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Help with Shield/Electric Melee Build


Olthoi986

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I've been working on my first Tanker - a Shield/Electric Melee hero that takes advantage of the easy defenses, great AoE, and teleports these two archetypes offer. The character has been a lot of fun and is getting really powerful as I start to hit softcap defenses. I'm just looking to get some feedback on my slots with the goal of efficiently raising resists. Aside from a Spines/Fire Brute farmer, this is my first melee character to get slotted with sets so I'm not too familiar with standard tricks that go into building a tanker or where to put the ATOs, etc. Any help is appreciated! 

 

 

Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection

  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Resistance
  • (5) Impervium Armor - Psionic Resistance
  • (7) Luck of the Gambler - Recharge Speed

Level 1: Charged Brawl

  • (A) Mako's Bite - Accuracy/Damage
  • (48) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 2: Battle Agility

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense

Level 4: Boxing

  • (A) Crushing Impact - Accuracy/Damage
  • (46) Crushing Impact - Accuracy/Damage/Recharge

Level 6: True Grit

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - +Max HP
  • (11) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Active Defense

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 10: Against All Odds

  • (A) Taunt Duration IO

Level 12: Phalanx Fighting

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Luck of the Gambler - Recharge Speed
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Thunder Strike

  • (A) Gauntleted Fist - Accuracy/Damage
  • (17) Gauntleted Fist - Damage/RechargeTime
  • (17) Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (19) Gauntleted Fist - Damage/Endurance/RechargeTime
  • (19) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (21) Gauntleted Fist - RechargeTime/+Absorb

Level 18: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed

Level 20: Taunt

  • (A) Perfect Zinger - Taunt

Level 22: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (23) Kismet - Defense/Endurance
  • (46) Kismet - Defense/Endurance/Recharge

Level 24: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Shield Charge

  • (A) Multi-Strike - Accuracy/Damage
  • (29) Multi-Strike - Damage/Recharge
  • (31) Multi-Strike - Accuracy/Endurance
  • (31) Multi-Strike - Accuracy/Damage/Endurance
  • (31) Multi-Strike - Damage/Endurance/Recharge
  • (33) Force Feedback - Chance for +Recharge

Level 28: Chain Induction

  • (A) Might of the Tanker - Accuracy/Damage
  • (33) Might of the Tanker - Damage/Recharge
  • (33) Might of the Tanker - Accuracy/Damage/Recharge
  • (34) Might of the Tanker - Damage/Endurance/Recharge
  • (34) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (34) Might of the Tanker - Recharge/Chance for +Res(All)

Level 30: Tough

  • (A) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Recharge
  • (40) Aegis - Endurance/Recharge
  • (43) Aegis - Resistance/Endurance/Recharge
  • (45) Aegis - Resistance
  • (45) Aegis - Psionic/Status Resistance

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 35: Mu Lightning

  • (A) Decimation - Accuracy/Damage
  • (36) Decimation - Damage/Endurance
  • (36) Decimation - Damage/Recharge
  • (36) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge
  • (37) Decimation - Chance of Build Up

Level 38: Lightning Rod

  • (A) Multi-Strike - Accuracy/Damage
  • (39) Multi-Strike - Damage/Recharge
  • (39) Multi-Strike - Accuracy/Endurance
  • (39) Multi-Strike - Accuracy/Damage/Endurance
  • (40) Multi-Strike - Damage/Endurance/Recharge
  • (40) Force Feedback - Chance for +Recharge

Level 41: Ball Lightning

  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 47: One with the Shield

  • (A) Preventive Medicine - Chance for +Absorb

Level 49: Lightning Clap

  • (A) Accuracy IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Prestige Power Dash
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I've done another pass through this build in order to improve gameplay a bit, specifically by slotting a more recharge-heavy set into SC and LR and by re-arranging when certain powers are trained to improve exemplaring. The end result is soft capped defenses, 85/85/41/41/43/43/43/30 S/L/F/C/E/N/T/P resists which puts me at the S/L cap with a single proc from the Tanker resist ATO proc. Also, some extra regen and heal/absorb procs to make up for the lack of self-sustain in the SD and EM. Any additional feedback or suggestions are still appreciated!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection

  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (3) Aegis - Resistance
  • (5) Aegis - Psionic/Status Resistance
  • (5) Steadfast Protection - Resistance/+Def 3%

Level 1: Charged Brawl

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense

Level 4: Boxing

  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 6: True Grit

  • (A) Titanium Coating - Resistance/Endurance
  • (21) Titanium Coating - Resistance/Recharge
  • (21) Titanium Coating - Resistance/Endurance/Recharge
  • (23) Titanium Coating - Resistance
  • (50) Impervium Armor - Psionic Resistance

Level 8: Active Defense

  • (A) Recharge Reduction IO

Level 10: Against All Odds

  • (A) Endurance Reduction IO

Level 12: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Reactive Defenses - Scaling Resist Damage

Level 14: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Thunder Strike

  • (A) Gauntleted Fist - Accuracy/Damage
  • (25) Gauntleted Fist - Damage/RechargeTime
  • (27) Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Gauntleted Fist - Damage/Endurance/RechargeTime
  • (29) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (29) Gauntleted Fist - RechargeTime/+Absorb

Level 18: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Taunt

  • (A) Range IO

Level 24: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Shield Charge

  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Force Feedback - Chance for +Recharge

Level 28: Chain Induction

  • (A) Might of the Tanker - Accuracy/Damage
  • (36) Might of the Tanker - Damage/Recharge
  • (37) Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Might of the Tanker - Damage/Endurance/Recharge
  • (37) Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (39) Might of the Tanker - Recharge/Chance for +Res(All)

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (40) Unbreakable Guard - +Max HP

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 35: Mu Lightning

  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Endurance
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Entropic Chaos - Chance of Heal Self

Level 38: Lightning Rod

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Force Feedback - Chance for +Recharge

Level 41: Ball Lightning

  • (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (46) Annihilation - Accuracy/Damage/RechargeTime
  • (48) Annihilation - Chance for Res Debuff
  • (48) Detonation - Accuracy/Damage/Endurance
  • (48) Detonation - Damage/Endurance
  • (50) Detonation - Damage/Recharge

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 47: Lightning Clap

  • (A) Accuracy IO

Level 49: One with the Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet 


Level 1: Prestige Power Dash

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