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Demon/Rad I went with this build. I have some "?s"


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Posted (edited)

I feel like im not really doing to much besides letting my pets kill.  Am i playing MM wrong or did the build i chose wrong?  Just curious if other MMs feel the same way because I just started playing MM.

build.txt

DemonRad.png

Edited by perrond

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted

Rad's not always a super active secondary, but for these powersets, you should be playing pretty actively. For demons you want to be using 1 or more of the whip attacks because they apply a -res debuff (and they look cool), and with rad you should be applying buffs/debuffs as necessary. You then fill in your regular duties with power pool and epic abilities (plus judgement, etc once you hit 50 and get things unlocked).

 

I'm not great at doing builds, but imo, you're overslotted for end recovery. I do not think you need 3 slots in stamina along with an end rec set in AM. I am not sure if AM even really needs slotting outside of a recharge IO, but I'll let smarter folks than me comment to that. The fly speed IOs in hover seem unnecessary as well; if you need extra speed, then you should also grab Evasive Maneuvers (which also provides other good benefits). If anything, hover needs defense or end red, but again, defer to the experts.

 

You also appear to be missing the pet unique IOs that offer your henchmen better survivability (I can't think of their names off the top of my head atm). Hasten usually gets 2 slots and 2 50+5 IOs, you're missing a healing proc in health (I forget which is the preferred, but this will also help with end).

 

Only taking Spirit Ward from the Sorcery pool is an odd choice. 

 

Again, I'm not an elite builder, but this seems like too many slots devoted to powers that wouldn't typically have these slots. I'm fairly certain that many of the powers that you have 6 slotted do not need that many slots. You also haven't taken any of the whip attacks which is a huge mistake with demons. Choking Cloud is also potentially worth looking into as it offers further mitigation against you and your henchmen taking damage.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
15 hours ago, perrond said:

I feel like im not really doing to much besides letting my pets kill.  Am i playing MM wrong or did the build i chose wrong?  Just curious if other MMs feel the same way because I just started playing MM.

build.txt 5.14 kB · 3 downloads

DemonRad.png

I have a demons/ at 50 with incarnates, and a /rad troller at 50 with incarnates, but have not played them together, so some of this is "in theory" and some is from first hand experience. 

 

As far as feeling like you're just letting pets kill stuff, there are a few main reasons you likely feel that way.

  • You have none of the mm attacks. I'm not suggesting you take them all, but at least one will help you feel more active. I'd say Corruption if you want to get big targets down, and crack whip if you want to get some aoe damage and debuff. The whips don't do much on their own, and can honestly be slotted up with just an acc if you want, but the debuff is helpful and will give you something else to do. I suggest corruption over lash because it's up faster and will keep you busier a bit more if that's the vibe you're shooting for. The overall damage difference is minimal if you're only taking one. If you do slot it for damage, Lash may be better with the procs available and a longer base recharge. Crack whip has a lot more proc potential being TAoE, but if you just want to start hitting bosses, the more frequent attacks may return more for you. Don't know how much power selection wiggle room you have, but more attacks will stack the debuff and let you start contributing a lot more with a constant 18/27% res debuff. 

 

  • Radiation is a pretty inactive set. For the most part, you toggle debuff the target you think will last longest, then on AVs/GMs you hit lingering radiation whenever it's up. I will say, I think you should take enervating field. I see you aren't built to 50 yet, so maybe you were going to take it at 47/49, but it really should be grabbed asap. It makes you lose slower and the enemies lose faster. Radiating Aura is also an odd skip on a MM, even with demons having some default healing. Checking their health and making sure the demonlings are capped out and less likely to be one-shot is also going to keep you busy. 

 

Then I have some tweaks I'd make on the build.

