Rudra Posted 23 hours ago Posted 23 hours ago So I got a mission to stop Archon Romano (random name for Council cell mission) from escaping from Lorenzo DiCosta. Usually, I don't mind these types of missions since they were changed to hitting the fleeing NPC stops him from fleeing rather than desperately chasing after the fleeing NPC who flees halfway through the fight and ignores all attempts to be stopped. After all, I see the fleeing NPC running towards me and I hit him before he gets to the exit, he stops, and now I can complete the mission. One small, itty bitty, teensy weensy, little problem.... Archon Romano had been spawned at the elevators. So I got to his floor, his running away triggered, and he was already at his escape point. See the problem? (I still don't know how despite his having entered the elevator as I hit him, he suddenly appeared out of the elevator and proceeded to fight me rather than the mission failing. Just going to count that as a lucky break bug.) So my request is to please, please, PLEASE do not let the target boss runner spawn at or near their escape points. Bad enough when you have three different directions you can go and you have to hope when you trigger the running you are on the correct path, but having the runner spawn already at the runner's escape point is a bit much. 2
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