltration A: Winter's Gift: Slow Resistance (20%) 43: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Physical Perfection A: Preemptive Optimization: EndMod/Endurance 42: Preemptive Optimization: EndMod/Recharge 42: Preemptive Optimization: EndMod/Accuracy/Endurance Level 44: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration Level 1: Stamina A: Preemptive Optimization: EndMod/Endurance 3: Preemptive Optimization: EndMod/Recharge 5: Preemptive Optimization: EndMod/Accuracy/Endurance |MBD;25557;1615;2156;BASE64;| |G9RjACwKbBuZfSeOBuYtPTK/LkW69ky30IpNzF7vWmB5PqSFvJEzaxadrr7O2Eqd7Hk| |bsC9lU9RX51eIniJeAg+Q1eEnT/J2ao1jV7HT/d59+6VCR8eZPH/gEmd7O/snwKjIFe| |a/DZEruLrWAWpCqVsHLOWs2pnylycrW5VTTbyLjKzJsHk+6Dafr3Y2IARKQ8ie5gkWG| |aGix7d+uK4Wpo78k/RjbwOSn9PC6503/Qogh9TVgldsINDnyDeatGg+c1fDOPwaIuaG| |9wG029V0vwqicDNcDXQpGWLmylN7A+GzoUmvSc7higYprysUy5tV59IXX7Q15qi5ARB| |JjntjZeszgVqYD7krGY5tzRh3mjTysCUf5iX7Sn1hh9AVDts1PB7hcCLQZV8Zvx1COr| 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