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Stone/Dark Help Improve Please!


Schiz0

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    Hello, and thanks to anyone who helps! I appreciate it!

 

    I have been working on this in Mids and price is no object, but the resist/defense is more important than having a purple set slotted.  I just want my defense and resist as high as possible while still being able to smash nicely.  I am not sure how endurance will be so I might take cardiac to offset that if I need which is fine.  I picked Stone/Dark because I want to stack stuns mostly, and I wanted a non SS set with AoE Knockdown.

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(45), ImpArm-ResPsi(46)
Level 2: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19)
Level 4: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Injection -- PcnoftheT-Acc/Slow(A), PcnoftheT-Acc/EndRdx(7)
Level 8: Fault -- FrcFdb-Rechg%(A), TrmIns-Dsrnt%(9), RopADop-Acc/Rchg(50), RopADop-Acc/Stun(50), RopADop-Acc/Stun/Rchg(50)
Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-Psi/Status(11), Ags-ResDam(13), Ags-ResDam/EndRdx/Rchg(15), StdPrt-ResKB(45)
Level 12: Murky Cloud -- StdPrt-ResDam/Def+(A), Ags-ResDam(23), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam/EndRdx(36), Ags-ResDam/Rchg(36)
Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(34)
Level 16: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)
Level 18: Hasten -- RechRdx-I(A)
Level 20: Seismic Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury(48)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 26: Cloak of Darkness -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42)
Level 28: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-ResDam%(31), Rct-Def/EndRdx(31), Rct-Def(31), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--Build%(37), GssSynFr--ToHit/EndRdx(39)
Level 32: Tremor -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34)
Level 35: Oppressive Gloom -- RzzDzz-Acc/Rchg(A), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-Acc/EndRdx(39), RzzDzz-Stun/Rng(40), RzzDzz-EndRdx/Stun(40), RzzDzz-Immob%(40)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Death Shroud -- FuroftheG-ResDeb%(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Mlt-Acc/Dmg(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx(45)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5)
------------

 

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|-------------------------------------------------------------------|

 

Edited by Schiz0
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What I see is, you did not take one of the best heals in game and took an useless pool instead, endurance consumption with all toggles on 2.22 end/sec which is totally unplayable once you start using attacks which, by the way, are grossly underslotted while other power are totally overslotted and also left out a great dmg mitigation toggle. Also, having 3 defense toggles on just to get your positional defenses between 18% and 30% seems really bad. There's no chance you are going to be able to use Aid Self with said defenses.

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This is how I would do it, I know resistances are not the same but I've found out with both my Psi/Fire and my MA/Fire Brutes that around 80% res to S/L is enough if softcapped to S/L def.  The build lacks a bit of AoE but has good active mitigation with Fault, Tremos and Energy Torrent so I'd go as this if I were to roll one:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(50)
Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Acc/Dmg/Rchg(45)
Level 4: Heavy Mallet -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43)
Level 6: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx(9)
Level 8: Fault -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(15), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(37), FrcFdb-Rechg%(45)
Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)
Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(43)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-EndRdx/Rchg(17), Mlt-Acc/EndRdx(17), ScrDrv-Acc/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-EndRdx/Rchg(46)
Level 18: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(45), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Acc/Dmg/Rchg(46)
Level 20: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(50)
Level 22: Cloak of Darkness -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def(23), LucoftheG-Def/Rchg+(25)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 26: Boxing -- Empty(A)
Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(36)
Level 30: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31)
Level 32: Tremor -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- Pnc-Heal/+End(A)
Level 47: Energy Torrent -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Cardiac Core Paragon
Level 0: Force of Nature
Level 0: Invader
------------

 

 

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