Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

The default position for pets can be significantly disruptive to play. Catherine Wheel from the Pyrotechnics set, for example, wants to run right up behind its caster, particularly when going through doors to enter a mission. When this happens, your entire camera field of view is looking through the Catherine Wheel, and by the game's built-in targeting priority, only the Catherine Wheel is targeted -- even if you can make out a hostile mob through the pet's VFX, you can't click on it to target; any mouse clicks will target the Catherine Wheel. This also happens when leaving elevators.

 

This can be obstructive in other situations as well -- running up to a door to enter a mission, if you wait to let your Catherine Wheel catch up, it will assume a position right behind your butt, obscuring your view of the door and forcing you to make camera gyrations to be able to target the door.

 

Can we get the 'default' position for pets looked at and shifted a bit to one side or the other, so the default camera position is not looking through/past/over the pet, where the game code will cause the pet to absorb mouse clicks? Either that, or fiddle with the mouse targeting code so that having a pet behind you but in your camera cone doesn't make the pet absorb mouse clicks?

 

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...