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Fire/Fire/Ice


Samyrmancer

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  • This is what I've wound up going with on my 50 Dom. I don't have the purple sets, just orange and I'm working on Shield Wall as it's pretty expensive.
     
    44% Def, 30ish% resist. I ran ITF last night and even without purple sets, nobody got to stand up. It was pretty strong and I"m pretty happy with it.
     
    Should have said, it plays like this: Defenses always activated. Embrace of Fire > Hot Feet > Spring Attack (everyone knocked down) > bonfire (they stay down) > sleet (now they take more damage) > Cinders (to tie up anyone not flopping) > Consume > Nuke down bosses or wander off to find more victims.
     
    Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/
 
Click this DataLink to open the build!
 
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery
 
Villain Profile:
Level 1: Ring of Fire
  • (A) Accuracy IO

Level 1: Flares

  • (A) Accuracy IO

Level 2: Fire Cages

  • (A) Annihilation - Accuracy/Damage
  • (5) Annihilation - Chance for Res Debuff
  • (5) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (17) Annihilation - Accuracy/Damage/Endurance

Level 4: Kick

  • (A) Accuracy IO

Level 6: Arcane Bolt

  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (7) Devastation - Chance of Hold
  • (13) Devastation - Damage/Recharge

Level 8: Hot Feet

  • (A) Armageddon - Damage
  • (9) Armageddon - Damage/Recharge
  • (9) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Damage/Endurance
  • (13) Armageddon - Chance for Fire Damage

Level 10: Super Jump

  • (A) Jumping IO

Level 12: Fire Blast

  • (A) Devastation - Accuracy/Damage
  • (15) Devastation - Damage/Endurance
  • (15) Devastation - Damage/Recharge
  • (17) Devastation - Chance of Hold

Level 14: Mystic Flight

  • (A) Freebird - +Stealth

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 18: Cinders

  • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (19) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Ascendency of the Dominator - Endurance/Recharge
  • (23) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (25) Ascendency of the Dominator - Recharge/Chance for +Damage
  • (27) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

Level 20: Rune of Protection

  • (A) Unbreakable Guard - +Max HP
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Aegis - Psionic/Status Resistance

Level 22: Spring Attack

  • (A) Obliteration - Damage
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Chance for Smashing Damage

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 26: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (29) Overwhelming Force - Damage/Endurance/Recharge
  • (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 28: Consume

  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage

Level 30: Weave

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense/Recharge
  • (31) Shield Wall - Endurance/Recharge
  • (31) Shield Wall - Defense
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Fire Imps

  • (A) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Damage/Endurance
  • (33) Sovereign Right - Accuracy/Endurance
  • (34) Sovereign Right - Accuracy/Damage/Endurance
  • (34) Sovereign Right - Accuracy
  • (34) Sovereign Right - Resistance Bonus

Level 35: Blazing Bolt

  • (A) Extreme Measures - Accuracy/Damage
  • (36) Extreme Measures - Damage/Endurance
  • (36) Extreme Measures - Accuracy/Interrupt/Range
  • (36) Extreme Measures - Damage/Interrupt/Recharge
  • (37) Extreme Measures - Damage/Endurance/Recharge
  • (37) Extreme Measures - Accuracy/Range/Recharge

Level 38: Sleet

  • (A) Analyze Weakness - Defense Debuff
  • (39) Analyze Weakness - Accuracy/Defense Debuff
  • (39) Analyze Weakness - Accuracy/Recharge
  • (39) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (40) Analyze Weakness - Accuracy/Endurance/Recharge
  • (40) Analyze Weakness - Chance for +ToHit

Level 41: Blaze

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Frozen Armor

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Endurance/RechargeTime
  • (45) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 47: Embrace of Fire

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Domination

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (3) Endurance Modification IO

Level 50: Agility Radial Boost

Level 50: Ion Partial Core Judgement

Level 50: Paralytic Radial Interface

Level 50: Clockwork Radial Ally

Level 50: Ageless Radial Invocation

Level 50: Melee Radial Genome

------------

 

Two things about it bother me. First, I had to take out Inflict Panic which was a big part of my theme, but it cost me 3 slots in Cinders. The second was taking Frozen Armor over Scorpion Shield. I don't like the way Frozen Armor looks compared to SS but Sleet is much better than Combustion. Still, it plays much better with ice over mace.

 

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