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Double XP is active on all shards

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It's probably a lost cause, but can the AI for rescued hostages in instanced missions be made just a tiny bit smarter, so that after you rescue them, they run toward the exit of the mission (i.e., mission door or elevator to the earlier floor), rather than to the closest exit from the current floor, which is often taking them deeper into the mission where the mobs you haven't cleared yet are?

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