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Lunar Ronin

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Everything posted by Lunar Ronin

  1. That has to be one of the most depressing things I've ever read on these forums.
  2. Yeah, that's not a bug. You actually have to be the Loyalist alignment and not undercover to get Loyalist Power story arcs, just as you have to actually be Resistance alignment and not undercover to get Resistance Crusader story arcs.
  3. Oh, I 100% agree with you. Advanced modes can be done with any competent mix of players, ATs, and power sets. Even 4*. But there has been an increasingly prevalent attitude of "meta or bust" among part of the Homecoming player base since advanced mode TFs/SFs were added. One of the main reasons that I mostly play solo now.
  4. Welcome to Homecoming's advanced modes era.
  5. Everyone log, wait a couple of minutes, and then log back on.
  6. Controllers are fine for the most part on Incarnate trials, although some leaders will tell Controllers and Dominators to put their pets away. Controllers are largely not wanted on 3* and 4* advanced mode TFs/SFs because they're viewed as doing very poor damage and their CCs are nothing that a couple of Blasters can't do just as effectively.
  7. Lunar Ronin

    Fiery Melee?

    Not a Brute, but I recently got two (yes, two), Fiery Melee/Energy Aura Stalkers to level 50. So, so good. Fiery Melee is so much better and smoother now compared to 2019. Much damage. Big numbers. Mobs melt. Such wow.
  8. The trick is to limit teams outside of advanced modes TF/SFs and league content to four or five people at most. It helps.
  9. This question is for Phil "Synapse" Zeleski: Howdy, Synapse. Word is that you intended to either make significant changes to PPM (procs per minute), or scrap the system entirely and come up with some other system for procs. Unfortunately, sunset happened. Do you recall what you intended to do with procs?
  10. Psychological, as said. Also, you don't want to open with Assassin's Strike. You do more damage opening with another power and using Assassin's Strike as part of your rotation.
  11. As others have mentioned above, there are no alternatives to Mids' Reborn. Several people have attempted web based alternatives over the past five years, but they all realized fairly quickly that they bit off more than they can chew and the projects were abandoned.
  12. Pro-tip: The nine exploration badges from the mayhem missions count. You practically get The Next Big Thing badge after stepping out of character creation, or The Next Big Thing and Jailbird if you do the villain tutorial. Then have a second account take you through the nine mayhem missions for the nine exploration badges. Congratulations, you now have the Invader accolade for an additional 5% HPs, and unlocked Long Range Teleporter. Red side truly is the best side.
  13. That's been bugged for about two years now. No ETA for a fix.
  14. Masterminds are the third most popular AT in the game according to the Massively OP article a month or so ago. They also are considered the worst AT in the game for endgame by far, and need a lot of help. Popularity means nothing.
  15. Yes, as long as you don't charge for it/people can view the stream for free.
  16. Yes, and that Synapse either didn't realize that or simply didn't care is a design flaw of the PPM system. 25% of the Incarnate Alphas shouldn't be "gotchas," nor a waste of Incarnate salvage. But I think he did realize it and did care. Word is that he was actually getting ready to get rid of PPM and try something different, but then Paragon Studios was shuttered out of nowhere.
  17. Yes, but that was 20 years ago. Times change. That community can now be provided by an in-game global channel (which didn't exist for the first year of the game), and either Discord or a web forum and Mumble or TeamSpeak just as easily. Which again means that there's no longer anything that a supergroup can provide that an in-game global channel and Discord cannot. So why join a supergroup, as doing so would just limit your storage potential instead of using a personal supergroup base and you can connect with your friends just as easily outside of a supergroup? There's just no longer any reason for supergroups to exist other than for personal supergroup bases... which again, personal. No additional people.
  18. The fact that PPM in combination with either the Agility or Spiritual Alpha can cause you to do actually less damage than if you hadn't slotted either Alpha is I'd say a significant design flaw. Prior to sunset, Incarnate abilities weren't exactly the easiest thing to come by. Even on Homecoming, procs being made very significantly worse by 25% of the Incarnate Alphas isn't exactly good. That there's nothing in-game explaining this to you is another issue on top of that.
  19. Those undead minions are more competent and reliable than the average PUG.
  20. I'm sticking strictly with changes made from 2013 on. I'd rollback veteran levels. Best quality of life improvement? SO enhancements available at level two. Upgrade button is a close second.
  21. FWIW, a bit of a history lesson on the development of PPM can be found here. As noted by @DreadShinobi in that thread twelve years ago (wow, do I feel old now), is that one of the major issues with PPM is that it kills the viability of the Agility and Spiritual Alpha abilities. There's also nothing in-game that makes this apparent.
  22. If you're using the cel shader, disable it.
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