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I believe this set could be done without requiring new animations, using existing animations in new ways.  It centers around the use of sliding as a travel power and as a basis for a melee pool set.  Can use existing board type models like the rocket board and void skiff or have some new board models added in costume creation.

 

The first power in the set, "thrash", essentially toggles your board on and off.  While on, you use sliding animations, you have low friction movement like you're on ice, you're immune to immobilize, your brawl doesn't stop your movement, and it gets a knockdown proc.  You can also use rest while sliding but can't control your movement while resting.  Getting hit while resting with this toggle on automatically knocks you down.  Grants a small buff to defense but a penalty to damage resistance.  Getting knocked, stunned, or held disables thrash.

 

The second power in the set "crash" has two behaviors depending on whether thrash is on.  If it's on, you execute a fast jump kick which can knockback and gain a small amount of short duration defense.  You can also move while executing the attack, unlike with other melee attacks.  If thrash is off, you simply wield the board like a two handed weapon and smash the target over the head with it.  This also has a knockback proc but you don't gain the defense buff.

 

The third power is the travel power, "Rush". Basically a slower version of super speed, but with ice sliding physics and increased jump height based on momentum (if possible).  Does not require thrash to be on, but uses the same animation state.

 

The fourth power "shred" is another toggle that is a pbaoe like repulsion field but with a smaller radius and added smashing damage.  Requires thrash to be on. 

 

The fifth power "gnarly" has a long cool down but when activated causes a stacking defense and melee damage buff to apply as long as you remain in motion (sliding counts).  The longer you move, the more the buff builds.  Using attack powers consumes the buffs, but as long as you keep moving, you will generate more, until the duration is up.  Requires thrash to be on.

 

Basically, it's a melee focused set with a different feel and theme to the other travel sets.  I also realize this could end up being a healer's nightmare.  Perhaps the set should come with a caveat:  Don't blame your healer if you get defeated while using this set. 

 

Feel free to brainstorm further.

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