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Snakebit

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Posts posted by Snakebit

  1. I think instanced mini raids on the MS that a team of 8 competent players can run in 40-50 minutes would be great. Like a focused incursion, where you run a door mission loaded with ambush glowies guarding a teleporter to the bowl. You fend off timed raids for a while, set a bomb and teleport back into another door instance to fight your way back to VG HQ. 

     

    That could be awesome. 

    • Like 1
  2. Please don't change storm blast. 

     

    It's an amazing set.  If you want burst damage, go with a burst damage set. 

     

    1) Storm cell too slow. Hello, recast? Takes too long to cast.. whatever. Just click and go. 

    2) Doesn't do enough damage?  Why not? I can solo anything my scrappers can solo. What's the problem?

    3) everything wasted when on teams.. just like every other powerset. Nothing carries a team, why should storm be the set that does?

     

    Whoever made this set did it right. 

     

     

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  3. I love elec/shield scrapping. The impact of the set is tremendous even though it's actually very lackluster in sustained ST fights.  I use the telenukes with spring attack -recharge and crosspunch -recharge so I can drop them about every 16-17 seconds. It's terrible against AV's and EBs, but at least it's fun to watch. And squashing entire spawns is just always worth it. 

    I liked stone/ice tanking back in the day for the same reason. Incredible at making everything gather around and flop, but it takes minutes to clear a spawn. Feelz over reelz.  

     

    Also, storm/storm blasting on a corruptor. That is seriously fun even though it trades burst damage for sustained dot. I love that combo though. It's hard not to feel powerful when you pin a whole spawn into a corner and just melt it. 

  4. 2 hours ago, PhotriusPyrelus said:

    I don't want to necro that thread, so I'll ask here; I don't understand why he phrases using SOs as "Typical cost to SO a character again at level X" while for IOs it's "Typical cost to add IOs to a character at level X".  The answer is probably obvious if you understand IOs, but I really don't.  I crafting was added after I'd largely stopped playing.

    EDIT:  Aw nuts, this thread is also 5 years old.  x_x

    You out-level SOs as you level, forcing you to buy and combine every 4 levels. That gets pretty expensive in terms of both inf and time sink. 

     

    Once you slot an IO, it continues to provide its effectiveness no matter what level you are. A 25 IO provides the same benefit to a level 50 as it does a level 25. Yes, a level 25 IO has a smaller bonus than a level 25 SO, but the amount is not noticeable in actual gameplay. 

     

    So, you can slot everything at 22.  You never change them again until you are ready to start your final build, saving you a ton of inf.  Around level 35 you might consider upgrading some of the slots to 35s in critical powers, that's the break even point between IO and SO bonus. 

  5. This got my attention in another thread, I'm looking for a tank to play. I haven't played a tank since live, I haven't played martial ever. I have played Bio on a spines scrapper. 

     

    Could a kind soul share a build with midrange slotting, say 150m, or what it would take to reliably tank KM ITFs at +4 1*?  

     

     

  6. 1 hour ago, gabrilend said:

     

    RIP street sweeping, may you live again one day, perhaps due to the proposed system, perhaps in some other way. Alas, your reign was glorious, short as it may be, as the City of Heroes was safer in your presence.

     

     

    That sounds fun. Though I wonder if there'd be any reason to continue doing it after you got that accolade.

     

    Maybe a tiered accolade, with the biggest benefit being at the lower levels. Say an accolade for 10-20, 20-30, 30-40, 40-50, with a Master of Accolade that gives you a buff to vanguard merits or a click power that gives you a small drop rate buff for an hour with a two hour recharge. But maybe not, maybe just keep a buff to patrol xp since that will net Empyreon Merits faster. 

  7.  

    3 hours ago, Luminara said:

    but an XP distribution system that offers less than standard play in every other aspect of the game?  That's going to be wasted code.

     

     

    Facts. There was a time when door missions didn't have a bonus, and the downtime with travelling across multiple zones to get to a door mission made street sweeping the preferred method for xp gain. You could get on a team in minutes, but if you wanted to do missions, you'd wait.  The day they patched in end-of-mission rewards, street sweeping died forever. 

     

    I could see a mission from a contact that required you to enter an open zone, say Terra Volta. If you zone or leave your team, mission fail. If you stay on the team for the duration of the mission (let's spitball 30m) and defeat the required number of mobs, you get a mission bonus same as a door mission, plus an appropriate amount of patrol xp. Say, a full bubble. Run 10 of these in the same zone, you get a badge. Collect 10 badges like this, get an accolade that grants a buff to your offline patrol xp. 

