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No thank you. Back when it used to just be continuous repel, I'd be inclined to agree. In its current state, though, it has a specific distance it keeps enemies from you, which means you can control it and sweep up mobs it didn't catch, including back-stepping.
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Overhaul Kinetics for Masterminds
megaericzero replied to Lunar Ronin's topic in Suggestions & Feedback
Each of the mastermind ancillary/patron pools has a tool to help, since you mention trouble at high levels. Dark Mastery → Dark Pit Electricity Mastery → EM Pulse Energy Mastery → Force of Nature w/ bodyguard Fire Mastery → Bonfire Ice Mastery → Flash Freeze Patron Pools → School of Sharks / Web Envelope / Electrifying Fences / Soul Tentacles (not as effective but prevents enemies from closing the gap) Soul Mastery → Oppressive Gloom -
It could be interesting to have a foil Outcast with the opposite two branches' powers called something like Lodestone; give him seismic blast and electrical affinity powers, either Gremlins or both Voltaic and Galvanic Sentinel, etc.
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Water Blaster Secondary Power Set
megaericzero replied to UltimateWeaponizerXL's topic in Suggestions & Feedback
Manipulation set tier 1 powers are always either a single-target ranged immobilize or a single-target melee knockback. -
Existing enemy groups could definitely stand to get a look-over when new power sets are added. For instance: Wyvern now that Tactical Arrow exists, the Cabal with Storm Blast (and potentially Sorcery), and Malta (not that I'd want to make them harder) with Arsenal Control, Legacy Chain with Seismic Blast... IIRC, Super Stunners were appended to the Freakshow at, or around, the time Electric Control was added.
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Ice themed Interface incarnate ability
megaericzero replied to Sharh's topic in Suggestions & Feedback
The only other thing that comes to mind would be healing received, which is probably not going to be applicable to most enemy groups. For Cimerorans and Nemesis it might be interesting. Disorient also appears to be available on the control side of things. -
Ice themed Interface incarnate ability
megaericzero replied to Sharh's topic in Suggestions & Feedback
Maybe -Max End, fear, or sleep? (Not all three, just throwing out multiple directions.) Diamagnetic already has a -regen branch, reactive has -resist, and slow - while fitting - would perhaps be redundant for characters with existing ice sets. Existing thematic matches like dark to spectral, fire to reactive, etc. seem to have a different secondary effect so people who want to be purist in their theme don't get hit with a redundant secondary effect. (Well, except fire going reactive and taking the fire damage proc option.) -
Ice themed Interface incarnate ability
megaericzero replied to Sharh's topic in Suggestions & Feedback
+1 for an interface ability that can proc cold Maybe also options for smashing and lethal while we're at it? -
"This door will require you to enter your Resistance password." "Yes that's... why I have it...? 🤔"
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There was a push later in the game's life to modernize a lot of things, including the enemy groups. You should see what they did to the Skulls. 😛
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Emote request - Bunny Ears/Peace Sign
megaericzero replied to Foxy's topic in Suggestions & Feedback
It would also need to detect what kind of glove you chose so that it renders the right color or skin tone, to speak nothing of textures and patterns and the duplicate fingers as part of the fist, as well as not render on things like hook hands. -
Make Storm Kick give defense to all
megaericzero replied to gameboy1234's topic in Suggestions & Feedback