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Rad/Bio build assistance


jshmoe1236123

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Been tinkering with this for a while and I feel I'm close, but need some fresh eyes on it.  Been trying to get E/N soft capped along with the others and I know there's some play with F/C.  Parasitc Aura could use some healing juice, as well. 

 

I have slotted an Alpha Incarnate and plan to do more, but I want to build before I get the rest since a lot of the rest has cool downs.  I didn't build around the "stances" since those are situational and I want a constant baseline. 

 

 

Any help is appreciated.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Radiation Melee

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Contaminated Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(31)

Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(9)

Level 2: Inexhaustible -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(19), Pnc-Heal(21), Pnc-Heal/+End(21)

Level 4: Radioactive Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(17)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A)

Level 8: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(33), ShlWal-EndRdx/Rchg(33)

Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(45)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)

Level 14: Confront -- MckBrt-Taunt(A), MckBrt-Acc/Rchg(33), MckBrt-Rchg(36), MckBrt-Taunt/Rng(39), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(46)

Level 16: Adaptation

Level 18: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(19), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(29)

Level 20: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29), Pnc-EndRdx/Rchg(37)

Level 22: Maneuvers -- LucoftheG-Rchg+(A)

Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx/Rchg(50)

Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46)

Level 28: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36)

Level 30: Evolving Armor -- GldArm-3defTpProc(A)

Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43)

Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(37), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45)

Level 38: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46)

Level 41: Parasitic Aura -- RechRdx-I(A)

Level 44: Conserve Power -- RechRdx-I(A)

Level 47: Irradiated Ground -- Erd-Dmg(A), Erd-Acc/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(48)

Level 49: Physical Perfection -- Mrc-Rcvry+(A)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(48)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- IntRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 16: Defensive Adaptation

Level 16: Efficient Adaptation

Level 16: Offensive Adaptation

Level 50: Agility Total Core Revamp

Level 0: Portal Jockey

Level 0: The Atlas Medallion

------------

 

 

 

 

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It's been an interesting play.  I haven't been able to fully IO it out so I haven't experienced its potential.

 

For now, I have mainly used the Efficient stance to help my end recovery, but it also helps in regen with other powers like Ablative Carapace. 

 

Parasitic Aura and DNA Siphon work well with each other and will be better once I get high recharge.  Basically, you hop in the mob, pop PA to gain regen/rec, once the mob is dead, you pop DNA Siphon to get the regen/rec from them, wash, rinse and repeat.  But if you're still getting hit and PA has worn off, DNA Siphon is also a great heal in and of itself.  Then you throw in Ablative Carapace which is basically adding more to your max HP because of the Absorb mechanic.  It's not out the question to get 100-150 hp/sec regen and 8+ rec/sec.  The Contaminated mechanic from Rad creates another heal from Radiation Siphon.  Irradiated Ground has a chance to contaminate and since it's a PBAoE, it can Contaminate most of the baddies around you, therefore, making Radiation Siphon a decent heal.

 

I took Tough and Weave for added defense and Res.  I can't really find a reason to NOT take them.

 

Evolving Armor seems a little weak and doesn't have a big of a increase in numbers when saturated like something like Invincibility from Invulnerable or RttC from WP.

 

All in all, I think this will be a fantastic set and lots of ways to mitigate damage.  I'm not sure what the attack chain will be, yet, but it will include Radiation Siphon to have a fairly consistent heal and it's a quick animation.  IG and GC provide some good AoE and since they also have a -def, along with the rest of Rad, it makes your attacks happen that more often.  If you wanted to get cute, you could put some procs in IG and really mess people up.  I've invested very little in my live build and I can survive more than I feel I should.

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Here's the build I run and so does a friend.  We can solo AVs with it and duoing most of them is a freaking breeze. Solo's ITF at +1 w/o an issue really.  <3 this build.  This build is great and a bit more details below on it.

 

It will get you capped S/L resist. and 35%+ defense to all but ranged and Psionic w/o a stance selected.  I run in offensive or Efficient most of the time, even when tanking AVs.  Ablative Carapace is up basically 100% of the time and that adds an extra 1200 absorb shield to you.  (Please be aware I do have *all* the HP and End bonus accolades for myself and those are not reflected in the build below.)

 

You can also swap out Superior Avalanche with Obliteration and the results are nearly the same for a hefty price point difference.  Good luck out there!

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: Radiation Melee

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

 

Villain Profile:

Level 1: Radioactive Smash

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (3) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge

Level 1: Hardened Carapace

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 2: Inexhaustible

  • (A) Performance Shifter - Chance for +End
  • (11) Numina's Convalesence - +Regeneration/+Recovery

Level 4: Proton Sweep

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (13) Superior Critical Strikes - Damage/RechargeTime
  • (15) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (17) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (17) Superior Critical Strikes - Accuracy/Damage

Level 6: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Reactive Defenses - Scaling Resist Damage

Level 10: Adaptation

Level 12: Radiation Siphon

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Blistering Cold - Recharge/Chance for Hold
  • (23) Superior Blistering Cold - Accuracy/Damage
  • (25) Superior Blistering Cold - Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (27) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Ablative Carapace

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Endurance/RechargeTime

Level 18: Irradiated Ground

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge

Level 20: Evolving Armor

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Impervium Armor - Psionic Resistance

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Impervium Armor - Psionic Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense

Level 26: Devastating Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (39) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance

Level 28: DNA Siphon

  • (A) Touch of the Nictus - Accuracy/Healing
  • (50) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 32: Atom Smasher

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (42) Superior Scrapper's Strike - Damage/Recharge
  • (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (43) Superior Scrapper's Strike - Accuracy/Damage
  • (43) Superior Scrapper's Strike - Damage/Endurance/Recharge

Level 35: Super Speed

  • (A) Celerity - +Stealth

Level 38: Parasitic Aura

  • (A) Preventive Medicine - Chance for +Absorb
  • (45) Preventive Medicine - Heal/RechargeTime
  • (45) Preventive Medicine - Endurance/RechargeTime
  • (45) Preventive Medicine - Heal/Endurance
  • (46) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance

Level 41: Genetic Contamination

  • (A) Armageddon - Chance for Fire Damage
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Damage/Endurance
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 44: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 47: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 49: Super Jump

  • (A) Jumping IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (11) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Agility Core Paragon

Level 50: Diamagnetic Radial Flawless Interface

------------

 

 

 

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