Alchemystic Posted yesterday at 01:52 AM Posted yesterday at 01:52 AM (edited) So now that Sonic Melee has beeen released, I was hoping that there would be a secondary animation suite available with it like other Sonic powersets (listed as Sonic Assault for attack sets, and Sonic Crush for others). However, we have yet to receive those options for some powers in Sonic Melee, or Sonic Manipulation and Sonic Assault. So, I would like to suggest some alternative animations to give players access to two distinct 'themes'- one for vocal sonic attacks, and one for projected sonic attacks. Sonic Thrust: Animation Time: 1.0 Seconds - Default Animation Style: Projection Suitable Alternative Animation: Vocal - Shriek (Sonic Blast) Strident Echo: Animation Time: 1.67 Seconds - Default Animation Style: Projection Suitable Alternative Animation: Vocal - Mental Blast (Psychic Blast) Echo Chamber: Animation Time: 1.67 Seconds - Default Animation Style: Vocal Suitable Alternative Animation: Projection - Mental Blast Alternate (Psychic Blast Alternate) Attune: Animation Time: 1.0 Seconds - Default Animation Style: Vocal Suitable Alternative Animation: Projection - Shriek Alternate (Sonic Blast Alternate) Sonic Clap: Animation Time: 1.23 Seconds - Default Animation Style: Projection Suitable Alternative Animation: Vocal - Howl (Sonic Blast) Sandman's/Assassin's Whisper: Animation Time: 1.77/3.33 Seconds - Default Animation Style: Vocal Suitable Alternative Animation: Projection - Assassin's Strike (Kinetic Melee) Deafening Wave: Animation Time: 2.03 Seconds - Default Animation Style: Projection Suitable Alternative Animation: Vocal - Dreadful Wail (Sonic Blast) Sound Cannon: Animation Time: 1.5 Seconds - Default Animation Style: Vocal Suitable Alternative Animation: Projection - Clarity Alternate (Sonic Resonance Alternate) Earsplitter: Animation Time: 1.67 Seconds - Default Animation Style: Vocal Suitable Alternative Animation: Projection - Mind Probe (Mental Manipulation) Edited 23 hours ago by Alchemystic 1 3
Alchemystic Posted 23 hours ago Author Posted 23 hours ago (edited) Also considering doing this for Symphony Control. While it isn't a 'Sonic' set by name, it could use the same treatment. For this, I would likely suggest animations that fit a more conductor/maestro animation theme, a lot of hand movement and flair. The two things that come to mind are Kinetic Melee and the Sorcery power pool. Animation times are again a rough fit rather than an exact match, hopefully avoiding anything that looks too sped up or slowed down. Melodic Binding: Animation Time: 1.5 Seconds Suitable Alternative Animation: Quick Strike (Kinetic Melee) Hymm of Dissonance: Animation Time: 1.67 Seconds Suitable Alternative Animation: Hydro Blast (Water Blast) Aria of Stasis: Animation Time: 1.5 Seconds Suitable Alternative Animation: Body Blow (Kinetic Melee) Impassioned Seranade: Animation Time: 2.0 Seconds Suitable Alternative Animation: Enflame (Sorcery) Dreadful Discord: Animation Time: 2.17 Seconds Suitable Alternative Animation: Smashing Blow (Kinetic Melee) Enfeebling Lullaby: Animation Time: 2.67 Seconds Suitable Alternative Animation: Spirit Ward (Sorcery) Counfounding Chant: Animation Time: 2.33 Seconds Suitable Alternative Animation: Focused Burst (Kinetic Melee) Chords of Despair: Animation Time: 2.67 Seconds Suitable Alternative Animation: Concentrated Strike (Kinetic Melee) Reverberant: Animation Time: 2.03 Seconds Suitable Alternative Animation: Arcane Bolt (Sorcery) Edited 18 hours ago by Alchemystic 1
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