  • Leadership is good, and you should take it. But I would normally stop at maneuvers and tactics unless you have very specific reasons otherwise. Assault is fine, but overall minimal and you already have a lot of high end use toggles. Vengeance is nice, but I normally prefer panic buttons to be used pre character dropping. If you are new enough to MMs to think it can target dead henchmen (a lot of players think that at first), you are out of luck, as it must target a player character. If you get a lot of use out of it, go ahead and keep it, but I'd usually side against it until a 47/49 power pick when the rest of the build is good as is. 

 

  • If you were able to stack a ton of ranged defense, I'd go with the set you have in AM. But that doesn't seem to be the case, so I'd go with 6 piece of Efficiency Adapter I believe (I am awful at remembering set names and don't have mids access at work. 5% recharge on the 6th slot, has a plug icon, the one you have on mutation in the screenshot). 

 

  • You have a lot of powers 6 slotted with sets that don't need to be. The pets and hell on earth should be franken slotted. The set in Summon Demons should be split 2pc per henchmen so you get the +10%rech bonus 3 times. Then each henchmen should get some combo of dam/acc/end to get them close to the ED cap on damage and enough acc to hit 95% on +3 targets. Tactics and radiation infection help there, but unfortunately, Mids won't show an exact figure on how much lower RI will drop the requirements, so I'd say 85-90% should be a good ballpark once they are debuffed. Then you want to squeeze in the 2 +10% Res enhancements on pets, the 2 +5% defense enhancements, and if possible, 1-2 damage procs on the prince, as both slow set damage procs will go off on just about all his attacks. Better to have his dam% a little lower and have a proc than 95% damage and no proc. Hell on Earth gives you another power to squeeze in all the uniques, and can get 4 pieces of reinforcements to give some recharge bonus. Maneuvers can probably stop at 7.5% recharge, def, def/end and maybe a 4th slot if you want the +acc bonus (def/end/rech gives best stat value next). Lingering Radiation needs 1 acc IO and if it's more than a couple seconds off perma, a rech IO. Tactics I would also swap to 5 pieces of adjusted targeting. The Build up proc there affects your damage and the whips aren't doing enough base damage for that random boost to do much. 

 

  • Power boost isn't doing much on radiation. Or demons really. It at best boosts your defense values on hover/maneuvers/scorp for a few seconds and can sort of be a panic +defense power, but that's really it here. I would honestly swap epic pools to fire and proc out fireball and take fire shield and a procced out char as well. Mu mastery can also be good. The best you're getting from mace mastery is the aoe immob imo.

 

  • Hover should probably drop one of the fly speeds for a kismet +tohit. If you go with a resist epic shield, the 2 +res uniques would also be good here, but don't do much without the base resist from a toggle or outside buff.

 

  • Spirit ward is fine, but with it only targeting one ally, you're not getting a ton from it here. If you want it, it's not hurting anything, but I wouldn't feel bad about dropping it on a MM. 

 

  • Choking Cloud is a good pick on MMs if you solo a lot. If you typically are teaming, it won't feel as effective, so it's up to you. I'd put 1-2 end reductions in it and a +2 mag Lockdown enhancement. 

 

  • IF you are dead set on keeping Vengeance, I would pair it with Fallout. It's kind of an all or nothing pick imo, either take both or take neither. If a teammate dies, you get to fire off a mini nuke with a great debuff, then vengeance buff the team, then rez them. 

 

  • A lot of my suggestions give +rech% here, and getting AM and Hasten both perma is part of the reason. Both together give +100% recharge, which will help with proc'd epic powers, keeping recharge slotting on LR low, and making hell on earth come back faster. With perma AM your endurance should be good, but I'd still toss at least a miracle or panacea into health. Ideally both and a numina if you end up with room.
  • Like 1
Posted

Thank you both for the great feedback.  I never solo.  I’m always in a group doing something.  The reason I didn’t get any powers is because MMs dmg is low from what I hear and not worth getting.

Infinity Server

Main: Resolution Mind/rad troller

SG: Hell's Army

Posted
23 minutes ago, perrond said:

Thank you both for the great feedback.  I never solo.  I’m always in a group doing something.  The reason I didn’t get any powers is because MMs dmg is low from what I hear and not worth getting.

