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Posted (edited)

My elec/dark tank is nearing 50.  I tried putting a build together in pines which is still new to me, so I didn't pick things at optimal levels I am sure.  I was just trying to get all the info in there.  Does anyone have any advice or changes they can recommend?  Did I do anything completely stupid?

 

 

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Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Charged Armor    
 (A) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (3) Unbreakable Guard - RechargeTime/Resistance
 (5) Unbreakable Guard - +Max HP
 (5) Gladiator's Armor - TP Protection +3% Def (All)
 (7) Steadfast Protection - Resistance/+Def 3%


Level 1:    Shadow Punch    
 (A) Mako's Bite - Accuracy/Damage
 (7) Mako's Bite - Damage/Endurance
 (9) Mako's Bite - Damage/Recharge
 (9) Mako's Bite - Accuracy/Endurance/Recharge
 (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (11) Mako's Bite - Chance of Damage(Lethal)


Level 2:    Conductive Shield    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance
 (13) Impervium Armor - Psionic Resistance
 (25) Unbreakable Guard - Endurance/RechargeTime
 (39) Unbreakable Guard - RechargeTime/Resistance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 4:    Smite    
 (A) Mako's Bite - Accuracy/Damage
 (15) Mako's Bite - Damage/Endurance
 (15) Mako's Bite - Damage/Recharge
 (17) Mako's Bite - Accuracy/Endurance/Recharge
 (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (19) Mako's Bite - Chance of Damage(Lethal)


Level 6:    Lightning Field    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (19) Superior Gauntleted Fist - Damage/RechargeTime
 (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (21) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (23) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (23) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 8:    Static Shield    
 (A) Resist Damage IO


Level 10:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (25) Reactive Defenses - Scaling Resist Damage
 (27) Shield Wall - +Res (Teleportation), +5% Res (All)
 (46) Luck of the Gambler - Defense
 (46) Shield Wall - Defense


Level 12:    Shadow Maul    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (27) Superior Might of the Tanker - Damage/Recharge
 (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (29) Superior Might of the Tanker - Damage/Endurance/Recharge
 (31) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge


Level 14:    Energize    
 (A) Preventive Medicine - Heal
 (31) Preventive Medicine - Heal/Endurance
 (33) Preventive Medicine - Endurance/RechargeTime
 (33) Preventive Medicine - Heal/RechargeTime
 (33) Preventive Medicine - Chance for +Absorb
 (34) Preventive Medicine - Heal/RechargeTime/Endurance


Level 16:    Taunt    
 (A) Perfect Zinger - Taunt
 (34) Perfect Zinger - Taunt/Recharge
 (45) Perfect Zinger - Accuracy/Recharge
 (50) Perfect Zinger - Taunt/Range


Level 18:    Lightning Reflexes    
 (A) Empty


Level 20:    Siphon Life    
 (A) Hecatomb - Damage
 (34) Hecatomb - Damage/Recharge
 (36) Hecatomb - Accuracy/Damage/Recharge
 (36) Hecatomb - Accuracy/Recharge
 (36) Hecatomb - Damage/Endurance
 (37) Hecatomb - Chance of Damage(Negative)


Level 22:    Super Jump    
 (A) Empty


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (37) Recharge Reduction IO


Level 26:    Power Sink    
 (A) Empty


Level 28:    Soul Drain    
 (A) Superior Avalanche - Accuracy/Damage
 (39) Superior Avalanche - Damage/Endurance
 (39) Superior Avalanche - Accuracy/Damage/Endurance
 (40) Superior Avalanche - Accuracy/Damage/Recharge
 (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (40) Superior Avalanche - Recharge/Chance for Knockdown


Level 30:    Kick    
 (A) Empty


Level 32:    Power Surge    
 (A) Empty


Level 35:    Dark Consumption    
 (A) Armageddon - Damage
 (42) Armageddon - Damage/Recharge
 (43) Armageddon - Accuracy/Damage/Recharge
 (43) Armageddon - Accuracy/Recharge
 (43) Armageddon - Damage/Endurance
 (45) Armageddon - Chance for Fire Damage


Level 38:    Tough    
 (A) Aegis - Psionic/Status Resistance
 (42) Impervious Skin - Status Resistance


Level 41:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (42) Luck of the Gambler - Endurance/Recharge
 (46) Luck of the Gambler - Defense
 (48) Luck of the Gambler - Defense/Recharge
 (48) Luck of the Gambler - Defense/Endurance/Recharge
 (48) Luck of the Gambler - Defense/Endurance


Level 44:    Grounded    
 (A) Impervious Skin - Status Resistance


Level 47:    Midnight Grasp    
 (A) Empty


Level 49:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (50) Luck of the Gambler - Defense
 (50) Luck of the Gambler - Defense/Endurance


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (37) Performance Shifter - EndMod


------------

 

 

Edited by tssneo

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