Fuquo Posted 10 hours ago Posted 10 hours ago Probably not the best title. This is probably one of those ideas that sounds simple in theory, but is difficult in practise. Basically, I think it would be cool from a character creation perspective to be able to pick from more than just the default options. Some examples to better explain what I haven't explained at all. Imagine a blaster. I have ice powers. No matter what origin I chose, those little ice blasts are coming out of my hands like I'm casting a spell. What if, instead, I could have a rifle instead? Use the already existing rifle animations and models, but use the wibblies and particulars from *insert powerset*. It would function (mechanically) exactly the same as an ice blaster, but visually...I'd have a gun. Or two guns. Or a magic stick...idk. A scrapper with a cursed sword that uses the broadsword animations, but has the functions of the dark melee set. Or a dual sword wielding maniac with the titan weapon set. Nothing about the actual game values would change, but it would open up a whole world of charactisation options. Want to use claws with a shield? Slap some claws on the dude while still using one of the available melee sets. I know it's not exactly ground/deal breaking having *insert powerset* being limited to *insert method of damage delivery*, but it would still be pretty nifty. Thank you for the sacrifice of brain cells you lost while reading this.
keyguardactive Posted 1 hour ago Posted 1 hour ago I have been playing a Kinetics Brute recently, and the existing animations would be cool on the ranged damage powers to give the appearance of spell casting.
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