Jump to content

Recommended Posts

Posted (edited)

Anyone else think it feels bad that you can't use your AT ability on the same target as another Sentinel?

 

I know in the past Vulnerability used to work differently.. I wasn't around in those days, but I know it was stackable. I'm thinking we should bring that back, but keep the bonuses from multiple stacks modest.

 

Say something like -0.5% applied to the debuffs per stack of Vulnerability, So a team of 8 Sentinels would grant -3.5% total, which isn't a lot but would simply just 'feel' better. Then maybe -0.25% for everything past 8 stacks. This simple and streamlined.

 

Or another way which seems more balanced, is having the bonus scale down as additional Sentinels stack Vulnerability.

2 stacks = -1%

3 stacks = -2%

4 stacks = -3%

5 stacks = -3.5%

6 stacks = -4%

7 stacks = -4.5%

8 stacks = 5%

9 or more = an additional -0.1% per stack beyond 8 (which serves as a softcap)

 

I don't think it would break the game to do this and would make teaming up with multiple Sentinels feel a lot better. What do you think? Should it be more or less?

 

Also, buff the ATE procs (and Brute too! or something)

Edited by SenTheFortress
typo
  • Like 1
Posted

So, before Issue 27 Page 5, Sentinels actually had two Inherent features.   The first is the earlier version of what today is called Vulnerability (what was then Offensive/Defensive Opportunity), which was not nearly as straightforward to use as what we have today, but did not ever stack.  The second was a proc added to most attacks (I believe all the Primary Pool single target attacks, but it's been long enough I'm not certain anymore) that applied a 5% -Resist debuff.  This 5% debuff could stack up to 5 times from different Sentinels, and I believe was called Vulnerability (again, it's been long enough I don't entirely trust my memory on the name).  

 

Personally I always regretted that the 5% -Resist proc was removed, as it was a cool little benefit brought to the team.  Sure it was fully susceptible to DeBuff Resistance and the Purple Patch, but it was still noticeable with multiple Sentinels in a league focusing single hard targets like Rikti Pylons or Giant Monsters.

  • 3 weeks later

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...