Jump to content

Recommended Posts

Posted (edited)

Hi All,

 

I just wanted to share my build for my Rad/Atom Blaster build and see what people think or if they have any advice for improvements. I've spent probably way too much time tweaking her powers, but I think it was worth it. I took into account power rotation, skipping any powers I found were slow to activate or ones where I could manipulate the animation. For instance, I slotted Experienced Marksman into Proton Volley for Fast Snipe, allowing it to be in the regular rotation of single fire attacks. I also skipped any "build-up" style of powers, in this case Ionize and Aim because I figured in the time it took to activate those powers I could probably attack several times, which is probably mathematically a superior move. I was able to six slot every attack power while also maintaining a Ranged Defense soft cap of 45% and high Resist Damage as well. I slotted Global Enhancements strategically to increase specific Status Resistances like Knockback, Teleport Protection, slow protection etc. I know there are a few tweaks to the selection of enhancements that aren't full sets. As in, the choice of which enhancement from a set could be better, but I think I'll leave her for now.

 

I guess I should explain her strategy in battle. So, both Radiation Blast and Atom Manipulation have quite a few PBAoE attacks. So, she has to get in close. Usually, my first move with her will be to run into a group of enemies, activate Radioactive Cloud(Hold)(chance to +Absorb), then Irradiate(PBAoE)(chance to confuse), then I have the option of Atom Smasher, Atomic Blast, or Ion Core Final judgment, or a combination of them. Her Def and Dam Res is pretty high, but she's also rocking a Repulsion Field with a Knockback to Knockdown slotted into it. The KtoK enhancement lowers the chance for the effect to happen, but it also reduces the amount of endurance it costs to a more manageable state. With Chance for Hold, Chance to Confuse and knockdown from Repulsion Field all active at the same time, it keeps her pretty safe. I then pick off strays and bosses with the three single target attacks, which are almost a perfect rotation with no downtime.

 

She's also a permanent flyer, so a lot of her defenses come from her flight power pool. She also has Temp Invulnerability from the Force Mastery Epic power pool. If she ever gets into trouble there's the Personal Force Field which makes her nearly invincible, but unable to attack. Or, she can use Force of Nature to also become nearly invincible but suffer a massive endurance drain at the end of it. Basically, if I'm paying attention, she's almost impossible to "kill".

 

The character concept I think is pretty neat. Eve is a series of androids created to protect against her villain counterpart series of androids, Adam. My character is the first in the series, so Mark I. But, my other main supergroup members each make their own Eve(s) using the same costume file. The only rule is that they have to be Rad/Rad or the equivalent, ie. Rad/Atom for blaster. Other players often think that we're multi-boxing because there's a bunch of us running around together. It actually works really well too, while not all my -Def abilities stack, -Def from multiple characters do. A full team of 8 Eves, which we haven't had in years, unfortunately, will decimate AV's and Monsters.

 

So please, take a look at her, I'd like to see if anyone has thoughts or improvements for her. Thanks!

 

# **Eve Mark I - Hero Blaster**

### *Build plan made with Mids Reborn v3.7.14 rev. 3*


----

- **Primary powerset: Radiation Blast**
- **Secondary powerset: Atomic Manipulation**
- **Pool powerset (#1): Flight**
- **Pool powerset (#2): Concealment**
- **Pool powerset (#3): Speed**
- **Pool powerset (#4): Leadership**
- **Epic powerset: Force Mastery**

----


# **Powers taken:**

Spoiler

**Level 1: Neutrino Bolt**
- A: Superior Defiant Barrage: Accuracy/Damage
- 3: Superior Defiant Barrage: Damage/RechargeTime
- 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
- 5: Superior Defiant Barrage: Accuracy/Damage/Endurance
- 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
- 7: Superior Defiant Barrage: RechargeTime/+Status


**Level 1: Electron Shackles**
- A: Gravitational Anchor: Chance for Hold


**Level 2: X-Ray Beam**
- A: Superior Blaster's Wrath: Accuracy/Damage
- 7: Superior Blaster's Wrath: Damage/Recharge
- 9: Superior Blaster's Wrath: Accuracy/Damage/Recharge
- 9: Superior Blaster's Wrath: Accuracy/Damage/Endurance
- 11: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
- 11: Superior Blaster's Wrath: Recharge/Chance for Fire Damage


**Level 4: Fly**
- A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- 17: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- 19: Blessing of the Zephyr: Knockback Reduction (4 points)


**Level 6: Irradiate**
- A: Cupid's Crush: Damage/Recharge
- 19: Cupid's Crush: Endurance/Recharge
- 21: Cupid's Crush: Accuracy/Damage/Endurance
- 21: Cupid's Crush: Accuracy/Damage/Recharge
- 23: Cupid's Crush: Accuracy/Damage/Endurance/Recharge
- 23: Cupid's Crush: Damage/Chance for Confuse


