Zale_Unda Posted August 24, 2019 Posted August 24, 2019 Made a Skulls themed toon and went with a DM/DA/Soul build. Wanting to be able to most content well both solo and groups while having good survivability and damage. Any advice to fine toon this build would be appreciated. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Bone Daddy Zale: Level 50 Magic BrutePrimary Power Set: Dark MeleeSecondary Power Set: Dark ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Soul Mastery Villain Profile:Level 1: Shadow Punch (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 1: Dark Embrace (A) Unbreakable Guard - +Max HP (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance Level 2: Smite (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Death Shroud (A) Endurance Reduction IOLevel 8: Siphon Life (A) Superior Brute's Fury - Accuracy/Damage (15) Superior Brute's Fury - Damage/Recharge (15) Superior Brute's Fury - Accuracy/Damage/Recharge (17) Superior Brute's Fury - Damage/Endurance/RechargeTime (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (46) Superior Brute's Fury - Recharge/Fury Bonus Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (25) Kismet - Accuracy +6% (46) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 16: Dark Regeneration (A) Obliteration - Accuracy/Recharge (21) Obliteration - Accuracy/Damage/Endurance/Recharge (23) Preventive Medicine - Heal/RechargeTime/Endurance (23) Preventive Medicine - Heal/RechargeTime Level 18: Dark Consumption (A) Obliteration - Accuracy/Recharge (25) Obliteration - Accuracy/Damage/Recharge (27) Obliteration - Accuracy/Damage/Endurance/Recharge (27) Obliteration - Damage/Recharge Level 20: Cloak of Darkness (A) Red Fortune - Defense (29) Red Fortune - Endurance (29) Red Fortune - Defense/Endurance (31) Luck of the Gambler - Recharge Speed Level 22: Boxing (A) EmptyLevel 24: Tough (A) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Resistance/Rech/End (31) Steadfast Protection - Resistance/+Def 3% (40) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Soul Drain (A) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Accuracy/Recharge (33) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Damage/Recharge Level 28: Cloak of Fear (A) Siphon Insight - Chance for +ToHit (43) Siphon Insight - Accuracy/Endurance/Recharge (43) Siphon Insight - ToHit Debuff/Endurance/Recharge (45) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - Accuracy/ToHit Debuff Level 30: Weave (A) Red Fortune - Defense/Endurance (34) Red Fortune - Endurance (34) Red Fortune - Defense (34) Luck of the Gambler - Recharge Speed Level 32: Midnight Grasp (A) Superior Unrelenting Fury - Accuracy/Damage (36) Superior Unrelenting Fury - Damage/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Oppressive Gloom (A) Endurance Reduction IOLevel 38: Gloom (A) Apocalypse - Chance of Damage(Negative) (39) Apocalypse - Damage/Endurance (39) Apocalypse - Accuracy/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Damage/Recharge Level 41: Dark Obliteration (A) Ragnarok - Chance for Knockdown (42) Ragnarok - Damage/Endurance (42) Ragnarok - Accuracy/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Damage/Recharge Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Taunt (A) Mocking Beratement - Taunt (48) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Recharge/Range (48) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Recharge Level 49: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint
OminousVoice Posted September 1, 2019 Posted September 1, 2019 Oppressive Gloom and to a lesser extent Cloak of Fear actively hinder your Fury generation as mobs are attacking you less often. Ditch 'em. Fill up your attack chain with either Shadow Maul or Soul Tentacles. I'd also recommend Soul Transfer too. It's highly situational, but does ok damage and comes with a Mag 30 stun which will mez AVs. No need to heavily slot that one beyond Rech. Use some of the spare slots on Death Shroud and beef that up a bit as it's useful PBAoE damage. That will help with Fury too.
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