muggtonp
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Posts posted by muggtonp
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1 hour ago, Infinitum said:
I concur with @Sovera none of my builds contain taunt.
Personally I don't need it on any of my builds - that is not to say it is a useless power - but there are many ways to play this game.
The question is - do you feel the need to have taunt. If the answer is no - the " tell them to go suck an egg" approach is validated. 😀
Hey, fancy seeing you here too
I do about 50/50 solo and team based content and I don't imagine taunt is particularly useful solo (cuz, yknow, solo) and I haven't really felt its absence in the multiplayer stuff I run (MSR, etc) - there's always been somebody else doing pulls. I was just surprised when I mentioned it offhand and a bunch of people immediately had a strong reaction to it
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I've leveled the whole build almost to completion - just a bit more incarnate farming and I'll be done. It's been a great ride from 1-50+, so thanks for posting it here. One small thing, though - some individuals have voiced their displeasure with the lack of taunt on this build. Out of curiosity, what would you drop to slot it in?
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23 minutes ago, Infinitum said:
Try this 🙂
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Omega Shinobi: Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body MasteryHero Profile:
Level 1: Nimble Slash -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg(9), SprCrtStr-Acc/Dmg/Rchg(11)
Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(3), RedFrt-EndRdx/Rchg(3), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx(31), RedFrt-Def(37)
Level 2: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def(13), RedFrt-Def/EndRdx/Rchg(17), RedFrt-EndRdx(40)
Level 4: Ablating Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(7), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(31)
Level 6: Shinobi-Iri -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 8: Combat Jumping -- Rct-ResDam%(A)
Level 10: Kuji-In Rin -- RechRdx-I(A), BlsoftheZ-Travel(50), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)
Level 12: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 16: Seishinteki Kyoyo -- PrfShf-End%(A)
Level 18: Typhoon's Edge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 20: Vengeful Slice -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(29)
Level 22: Kuji-In Sha -- Prv-Heal(A), Prv-Absorb%(25), Prv-Heal/Rchg(43), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg/EndRdx(48)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Sweeping Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34)
Level 28: Bo Ryaku -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(42), UnbGrd-EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 32: Power Slice -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dmg/Rchg(48)
Level 35: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46)
Level 38: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Kuji-In Retsu -- RechRdx-I(A)
Level 47: Jump Kick -- TchofDth-Dam%(A)
Level 49: Spring Attack -- Erd-%Dam(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(36)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon
Level 50: Mighty Radial Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
------------Thanks again for putting all these out. I'll learn how to build properly on my own some day, I promise...
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Back to bother you again for one thing (got a bout of alt-itis out of nowhere all of sudden, it's the strangest thing) - I was looking through your DB setups for scrapper, and noticed that some of the offensive powers are unslotted for the DB/Nin - would you slot the same as for the SR build? (Hecatomb, S. Avalanche, etc.)
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2 hours ago, Sovera said:
Yep, good catch. It's been up for years and no one ever noticed. I've replaced it for a real leveling build for Fire/MA.
Alrighty, so to steal the final build properly I WOULD want cobra strike over crippling axe kick
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Thanks for posting this - I've been stealing it and having a lot of fun. I might just be dumb, but is the one posted under 'leveling' the final product for Fire/MA?
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3 hours ago, Infinitum said:
That build still looks strong - full transparency here - I have never given staff a shot - so I am theory crafting that build to the max. But all the mitigation numbers are solid - the rest should fall into place even if you swap a few attacks around.
same - I've heard good things about dark/staff, but then I've also heard lots of bad things about staff in general. I'll get around to it and see how it goes I guess
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On 8/4/2020 at 4:34 PM, Infinitum said:
Sorry it took so long, had a lot of real life stuff going on the last 2 weeks, but I think I covered all holes and staff covers melee defense also, by the time might of the tanker procs twice you should be res capped to all.
Enjoy! 🙂
Tanker - (Dark Armor - Staff Melee).mxd 5.25 kB · 234 downloads
For reference, here's the build from a couple years ago (literally)
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There's a dark/staff build in here from a while back - have there been any major patch changes since it was posted or am I good to grab and go? I've been away from the game for about a year and a half or so.
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Have a theme in mind, thinking of rolling the above. I've never played either of these power sets so I'm not sure what I can afford to skip in the primary and secondary; any advice would be appreciated.
I do know it's gonna be pretty costly to IO properly.
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Chat has a tendency to get out of hand real fast due to the efforts of a few individuals with nothing to do. Is there some way we can call a GM onto a particular server to help calm things down?
Clipped through ground in final mission for Levantera's first mission arc in RWZ
in Bug Reports
Posted
The raid leader spawns on a missile bay (?) door - I fell through the door while moving around mid-fight and was unable to get back out.