Oklahoman Posted November 26 Posted November 26 In DD, The Sentinel of Mot is showing as 55+3, rather than 54+3 prior to the update. In LAM, Marauder is showing as 55, rather than 54 prior to the update. Haven't had time to check everything I run, but given a previous thread already here I suspect the update had some wide ranging effects that weren't caught during testing. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
s.d. Posted November 27 Posted November 27 I'm in a Minds of Mayhem iTrial where the AVs are spawning at 55+2, while the throwaway minion adds that look like Mother Mayhem are spawning at level 54.
sh1zuchan Posted December 13 Posted December 13 This has affected every itrial. Because of this bug my badging group has put Minds of Mayhem, Triple Threat, and The Really Hard Way on ice. We're close to putting Magisterium on ice entirely.
Oklahoman Posted December 13 Author Posted December 13 50 minutes ago, sh1zuchan said: This has affected every itrial. Because of this bug my badging group has put Minds of Mayhem, Triple Threat, and The Really Hard Way on ice. We're close to putting Magisterium on ice entirely. Yeah I'm not leading MoDD or any MAG until it gets fixed. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
sh1zuchan Posted December 13 Posted December 13 (edited) Strangely enough I actually feel better about doing Keyes badge runs with the bug, since it makes it easier to control how much damage we're doing to Antimatter, harder to defeat him too early, and harder to trip the Time Stop bug. It kills the hyper-DPS exploit too and I wouldn't have any hard feelings if that went away. It's pretty rare for a bug to force people to use an intended strategy 😆 Edited December 13 by sh1zuchan
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