GhostofMalta Posted Friday at 04:53 PM Posted Friday at 04:53 PM I had a Huntsman build from 2019 that I randomly decided to resurrect when I returned to CoX most recently. This came with a rename as well as some tweaks to the build as the character quickly returned to Main status. Like many Huntsman builds this one is softcapped or within 1% of softcap to all Damage Types and Positionals except Toxic (27.4% DEF) and Psionic (32.4% DEF). With just Support Hybrid running those numbers go up to 39.4% Toxic and 44.4% Psionic, and the build pumps out 29.79% DEF (All) for your teammates to enjoy. Lots of -RES procs enhance the already-Defender-tier percentages of Venom Grenade and Surveillance, and while the build's damage isn't necessarily anything to write home about it will outlast just about anything that doesn't have tons of DEF shread (looking at you, Banished Pantheon). Wide Area Web Grenade -> Venom Grenade -> Frag Grenade -> Heavy Burst is a near-perfect loop you can spam until the cows come home for wiping out crowds. For solo work - this character was also elected my badge hound - Shatter from Hide provides a viable single-target alternative to spamming Single Shot and Burst for cases where you don't feel like mowing down the entire spawn together. As a final note, I have all five Destinies unlocked on this for maximum TF/Trial support versatility. Jason Caliber - Villain Arachnos Soldier Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Bane Spider SoldierSecondary powerset: Bane Spider TrainingPool powerset (#1): SpeedPool powerset (#2): LeadershipPool powerset (#3): LeapingPool powerset (#4): FlightAncillary powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Single Shot A: Apocalypse: Damage3: Apocalypse: Damage/Recharge11: Apocalypse: Damage/Recharge/Accuracy13: Apocalypse: Recharge/Accuracy13: Apocalypse: Damage/Endurance15: Apocalypse: Chance of Damage(Negative) Level 1: Bane Spider Armor Upgrade A: Gladiator's Armor: Resistance3: Gladiator's Armor: TP Protection +3% Def (All)15: Steadfast Protection: Resistance/+Def 3%17: Steadfast Protection: Knockback Protection Level 2: Burst A: Superior Winter's Bite: Accuracy/Damage5: Superior Winter's Bite: Damage/RechargeTime17: Superior Winter's Bite: Accuracy/Damage/Endurance19: Superior Winter's Bite: Accuracy/Damage/Recharge19: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime21: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 4: Combat Training: Defensive A: Luck of the Gambler: Defense5: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Build Up A: Rectified Reticle: To Hit Buff7: Rectified Reticle: To Hit Buff/Recharge7: Rectified Reticle: Increased Perception Level 8: Heavy Burst A: Ragnarok: Damage9: Ragnarok: Damage/Recharge9: Ragnarok: Damage/Recharge/Accuracy11: Ragnarok: Recharge/Accuracy21: Ragnarok: Chance for Knockdown23: Achilles' Heel: Chance for Res Debuff Level 10: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Endurance23: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Venom Grenade A: Superior Dominion of Arachnos: Accuracy/Damage25: Superior Dominion of Arachnos: Damage/Recharge25: Superior Dominion of Arachnos: Damage/Endurance/Recharge27: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge27: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize29: Annihilation: Chance for Res Debuff Level 14: Hasten A: Invention: Recharge Reduction29: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 16: Tactical Training: Assault A: Invention: Endurance Reduction Level 18: Frag Grenade A: Superior Frozen Blast: Accuracy/Damage31: Superior Frozen Blast: Damage/Endurance31: Superior Frozen Blast: Accuracy/Damage/Recharge33: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime33: Superior Frozen Blast: Recharge/Chance for Immobilize33: Annihilation: Chance for Res Debuff Level 20: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff34: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge34: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance34: Gaussian's Synchronized Fire-Control: Recharge/Endurance36: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance36: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 22: Mental Training A: Invention: Run Speed Level 24: Wide Area Web Grenade A: Enfeebled Operation: Accuracy/Recharge36: Enfeebled Operation: Endurance/Immobilize37: Enfeebled Operation: Accuracy/Endurance37: Enfeebled Operation: Immobilize/Range37: Gravitational Anchor: Chance for Hold Level 26: Maneuvers A: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance Level 28: Surveillance A: Shield Breaker: Defense Debuff39: Shield Breaker: Accuracy/Defense Debuff39: Shield Breaker: Accuracy/Recharge40: Shield Breaker: Chance for Lethal Damage40: Achilles' Heel: Chance for Res Debuff Level 30: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance42: Gaussian's Synchronized Fire-Control: Recharge/Endurance42: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 32: Cloaking Device A: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Shatter A: Superior Spider's Bite: Accuracy/Damage43: Superior Spider's Bite: Damage/RechargeTime43: Superior Spider's Bite: Accuracy/Damage/RechargeTime43: Superior Spider's Bite: Damage/Endurance/RechargeTime45: Superior Spider's Bite: Accuracy/Damage/Endurance/RechargeTime45: Superior Spider's Bite: RechargeTime/Global Toxic Level 38: Crowd Control A: Superior Avalanche: Accuracy/Damage45: Superior Avalanche: Accuracy/Damage/Endurance46: Superior Avalanche: