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Ragnar

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Posts posted by Ragnar

  1. There is a Bug when the Staff is not already drawn and Assassin's Strike from hide.

     

    What happens is that the Staff is actually drawn after the Attack, the Damage gets delayed and the Mob can always retaliate before bending over.

     

    Hidden->start Assassin's Staff->Staff gets magically ported into your hand->Mob gets hit->Unhide->Staff gets drawn->Mob retaliate->AS Damage happens.

    If you predraw the Staff the damage happens instantly and the Mob can't hit back.

    • Like 1
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  2. It sounds like having the bite attacks slow down enemies would be nice for them

     

    Beast Attacks already have -Run (-15%) in them. But like every other Aspect with Beast it's mediocore.

  3. The good thing about Beasts is that you know what happens in a fight. You know they will all be in the thick of things, no exception.

    And with close to 30% S/L Resist on the Lt.+ Pets and the special resist IOs you look at 65% Resist out of the Box. 55% on the Minion Pets.

    Paired with /FF, softcapping the Pets to all positionals is easy with their inherent 10%+ defense, you look at very sturdy Pets.

     

    Downside is, they have so few attacks that there is like a 3 seconds Gap in their attack chain where they are just standing around and look stupid. And no ranged attacks beside one on the Boss pet.

    You need something from the Ancil Pools to counter this weakness like Leviathan Mastery (good Immobilize and Hold), which also enables yourself be softcapped to Melee/Ranged/AoE Defense as well as S/L Resists.

     

    This is what I am running right now, it works well enough. (Edit: Actually, the Primary can be swapped with anything .. The /FF side of the build will work with everything).

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Clawsome: Level 50 Mutation Mastermind

    Primary Power Set: Beast Mastery

    Secondary Power Set: Force Field

    Power Pool: Leaping

    Power Pool: Medicine

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Leviathan Mastery

     

    Villain Profile:

    Level 1: Summon Wolves -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Dmg(5), SvrRgh-PetResDam(5), CaltoArm-+Def(Pets)(7)

    Level 1: Force Bolt -- Acc-I(A)

    Level 2: Deflection Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(11), RedFrt-EndRdx(11)

    Level 4: Insulation Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)

    Level 6: Train Beasts -- EndRdx-I(A)

    Level 8: Call Hawk -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(19), Rui-Dmg/Rchg(21), Rui-Acc/EndRdx/Rchg(21), Rui-Acc/Dmg/Rchg(23)

    Level 10: Super Jump -- BlsoftheZ-ResKB(A)

    Level 12: Summon Lions -- BldMnd-Acc/Dmg(A), BldMnd-Dmg(23), BldMnd-Acc/EndRdx(25), BldMnd-Acc/Dmg/EndRdx(25), ExpRnf-+Res(Pets)(27), EdcoftheM-PetDef(27)

    Level 14: Combat Jumping -- GifoftheA-Def(A), GifoftheA-Run+(50)

    Level 16: Aid Other -- Mrc-Heal/EndRdx(A), Mrc-Heal(29), Mrc-EndRdx/Rchg(29), Mrc-Heal/EndRdx/Rchg(31), Mrc-Heal/Rchg(31)

    Level 18: Fortify Pack -- RechRdx-I(A)

    Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(34)

    Level 22: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(34), RedFrt-Def/EndRdx/Rchg(34)

    Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)

    Level 26: Summon Dire Wolf -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(37), SprMarofS-Acc/EndRdx(39), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-EndRdx/+Resist/+Regen(39), SprCmmoft-Rchg/PetAoEDef(40)

    Level 28: Boxing -- Empty(A)

    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), Ags-ResDam(40), Ags-ResDam/EndRdx(42), Ags-ResDam/EndRdx/Rchg(42)

    Level 32: Tame Beasts -- EndRdx-I(A)

    Level 35: School of Sharks -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(43), EnfOpr-Immob/Rng(43), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(45)

    Level 38: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(45)

    Level 41: Shark Skin -- Ags-ResDam(A), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46)

    Level 44: Spirit Shark Jaws -- Lck-Acc/Hold(A), Lck-Acc/Rchg(48), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50)

    Level 47: Assault -- EndRdx-I(A)

    Level 49: Personal Force Field -- LucoftheG-Rchg+(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- EndRdx-I(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Clr-Stlth(A)

    Level 1: Supremacy

    Level 2: Rest -- RechRdx-I(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(46)

    Level 50: Reactive Core Flawless Interface

    Level 50: Longbow Core Superior Ally

    Level 50: Support Core Embodiment

    Level 50: Musculature Core Paragon

    ------------

     

     

     

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  4. There's a Minimal FX option. I gave it a quick test, and here's a bunch of people I put Ice Shield on when set to Minimal FX and tinted desaturated/dark colors.

    The option doesn't seem to appear for MMs or Controllers, though, only for Defenders and Corruptors (probably just an oversight, but dunno what the odds are of it being fixed any time in the forseeable future).

     

    If you pick the darkest blue for both color settings for the Shields you can make them much less intrusive looking.

    That is unfortunately all you can do for an MM.

  5. If you go Mercs it's almost mandatory to slot an Achilles Heel Proc for -20% RES into the Soldiers Power. All of the soldiers attacks can proc it.

    Low effort to make all of the Merc Pets a bit more viable in the damage department.

     

    You could also slot the Universal Damage Proc (Knockback to Knockdown) into the commando, so that he doesn't scatter all the mobs.

    Many Merc attacks are cones and it's better to keep the Mobs tightly packed.

  6. Playing already on Halcyon and plan to stay there, and I am from the EU.

     

    And how does this divide the community? It doesn't matter where the Server is located, it stays like it is now. It's just a normal Server in the Serverlist.

  7. If they would go after the old Live Server Formula the Payout should be around 35 but only if Tips are unlimited per Day. If limited the 50 was about right.

     

    Some Insight on how the Merit Payout was calculated: https://paragonwiki.com/wiki/Merit_Rewards

     

    Minutes per Merit was around 3.7 .. 20 Merits is for like 74 Minutes, but (I at least) need around 20 Minutes give or take a few per Morality Mission at level 30+. 20-29 was a bit faster but the maps changed for the worse.

     

    Balance changes just because "it does not feel right" is always a baaad thing. Now it's just not worth anymore.

     

     

  8. Can we please add Double Inf to go along with the XP?  Otherwise we're just badly screwing over the economy and making it MUCH too easy to outlevel your actual ability to do things like you should.

     

    This goes actually hand in hand. If you set the XP Value to 2 in the Server config this also applies to the inf rewards, so you are already getting 2x the inf.

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