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Posted (edited)

So after a few years hiatus, I started working on an update to a story I pulled down ages ago: 

 

 

I always liked the bones of it, but there were a few things lacking to me. 

  1. I wanted to use "space" maps and aliens, but that meant two very similar asteroids, and no spaceships at the time.
  2. I wanted to use both Shivan types, but that meant some level changes, and the reasons were thin.
  3. I wanted to use "new stuff," like maps, and powers, and those are not new anymore - e.g. a Khalisti office is hardly novel and was a bit shoehorned in fit the space alien theme. 
  4. I did not give great motivation to the player - some of the missions were sort of handed out, without a player really discovering the reason to pursue the next one on their own.
  5. I tried to follow the AMA Lore too much, even though it did not work super well and the finale kind of sprung a bit out of nowhere
  6. I later realized, in any telling of the Battalion, Dillo should probably play a role. 

 

So, now, I give you a massively rebuilt arc, much on the original theme, but bigger, better (I hope), and more powerful than before.

The Coming Storm: Menders' Game. Arc ID 69684

I am sure there are some typos in there, there always are, and I will be running through it all several more times to try to find them all while it is still marked Looking for Feedback. And I am! So please feel free to share feedback, and please be generous with stars in its early days. I will try to incorporate all the feedback I receive to make it the best it can be.

Edited by Ankylosaur
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AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54
  • Post-Praetoria Series: All That Glitters: Gold Brickers, Mooks, & Praetorian tech proliferation 9 Arcs  |  All That Glimmers: First Warders relocation in Astoria, the Mu, & Praetorian magic - 9 Arcs  |  All That Glints: The Awakened, The Council, & psionics after Mr. G and Striga collapse - 3 Arcs  |  All That Glows: Nictus & 5th Column after the Nictus schism/Striga collapse - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc  |  Neo Praetoria: Parallel Goldside escape from Night Ward post Diabolique - 3 arcs   Monkey Fight Club: Takes place after Glitters - 2 arcs
Posted

Going to put in some design notes here soon - spoilers though, and it all kind of presumes you played it before or read the thread linked above..

 

{coming soon}

  • Thumbs Up 1

AE Arcs: Search for @Ankylosaur    * denotes Dev's Choice

  • Adventures in Lit:  Adventures in Wonderland - 25-54*  |  Adventures in Oz - 40-54  |  Adventures in Neverland - 45-54
  • Notable One-offs: Rularularian - 41-54*  |  The Serpent Beyond the Horizon - 46-52*   |  Robolution - 25-34*  |  The Genesis & Geneticists of The Coming Hamiggedon -  41-54*   |  Spycraft and Spidermen - 40-47  |  Return to Faultline - 40-54
  • Post-Praetoria Series: All That Glitters: Gold Brickers, Mooks, & Praetorian tech proliferation 9 Arcs  |  All That Glimmers: First Warders relocation in Astoria, the Mu, & Praetorian magic - 9 Arcs  |  All That Glints: The Awakened, The Council, & psionics after Mr. G and Striga collapse - 3 Arcs  |  All That Glows: Nictus & 5th Column after the Nictus schism/Striga collapse - 3 Arcs*   |  All That Gleams: Epilogue (Neo Tokyo) - 1 Arc  |  Neo Praetoria: Parallel Goldside escape from Night Ward post Diabolique - 3 arcs   Monkey Fight Club: Takes place after Glitters - 2 arcs

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