Befilement Posted Tuesday at 11:04 PM Posted Tuesday at 11:04 PM The Embalmbed Cadavers and Embambled Abominations do their "about to explode" animation but they never actually explode. It ends and they attack normally until they do it again, again not exploding. Shard: Excelsior
Rudra Posted yesterday at 12:04 AM Posted yesterday at 12:04 AM 59 minutes ago, Befilement said: The Embalmbed Cadavers and Embambled Abominations do their "about to explode" animation but they never actually explode. It ends and they attack normally until they do it again, again not exploding. Shard: Excelsior What is your character AT and power selections? Many auras disrupt interruptible enemy powers like exploding.
Befilement Posted yesterday at 12:35 AM Author Posted yesterday at 12:35 AM (edited) 31 minutes ago, Rudra said: What is your character AT and power selections? Many auras disrupt interruptible enemy powers like exploding. Tanker, Willpower/War Mace, level 18. I don't think I have any auras that affect enemies, just passives on myself. Edited yesterday at 12:36 AM by Befilement
Rudra Posted yesterday at 12:55 AM Posted yesterday at 12:55 AM 19 minutes ago, Befilement said: Tanker, Willpower/War Mace, level 18. I don't think I have any auras that affect enemies, just passives on myself. Do you have Rise to the Challenge? It is available to Tankers starting at level 8.
Befilement Posted yesterday at 02:21 AM Author Posted yesterday at 02:21 AM 1 hour ago, Rudra said: Do you have Rise to the Challenge? It is available to Tankers starting at level 8. I do, but I do believe this issue was happening even when I was level like 2 or 3. At the time, I thought my attacks on them were interrupting them but over time I realized that even if I didn't attack them, they still don't blow up. I can try to recreate on a fresh character, if that would help.
Rudra Posted yesterday at 02:34 AM Posted yesterday at 02:34 AM 11 minutes ago, Befilement said: I do, but I do believe this issue was happening even when I was level like 2 or 3. At the time, I thought my attacks on them were interrupting them but over time I realized that even if I didn't attack them, they still don't blow up. I can try to recreate on a fresh character, if that would help. Rise to the Challenge disrupts them. I don't know about Tanker punchvoking, but Rise to the Challenge definitely disrupts them.
sponazgul Posted yesterday at 03:17 AM Posted yesterday at 03:17 AM 49 minutes ago, Befilement said: I do, but I do believe this issue was happening even when I was level like 2 or 3. At the time, I thought my attacks on them were interrupting them but over time I realized that even if I didn't attack them, they still don't blow up. I can try to recreate on a fresh character, if that would help. I think Rudra is correct, but it is good to test things. There is an AE arc that is 100% embalmed Vahzilok, created specifically to test out tanker’s ability to disrupt the explosion. Arc 47227, the forbidden sewer warehouse of Dr. Vahzilok. if you want to just have embalmeds to test with. good hunting!
Befilement Posted 15 hours ago Author Posted 15 hours ago 13 hours ago, sponazgul said: I think Rudra is correct, but it is good to test things. There is an AE arc that is 100% embalmed Vahzilok, created specifically to test out tanker’s ability to disrupt the explosion. Arc 47227, the forbidden sewer warehouse of Dr. Vahzilok. if you want to just have embalmeds to test with. good hunting! Sorry, how do I access this? 1
Rudra Posted 15 hours ago Posted 15 hours ago Just go to Echo: Faultline. Turn off Rise to the Challenge. Plop yourself by some Embalmed, and don't attack.
sponazgul Posted 14 hours ago Posted 14 hours ago 1 hour ago, Befilement said: Sorry, how do I access this? AE stands for Architect Entertainment, it is the mechanism for player-created content. If you go to any AE building (there isn’t one in Atlas or Mercy but pretty much everywhere else) and once there go to any of the mission terminals, you can just search on the arc number 47227 and the arc should show up and you can choose to play it, quit when you wish. I only recommend it because it is 100% embalmed cadavers and embalmed abominations for you to test to see if they are prone to explode. Rudra’s alternate suggestion, to go to Echo: Faultline is a good one as well, since the old iteration of Faultline was lousy with Vahz. But you’ll be facing other types of Vahzilok too if you go there.
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