AngrySunday Posted Tuesday at 03:34 PM Posted Tuesday at 03:34 PM Hey y'all, this is my first Corruptor and I'm looking to get some feedback on how you might tweak the build. She's level 50 and for the most part, well rounded IMO. I prefer ranged and control builds and I'm wanting to squeeze that last few horsepower in there somewhere with this one. I typically use the same choices from Leaping, Flight, Fighting, (Stealth) and Dark epic when building defenses. On average, I get 22-25% before slotting and this has given most of my toons decent survivability. I try to focus on regen-recovery-defense before damage. That might not be a good practice but my rationale is if I'm alive and have juice, I can keep fighting. I know most of the veteran players use 4+1 and 5+1 enhancement combos and that's what I'm trying to learn how to incorporate into my builds. I've been experimenting with the D-Syncs & Hami's for the single slots but so far, I haven't really noticed any huge changes. Anyways, take a look and tell me what you think should be changed. Cheers. Fire Dark Dark - Corruptor (Fire Blast - Dark Miasma).mbd
Uun Posted Tuesday at 05:27 PM Posted Tuesday at 05:27 PM You skipped the Steadfast Protection and Gladiator's Armor +def uniques and failed to slot any knockback protection. Twilight Grasp requires accuracy. Should be slotted with Touch of the Nictus. Superior Scourging Blast should be split between two powers in groups of 3 to double up on the 10% recharge bonus. The def/end in Combat Jumping isn't really worth the slot. It's only giving you 0.3% additional defense. In Super Jump, switch to Blessing of the Zephyr and slot the KB protection IO in one of the slots. In Shadow Fall, switch the Impervium Armor pieces and the Gift of the Ancients def/end for Gladiator's Armor res, res/end and +def. This will also give you another 3 pts. of KB protection. Fearsome Stare should be slotted for -tohit, not fear. Slot Siphon Insight or Cloud Senses. Dark Servant should be slotted for -tohit, not heal. It also requires accuracy. I recommend 4x Cloud Senses plus an acc/heal in the 5th slot. Don't think the Theft of Essence +end proc will work in Dark Servant, as it requires the source to be a player. Slot Aim with the Gaussian's chance for build up proc. Oppressive Gloom should be slotted with an acc/mez HO, not dmg/mez. The only damage the power does is to you. Take Darkest Night earlier than lvl 38 if you ever plan to exemp. Also recommend adding a second slot. Why do you have a heal/rech HO in Kick? Add a slot to Tough for the Steadfast Protection +def unique. In Weave, replace the Gift of the Ancients def/run speed with LOTG def. Dark Embrace is overslotted. It doesn't need more than 3 slots. Stamina is overslotted. Drop the endmod/rech and endmod/acc pieces. Uuniverse
AngrySunday Posted Tuesday at 07:10 PM Author Posted Tuesday at 07:10 PM I must say Uun, I'm very impressed with your build knowledge. Thank you for your input. I made (almost) all the recommended changes in Mids and the new numbers don't lie. To answer your question about the heal/rech HO in Kick...it has never been slotted and I got that as a reward last night and stuck it in there for no particular reason. I didn't change CJ, so I could keep the regen bonus and I reduced Stamina down to 3 and swapped a Perf Shift to an Efficacy Adapt end mod. I figure it'll cost around 80-100m to make all the changes but that's not a big deal. I'll report back once she's had a good test drive. Thank you again. v2FireDarkDark - Corruptor (Fire Blast - Dark Miasma).mbd
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