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Posted

Made a Skulls themed toon and went with a DM/DA/Soul build. Wanting to be able to most content well both solo and groups while having good survivability and damage. Any advice to fine toon this build would be appreciated.

 

Villain Plan by Mids' Villain Designer 1.962
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Bone Daddy Zale: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance

Level 2: Smite

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Death Shroud

  • (A) Endurance Reduction IO

Level 8: Siphon Life

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (15) Superior Brute's Fury - Damage/Recharge
  • (15) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (17) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Kismet - Accuracy +6%
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Dark Regeneration

  • (A) Obliteration - Accuracy/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
  • (23) Preventive Medicine - Heal/RechargeTime

Level 18: Dark Consumption

  • (A) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage/Recharge

Level 20: Cloak of Darkness

  • (A) Red Fortune - Defense
  • (29) Red Fortune - Endurance
  • (29) Red Fortune - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - End/Resist
  • (31) Gladiator's Armor - Resistance/Rech/End
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Soul Drain

  • (A) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage/Recharge

Level 28: Cloak of Fear

  • (A) Siphon Insight - Chance for +ToHit
  • (43) Siphon Insight - Accuracy/Endurance/Recharge
  • (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - Accuracy/ToHit Debuff

Level 30: Weave

  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Endurance
  • (34) Red Fortune - Defense
  • (34) Luck of the Gambler - Recharge Speed

Level 32: Midnight Grasp

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (36) Superior Unrelenting Fury - Damage/RechargeTime
  • (36) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Oppressive Gloom

  • (A) Endurance Reduction IO

Level 38: Gloom

  • (A) Apocalypse - Chance of Damage(Negative)
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Damage/Recharge

Level 41: Dark Obliteration

  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Damage/Recharge

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Taunt

  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint
Posted

Oppressive Gloom and to a lesser extent Cloak of Fear actively hinder your Fury generation as mobs are attacking you less often. Ditch 'em. Fill up your attack chain with either Shadow Maul or Soul Tentacles. I'd also recommend Soul Transfer too. It's highly situational, but does ok damage and comes with a Mag 30 stun which will mez AVs. No need to heavily slot that one beyond Rech. Use some of the spare slots on Death Shroud and beef that up a bit as it's useful PBAoE damage. That will help with Fury too.

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