**Level 8: Hover**
- A: Luck of the Gambler: Defense/Endurance
- 25: Luck of the Gambler: Defense/Recharge
- 25: Luck of the Gambler: Endurance/Recharge
- 27: Luck of the Gambler: Defense/Endurance/Recharge
- 27: Luck of the Gambler: Defense
- 29: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 10: Stealth**
- A: Reactive Defenses: Scaling Resist Damage


**Level 12: Proton Volley**
- A: Experienced Marksman: Damage/Endurance/Interrupt
- 29: Experienced Marksman: Accuracy/Endurance/Recharge
- 31: Experienced Marksman: Range/Fast Snipe
- 31: Experienced Marksman: Accuracy/Damage
- 31: Experienced Marksman: Damage/Recharge
- 33: Experienced Marksman: Damage/Interrupt/Range/Recharge


**Level 14: Hasten**
- A: Invention: Recharge Reduction
- 15: Invention: Recharge Reduction


**Level 16: Beta Decay**
- A: Touch of Lady Grey: Defense Debuff
- 17: Touch of Lady Grey: Defense Debuff/Recharge
- 33: Touch of Lady Grey: Defense Debuff/Recharge/Endurance
- 34: Touch of Lady Grey: Recharge/Endurance
- 34: Touch of Lady Grey: Defense Debuff/Endurance
- 34: Touch of Lady Grey: Chance for Negative Damage


**Level 18: Maneuvers**
- A: Shield Wall: +Res (Teleportation), +5% Res (All)


**Level 20: Metabolic Acceleration**
- A: Performance Shifter: EndMod
- 36: Performance Shifter: EndMod/Recharge
- 36: Performance Shifter: EndMod/Accuracy/Recharge
- 37: Performance Shifter: Chance for +End
- 37: Invention: Endurance Modification
- 37: Panacea: +Hit Points/Endurance


**Level 22: Neutron Bomb**
- A: Ragnarok: Damage
- 39: Ragnarok: Damage/Recharge
- 39: Ragnarok: Damage/Recharge/Accuracy
- 40: Ragnarok: Recharge/Accuracy
- 40: Ragnarok: Damage/Endurance
- 40: Ragnarok: Chance for Knockdown


**Level 24: Evasive Maneuvers**
- A: Winter's Gift: Slow Resistance (20%)
- 39: Hypersonic: Flying / Increased Fly Protection


**Level 26: Atom Smasher**
- A: Superior Avalanche: Accuracy/Damage
- 42: Superior Avalanche: Damage/Endurance
- 42: Superior Avalanche: Accuracy/Damage/Endurance
- 42: Superior Avalanche: Accuracy/Damage/Recharge
- 43: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
- 43: Superior Avalanche: Recharge/Chance for Knockdown


**Level 28: Atomic Blast**
- A: Armageddon: Damage
- 43: Armageddon: Damage/Recharge
- 45: Armageddon: Damage/Recharge/Accuracy
- 45: Armageddon: Recharge/Accuracy
- 45: Armageddon: Damage/Endurance
- 46: Armageddon: Chance for Fire Damage


**Level 30: Radioactive Cloud**
- A: Superior Entomb: Accuracy/Hold
- 33: Superior Entomb: Hold/Recharge
- 36: Superior Entomb: Endurance/Recharge
- 46: Superior Entomb: Accuracy/Hold/Endurance
- 46: Superior Entomb: Accuracy/Hold/Endurance/Recharge
- 48: Superior Entomb: Recharge/Chance for +Absorb


**Level 32: Assault**
- A: Invention: Endurance Reduction


**Level 35: Repulsion Field**
- A: Sudden Acceleration: Knockback to Knockdown


**Level 38: Temp Invulnerability**
- A: Gladiator's Armor: Resistance
- 48: Gladiator's Armor: Resistance/Rech/End
- 48: Gladiator's Armor: Recharge/Endurance
- 50: Gladiator's Armor: Recharge/Resist
- 50: Gladiator's Armor: End/Resist
- 50: Gladiator's Armor: TP Protection +3% Def (All)


**Level 41: Tactics**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up


**Level 44: Personal Force Field**
- A: Karma: Knockback Protection


**Level 47: Force of Nature**
- A: Steadfast Protection: Resistance/+Def 3%


**Level 49: Victory Rush**
- A: Performance Shifter: Chance for +End


----


# **Inherents:**

Spoiler

**Level 1: Defiance**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- A: Celerity: +Stealth


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- A: Invention: Run Speed


**Level 1: Hurdle**
- A: Invention: Jumping


**Level 1: Health**
- A: Preventive Medicine: Chance for +Absorb


**Level 1: Stamina**
- A: Performance Shifter: EndMod
- 13: Performance Shifter: EndMod/Recharge
- 13: Performance Shifter: Chance for +End
- 15: Power Transfer: Chance to Heal Self


**Level 1: Special Set Bonuses**


**Level 4: Afterburner**


**Level 49: Quick Form**


----

# **Incarnates:**

Spoiler

**Musculature Core Paragon****Ion Core Final Judgement****Degenerative Core Flawless Interface****Warworks Radial Superior Ally****Clarion Core Epiphany****Assault Radial Embodiment**

 

Edited by Chance_Fletcher

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...