Samyrmancer Posted July 18, 2019 Share Posted July 18, 2019 This is what I've wound up going with on my 50 Dom. I don't have the purple sets, just orange and I'm working on Shield Wall as it's pretty expensive. 44% Def, 30ish% resist. I ran ITF last night and even without purple sets, nobody got to stand up. It was pretty strong and I"m pretty happy with it. Should have said, it plays like this: Defenses always activated. Embrace of Fire > Hot Feet > Spring Attack (everyone knocked down) > bonfire (they stay down) > sleet (now they take more damage) > Cinders (to tie up anyone not flopping) > Consume > Nuke down bosses or wander off to find more victims. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Fire ControlSecondary Power Set: Fiery AssaultPower Pool: FightingPower Pool: SorceryPower Pool: LeapingPower Pool: SpeedAncillary Pool: Ice Mastery Villain Profile:Level 1: Ring of Fire (A) Accuracy IOLevel 1: Flares (A) Accuracy IOLevel 2: Fire Cages (A) Annihilation - Accuracy/Damage (5) Annihilation - Chance for Res Debuff (5) Annihilation - Accuracy/Damage/Endurance/RechargeTime (17) Annihilation - Accuracy/Damage/Endurance Level 4: Kick (A) Accuracy IOLevel 6: Arcane Bolt (A) Devastation - Accuracy/Damage (7) Devastation - Damage/Endurance (7) Devastation - Chance of Hold (13) Devastation - Damage/Recharge Level 8: Hot Feet (A) Armageddon - Damage (9) Armageddon - Damage/Recharge (9) Armageddon - Accuracy/Damage/Recharge (11) Armageddon - Accuracy/Recharge (11) Armageddon - Damage/Endurance (13) Armageddon - Chance for Fire Damage Level 10: Super Jump (A) Jumping IOLevel 12: Fire Blast (A) Devastation - Accuracy/Damage (15) Devastation - Damage/Endurance (15) Devastation - Damage/Recharge (17) Devastation - Chance of Hold Level 14: Mystic Flight (A) Freebird - +StealthLevel 16: Combat Jumping (A) Luck of the Gambler - Recharge SpeedLevel 18: Cinders (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (19) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (19) Ascendency of the Dominator - Endurance/Recharge (23) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (25) Ascendency of the Dominator - Recharge/Chance for +Damage (27) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge Level 20: Rune of Protection (A) Unbreakable Guard - +Max HP (21) Gladiator's Armor - TP Protection +3% Def (All) (21) Aegis - Psionic/Status Resistance Level 22: Spring Attack (A) Obliteration - Damage (23) Obliteration - Accuracy/Damage/Endurance/Recharge (25) Obliteration - Accuracy/Damage/Recharge (29) Obliteration - Accuracy/Recharge (48) Obliteration - Damage/Recharge (48) Obliteration - Chance for Smashing Damage Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3%Level 26: Bonfire (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Accuracy/Damage/Endurance (29) Overwhelming Force - Damage/Endurance/Recharge (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 28: Consume (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (43) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (48) Obliteration - Chance for Smashing Damage Level 30: Weave (A) Shield Wall - Defense/Endurance (31) Shield Wall - Defense/Recharge (31) Shield Wall - Endurance/Recharge (31) Shield Wall - Defense (33) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Fire Imps (A) Sovereign Right - Accuracy/Damage (33) Sovereign Right - Damage/Endurance (33) Sovereign Right - Accuracy/Endurance (34) Sovereign Right - Accuracy/Damage/Endurance (34) Sovereign Right - Accuracy (34) Sovereign Right - Resistance Bonus Level 35: Blazing Bolt (A) Extreme Measures - Accuracy/Damage (36) Extreme Measures - Damage/Endurance (36) Extreme Measures - Accuracy/Interrupt/Range (36) Extreme Measures - Damage/Interrupt/Recharge (37) Extreme Measures - Damage/Endurance/Recharge (37) Extreme Measures - Accuracy/Range/Recharge Level 38: Sleet (A) Analyze Weakness - Defense Debuff (39) Analyze Weakness - Accuracy/Defense Debuff (39) Analyze Weakness - Accuracy/Recharge (39) Analyze Weakness - Defense Debuff/Endurance/Recharge (40) Analyze Weakness - Accuracy/Endurance/Recharge (40) Analyze Weakness - Chance for +ToHit Level 41: Blaze (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) Level 44: Frozen Armor (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (45) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Scaling Resist Damage Level 47: Embrace of Fire (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Domination Level 2: Stamina (A) Endurance Modification IO (3) Endurance Modification IO (3) Endurance Modification IO Level 50: Agility Radial Boost Level 50: Ion Partial Core Judgement Level 50: Paralytic Radial Interface Level 50: Clockwork Radial Ally Level 50: Ageless Radial Invocation Level 50: Melee Radial Genome ------------ Two things about it bother me. First, I had to take out Inflict Panic which was a big part of my theme, but it cost me 3 slots in Cinders. The second was taking Frozen Armor over Scorpion Shield. I don't like the way Frozen Armor looks compared to SS but Sleet is much better than Combustion. Still, it plays much better with ice over mace. Link to comment Share on other sites More sharing options...
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