lemming Posted 13 hours ago Posted 13 hours ago From: Lord Winter's Realm Trial All enemies inside the trial now spawn at internal level 30. Trial can now be started with 8 players and allows a maximum of 16 players. Added a prelude stage to defeat Winter Horde before Lord Winter spawns. Winter Guardians no longer make Winter Lord invulnerable by default. Each Guardian now has a different name and grants Lord Winter a different buff while they're alive. Elemental Guardian: 20% defense to Fire, Cold and Toxic damage. Ethereal Guardian: 20% defense to Negative, Negative Energy and Psionic damage. Corporeal Guardian: 20% defense to Smashing and Lethal damage. Six Winter Essence Crystals spawn in predefined locations in the map. Each Winter Horde critter within 30 units of a crystal adds 3% to the meter, up to 75%. Summoned pets don't count towards the meter, only critters from map spawns. Each Guardian alive adds their HP to the Winter Essence meter, up to 50% each. When Winter Essence reaches 100%, Lord Winter becomes invulnerable. The meter must be brought down to below 25% to make Lord Winter vulnerable again. Every 30 seconds, a random group will run to the nearest crystal if Winter Essence is below 75%. This will not happen if Winter Lord is currently invulnerable. Trial ends when Winter Lord is defeated. New Badge - Icebreaker: Defeat Lord Winter without letting his Winter Essence ever reach 100%.
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