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megaericzero

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  1. Longbow would probably be more than happy to donate some mylar balloons to float up into The Tangle. 👀
  2. No thank you. Back when it used to just be continuous repel, I'd be inclined to agree. In its current state, though, it has a specific distance it keeps enemies from you, which means you can control it and sweep up mobs it didn't catch, including back-stepping.
  3. Each of the mastermind ancillary/patron pools has a tool to help, since you mention trouble at high levels. Dark Mastery → Dark Pit Electricity Mastery → EM Pulse Energy Mastery → Force of Nature w/ bodyguard Fire Mastery → Bonfire Ice Mastery → Flash Freeze Patron Pools → School of Sharks / Web Envelope / Electrifying Fences / Soul Tentacles (not as effective but prevents enemies from closing the gap) Soul Mastery → Oppressive Gloom
  4. I see it if the player had agency over which buff they're taking, and by extension its tradeoff.
  5. It could be interesting to have a foil Outcast with the opposite two branches' powers called something like Lodestone; give him seismic blast and electrical affinity powers, either Gremlins or both Voltaic and Galvanic Sentinel, etc.
  6. Manipulation set tier 1 powers are always either a single-target ranged immobilize or a single-target melee knockback.
  7. Existing enemy groups could definitely stand to get a look-over when new power sets are added. For instance: Wyvern now that Tactical Arrow exists, the Cabal with Storm Blast (and potentially Sorcery), and Malta (not that I'd want to make them harder) with Arsenal Control, Legacy Chain with Seismic Blast... IIRC, Super Stunners were appended to the Freakshow at, or around, the time Electric Control was added.
  8. The only other thing that comes to mind would be healing received, which is probably not going to be applicable to most enemy groups. For Cimerorans and Nemesis it might be interesting. Disorient also appears to be available on the control side of things.
  9. Maybe -Max End, fear, or sleep? (Not all three, just throwing out multiple directions.) Diamagnetic already has a -regen branch, reactive has -resist, and slow - while fitting - would perhaps be redundant for characters with existing ice sets. Existing thematic matches like dark to spectral, fire to reactive, etc. seem to have a different secondary effect so people who want to be purist in their theme don't get hit with a redundant secondary effect. (Well, except fire going reactive and taking the fire damage proc option.)
  10. +1 for an interface ability that can proc cold Maybe also options for smashing and lethal while we're at it?
  11. "This door will require you to enter your Resistance password." "Yes that's... why I have it...? 🤔"
  12. There was a push later in the game's life to modernize a lot of things, including the enemy groups. You should see what they did to the Skulls. 😛
  13. If it helps, there's also the samurai chest detail. 😛
  14. It would also need to detect what kind of glove you chose so that it renders the right color or skin tone, to speak nothing of textures and patterns and the duplicate fingers as part of the fist, as well as not render on things like hook hands.
  15. Looks like the power description is incorrect or outdated.
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