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WeatherLord

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  1. I was the Dominator Puzzlepox on the Synapse, and I agree, it was a lot of fun! When a team capped at 17 has good coordination and manages to steamroll lvl 21s, it's always a great time. Whlie we didn't have too many defeats on the Synapse, some of my favorite memories from Live were those missions with the in-map Prisons. It would really create some intense situations, like if half the team wipes and some are trying to work together to break out while the others are trying to fight their way over to make a rescue. I wish more missions nowadays had them, though not everyone likes it. After all, its classic comic book storytelling for a team to get beaten down, only to have them overcome the odds and make a comeback. When those scenarios happen organically with CoH, it's the best!
  2. I understand the above are formula standardizations / bug fixes for Spines, but these three powers were already kinda underperforming within the set IMO. The lower End Cost for Impale and slightly faster Recharge for Stalker Spine Burst made them more appealing to actually use on a Spines Stalker. For Impale and Spine Burst, the damage done compared to the animation cast time is really low. Impale Activation Time is 2.43 seconds while Spine Burst is a massive 3.00 seconds. If the End Cost and Recharge are going to be standardized, OK fine, but could the cast times at least be lowered a bit please? As a comparison: Blaster Plant Manipulation Thorn Burst is only 2.00 Activation Time (compared to 3.00 Spine Burst) for similar damage Dominator Thorns Impale is only 1.43 Activation Time (compared to 2.43 Spines Impale) for similar damage. The Thorns version does have more End Cost/Recharge but also gets more Range and def debuff As another comparison specific to Stalkers only, Electric Melee was already considered one of the best Stalker sets, and the Thunder Strike consistency change (which was definitely needed, thank you Devs!) has buffed an already top set to be even better. There's also a lot of inconsistencies between the Spines/Thorns powers as well, and the Melee versions have the short end of the stick. To be clear, I'm not asking for huge buffs to the Spines set, but if the powers are going to be tweaked to fit the standard formulas, I think the context of the powerset also needs to be considered. I admit my bias as Spines is one of my favorite melee sets, I'd just like to see a little love to avoid it being unintentional nerfs for an already middling set (especially to Stalkers). Lowering the cast time of Impale and Spine Burst a bit would help a lot.
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