For most MM primaries the personal attacks provide additional debuffs/effects to your henchmen. And while they aren't super high damaging, they're often worth taking. Many can be procced, and any extra damage you can bring to the table helps defeat mobs.

 

And just on a personal note, I like playing a more active MM. It's possible to play one where you don't attack much and just send the henchmen in and use your secondary/epic as needed, but imo, that's kind of boring.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
On 8/24/2025 at 7:52 PM, perrond said:

I feel like im not really doing to much besides letting my pets kill.  Am i playing MM wrong or did the build i chose wrong?  Just curious if other MMs feel the same way because I just started playing MM.

Hi perrond.

 

Your primary job as a /Rad is to debuff.  Anything you read above or below is secondary, third, etc.

 

You are playing a Demon/ MM, so your henchmen and pets will perform their best when in Melee.

 

You are correct about the Demon/ MM attacks.  They are not at all effective on this combo - especially at the higher levels.

 

Generally speaking.  When you are putting together a build on Mids', it's alright to 6-slot the same IOs to get that 6th set bonus on a few powers.   Anything more than that you are most likely gimping the build.  You see this a lot with the +Defensive builds on these forums.

 

Attached to this post is an old zone PvP build for you to get ideas from.  Keep in mind that the attached build is centered around zone PvP, so there is a bunch of +range, +Hit Points, and +ACC you won't be needing.  For what you're doing I would not 6-slot Lingering Radiation.  I would however keep +range enhancements in the debuffs and Bile Spray.

demIIII - Demon.Rad3.mbd

Posted
On 8/25/2025 at 11:57 AM, JediDave said:

A lot of my suggestions give +rech% here, and getting AM and Hasten both perma is part of the reason. Both together give +100% recharge, which will help with proc'd epic powers, keeping recharge slotting on LR low, and making hell on earth come back faster. With perma AM your endurance should be good, but I'd still toss at least a miracle or panacea into health. Ideally both and a numina if you end up with room.

I'm with ya on most of this, but perma Hasten and/or AM is not a priority.  Don't get me wrong, +Recharge from set bonuses is something that should be strived for, but perma is overkill.  I would not even get Hasten on this build.  Let the set bonuses coupled with the AM give the +Recharge to the build.  Place AM on auto power and focus on debuffing.

Posted
11 hours ago, bellona100 said:

I'm with ya on most of this, but perma Hasten and/or AM is not a priority.  Don't get me wrong, +Recharge from set bonuses is something that should be strived for, but perma is overkill.  I would not even get Hasten on this build.  Let the set bonuses coupled with the AM give the +Recharge to the build.  Place AM on auto power and focus on debuffing.

I mean, just having AM and Hasten both on gets you half the recharge value you need. And with MM having higher end cost and lower debuff values, keeping AM's recovery up is very nice. More Hell on Earth is also nice. Keeping Lingering radiation up on AVs is nice. It'd be overkill if it wasn't relatively easy to grab, but 3 sets giving +10% recharge by default, a couple LotG, and just a couple other bonuses should get you there. 

 

11 hours ago, bellona100 said:

Your primary job as a /Rad is to debuff.  Anything you read above or below is secondary, third, etc.

...

You are correct about the Demon/ MM attacks.  They are not at all effective on this combo - especially at the higher levels.

If he's just debuffing with rad, that's 2 toggles and then nothing. The main complaint was that the character felt like they weren't doing much beside watch the henchmen defeat things. The whips give ~9% resist debuff each. This character can debuff MORE and feel more active with one or more of the whip attacks. I don't think all 3 should be taken, but at least 1 so they can actively contribute to bosses and AVs going down almost 10% faster. The whips are mainly there as a debuff, so they also are one slot ACC powers that won't steal slots from other things. Unless they want to proc out the aoe, which would deal decent damage.

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