Dwarvyn Posted Wednesday at 01:30 PM Posted Wednesday at 01:30 PM There are a low amount of primarily natural-themed support sets. This set would be about speech. As opposed to sonic which is themed around the waves and vibrations of sound effecting its results, this would be themed around the actual words used and the energy behind them. Think motivational speaker, drill sergeant, cheerleader, conman, etc. Mixed mez/buff/debuff set. There might be enough mez options for a full control set too, but a pet would be problematic theme-wise unless you were willing to go the mind control route and just do away with it altogether. Any damage would be mostly psionic. Possible ideas: Mez: - Sleep; you can be very boring, your cadence can put your target into a trance, lullabies - Stun/immobilize; you say something shocking and the target needs time to process - Fear; you know the kinds of things your target is afraid of - Confuse; you know how to use lots of words to say nothing at all, "I'm not your enemy, but can we trust that other guy?" - Placate; you can talk your way out of a fight (could also be used for threat redirection to an allied target, if such a mechanic is available) Debuffs: - -ATK/-SPD/-JMP/-RCH/-END; you drain your target's will to fight - -DEF/-HIT; you distract your target so they can't dodge or aim as effectively Buffs: - +ATK/+RES/+SPD/+JMP/+RCH/+END/+RNG/+Absorb; you increase your allies' motivation, make them fight just that little bit harder, second wind - Mez protection (sleep, stun, fear, confuse, placate, taunt); "Snap out of it!" - Debuff protection (DEF/HIT); you can keep your allies focused even when the enemy tries to distract them. Possible mechanical themes: - Most/all powers are PBAoE and/or cones. - Powers can be used on either enemies or allies, with appropriate effects (i.e. you can activate your target's fear in such a way that they either fight (ally) or flight (enemy)). - Powers are more effective (duration, strength, mag) depending on how many of your other powers are already on the same target (would obviously need to be balanced very carefully). - Powers are more effective the closer the target is to the player (they can hear you better).
Uun Posted Wednesday at 02:25 PM Posted Wednesday at 02:25 PM The 5 mez items definitely belong in a control set (the powers you describe are very similar to those in Mind Control). The 5 buff/debuff items belong in a support set. You also have too many powers. I'm not sure that the game can accommodate a set that's 50% control/50% support, especially since controllers get support sets as their secondary. I suggest picking one or the other and fleshing out that side of the set. 1 Uuniverse
Dwarvyn Posted Wednesday at 02:32 PM Author Posted Wednesday at 02:32 PM This isn't intended to be a full, finished set, just thematic ideas for things that could be included and the mechanics that could be paired with those theme ideas. 1
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