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Lord Winter's Realm Trial

  • All enemies inside the trial now spawn at internal level 30.

  • Trial can now be started with 8 players and allows a maximum of 16 players.

  • Added a prelude stage to defeat Winter Horde before Lord Winter spawns.

  • Winter Guardians no longer make Winter Lord invulnerable by default.

    • Each Guardian now has a different name and grants Lord Winter a different buff while they're alive.

    • Elemental Guardian: 20% defense to Fire, Cold and Toxic damage.

    • Ethereal Guardian: 20% defense to Negative, Negative Energy and Psionic damage.

    • Corporeal Guardian: 20% defense to Smashing and Lethal damage.

  • Six Winter Essence Crystals spawn in predefined locations in the map.

    • Each Winter Horde critter within 30 units of a crystal adds 3% to the meter, up to 75%.

    • Summoned pets don't count towards the meter, only critters from map spawns.

  • Each Guardian alive adds their HP to the Winter Essence meter, up to 50% each.

  • When Winter Essence reaches 100%, Lord Winter becomes invulnerable.

    • The meter must be brought down to below 25% to make Lord Winter vulnerable again.

  • Every  30 seconds, a random group will run to the nearest crystal if Winter Essence is below 75%.

    • This will not happen if Winter Lord is currently invulnerable.

  • Trial ends when Winter Lord is defeated.

  • New Badge - badge_winter2025_essence.png.21015506f95f998b4336eace834a6128.png Icebreaker: Defeat Lord Winter without letting his Winter Essence ever reach 100%.

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