Accuracy/Damage/Recharge46: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Level 41: Pummel A: Hecatomb: Damage46: Hecatomb: Damage/Recharge48: Hecatomb: Damage/Recharge/Accuracy48: Hecatomb: Recharge/Accuracy48: Hecatomb: Damage/Endurance50: Hecatomb: Chance of Damage(Negative) Level 44: Vengeance A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 47: Combat Jumping A: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Conditioning | Hidden Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Preventive Medicine: Chance for +Absorb50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End ────────────────────────────── Incarnates: Cardiac Core Paragon Ion Core Final Judgement Degenerative Core Flawless Interface IDF Radial Superior Ally Barrier Core Epiphany Support Core Embodiment Jason Caliber - Arachnos Soldier (Bane Spider Soldier - Bane Spider Training).mbd 1
KaizenSoze Posted Saturday at 02:26 PM Posted Saturday at 02:26 PM A few minor comments, really just preferences: if you two slot Hasten, then boost the IOs +5. That should get you perma hasten and save you a slot. You could slot out one slot in Burst for Achilles' Heel or just drop a slot. Because the proc rate is so low and the fire defense isn't really needed. Frag grenade, go for the Full Frozen Blast set to get that 2.5% AOE defense. Also, I would go for the full Dominion set in Venom nade for the resists. My only *concern* with your full, it's really fine, just being picky. Is that you're lower on defense/resists than I would prefer because Soldiers have zero DDR. If you have the money I would just create a second build on the same character that is melee focused. I have found that trying to mix melee/ranged on Banes doesn't work for me. Go for ranged or primarily melee and use the ranged as extra AOE. Food for thought: 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
GhostofMalta Posted Saturday at 04:46 PM Author Posted Saturday at 04:46 PM 2 hours ago, KaizenSoze said: A few minor comments, really just preferences: if you two slot Hasten, then boost the IOs +5. That should get you perma hasten and save you a slot. You could slot out one slot in Burst for Achilles' Heel or just drop a slot. Because the proc rate is so low and the fire defense isn't really needed. Frag grenade, go for the Full Frozen Blast set to get that 2.5% AOE defense. Also, I would go for the full Dominion set in Venom nade for the resists. My only *concern* with your full, it's really fine, just being picky. Is that you're lower on defense/resists than I would prefer because Soldiers have zero DDR. If you have the money I would just create a second build on the same character that is melee focused. I have found that trying to mix melee/ranged on Banes doesn't work for me. Go for ranged or primarily melee and use the ranged as extra AOE. Food for thought: Thank you so much for this writeup! I'll be honest, my knowledge (or lack thereof) dates all the way back to Live-- hence my tendency to just jam as many purple sets as I can fit into things. 😛 TBH I haven't experienced any real issues with defenses/resistance unless I'm soloing against factions like Banished Pantheon with a lot of DEF shred-- and TBH that was only because I was standing there getting beat up while I waited for more masks to spawn (it turns out they take a long time to respawn XD). Note that I do not do any at-level content solo with this character, and am thus always running with a full team or League; the only time I'm ever alone is when I'm going for a defeat badge or clearing an Ouro arc toward a badge or accolade. The mix of melee and ranged is to emulate the concept of "This is what an Assault RIfle Blaster could've been," thus the mix of ranged and melee attacks. In a prior version of this build I had Call Reinforcements and Bayonet, but I wasn't very happy with their performance; much more at home with Shatter and Crowd Control. That being said, I've literally never played any Soldier except this "Huntsman" variety; I should really check out Bane and Crab someday.
KaizenSoze Posted Saturday at 07:00 PM Posted Saturday at 07:00 PM 2 hours ago, GhostofMalta said: TBH I haven't experienced any real issues with defenses/resistance unless I'm soloing against factions like Banished Pantheon with a lot of DEF shred-- and TBH that was only because I was standing there getting beat up while I waited for more masks to spawn (it turns out they take a long time to respawn XD). BP is a good test. Kallisti Wharf mobs have even more -defense. If it's working for you, all good. 2 hours ago, GhostofMalta said: The mix of melee and ranged is to emulate the concept of "This is what an Assault RIfle Blaster could've been," thus the mix of ranged and melee attacks. In a prior version of this build I had Call Reinforcements and Bayonet, but I wasn't very happy with their performance; much more at home with Shatter and Crowd Control. In my experience the problem with trying to do mixed melee/ranged is the current speed of the game at high levels. If you played ranged, by the time you unloaded your AOEs, most mobs are dead. Then you try to run into melee range and maybe get 1-2 hits. If you start in melee range, then you get the crit damage and then you can unload your AOEs. But you are losing a lot of team support by not using those AOEs. Depending on my mood, I'll play ranged, hang back and play support. Otherwise, it's crit melee strikes followed by AOE on my other melee build. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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