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I sincerely want to thank the Homecoming developers for including the even con Mastermind henchmen with the +5 through +7 difficulty update.

 

When Paragon Studios raised the maximum difficulty from +2 to +4 in September 2009, Mastermind henchmen went untouched.  The Mastermind AT suddenly went from playing decently at maximum difficulty to substantially struggling.  Then when the Incarnate Alpha +1 level shift was added in February 2011, Mastermind henchmen were ignored.  It took an overwhelming outcry from Mastermind players to convince Paragon Studios to add the level shift to henchmen.  Then when the Hybrid Incarnate ability was added, Mastermind henchmen were ignored yet again.  IIRC, it took another overwhelming outcry from Mastermind players to get the Support hybrid to work on Mastermind henchmen and for the Assault hybrid to partially work on Mastermind henchmen.  It was one of the last things that Paragon Studios did before being shuttered.

 

When Homecoming developers first broached the subject of raising the maximum difficulty, I feared that the Mastermind AT would be ignored a fourth time.  I was prepared to start a fight like we did on the old blue boards, or leave.  Ask my friends, I had the war paint nearby. :classic_laugh:

 

But none of it was necessary.  Thank you for remembering the Mastermind AT and its players.  Thank you for taking the time, the dedication, and the extremely hard work in raising the minion and lieutenant henchmen to even con.  It is greatly appreciated.

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