     

    I'd run the hell out of that. 

  8. Here's my suggestion.. base cost range cast time recharge all stay the same. When the power is activated, it rolls to check on each mob in range on a proc for kd. Each mob hit rolls again to chain it to 80% one mob 20% two mobs. It can't chain outside the radius of the power (25ft). Each mob can get proc'd 2x, after that they resist any more incoming chains, so potentially you could proc a spawn into kd ragdoll 2x over a long period where there is time for them to attack or move in between the bounces. Chaotic? Check. Thematic? check. Useful? check. 

  9. On 4/11/2024 at 2:30 PM, Lunar Ronin said:

    SCoRE/Resurgence killed the reasons for supergroups to exist.

     

    Supergroups didn't exist on live to earn prestige or IOPS or anything else. They existed for community.  I was part of RO and Pinball Wizards for quite a while, and I don't recall anyone ever saying "hey, let's do a raid" or "hey, we need everyone in mode this weekend, we're low on prestige". I belonged to several other SGs with capped memberships. Again, never once was asked to run in SG, never once did a raid or IOP, never once did anything remotely related to the mechanics of SG gameplay. 

     

    I logged in, checked gfriends, checked server friends, checked SG lists, invited or asked for invites.  The only difference in HC is that I can build MY OWN base with MY STUFF the I WANT and still check gfriends, server friends, ask for or send invites. The only thing SCORE has done is to give me a time sink that doesn't involve swatting mobs. (which I thank them for). 

     

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  10. 5 minutes ago, arcane said:

    How is it bad faith to suggest that making it easier to maintain a heightened level of power is power creep? 

     

    The proposal is not an ask for more power.  The ask is a reduction in time sink.  

     

    If you aren't willing to acknowledge that, then you aren't making your arguments in good faith. 

    • Banjo 1
  11. 10 minutes ago, arcane said:

    I see getting an 8 hour free buff instead of a 1.5 hour free buff as power creep. (I’m going to call it free until we can at least agree on it costing more than 2-3 pieces of pocket lint.) I genuinely do not understand claims to the contrary. You can argue it is a very small amount of power creep, but not power creep? Help me, remember Sai said I’m stupid.

     

    The only thing that changes is the number of times you have to visit the empowerment station. I don't know why that's so confusing.  

     

    Run 3 missions, visit the station (now).  Run 24 missions, visit the station. 

     

    I'm beginning to think you are being contrarian for the sake of being contrarian. Especially since you have elected to take every comment in the thread that disagrees with your posts as a personal attack.  Your contributions thus far are "I like it but..." "now I don't like it because forum participants are mean" 

     

    I'm beginning to think you lack a  good faith argument and just want to argue/hide/argue.  Tah. 

     

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  12. Quote

     Storm Cell has a 60s duration, a 60s recharge and follows you, so slotting recharge is less important. 

     

    It's movement is slow enough that you need to recast it pretty often on a team. Otherwise it tracks a spawn or two behind. 

    • Like 1
  13. I like the damage/support a lot better than the support/damage.  I solo a bit and soloing on defenders and controllers just aint it. I feel like the controller sets I like to play fit the modern teams better as a corruptor.  I like it a little more than damage/damage, but damage/damage was my roll for a long time. 

     

    • Like 2
  14. (I have only gone deep into incarnates on scrappers)

     

    I've got a few questions, mostly about incarnates and proc rates. 

     

    Quote

    Control Partial Radial Graft - Also adds a chance for +1 magnitude to all of your status effects while active.

    So, I'm reading this thinking Thunder Clap. Does this roll happen once for the power firing or for each mob hit by it? Can I really roll into a slept spawn (Psi Pool) and then Thunder Clap bosses, reliably?

     

    Is the chance to fire the +1 Mag lower than the 45% for the fear proc? Since I'll have a lot of DoT, am I better off with Control Total Core Graft (50% proc for damage to controlled, +1 mag as well)

     

    I'm thinking of unlocking Cardiac to hold me over until Ageless, when I'll switch to Musculature. Does that make sense?

     

    Reactive Interface?

     

     

  15. 16 hours ago, smnolimits42 said:

    ok i remember seeing a post dealing with leveling and getting a quick 5 merits in atlas.

     

    5 merits for Atlas, 5 Merits for KR, 5 Merits for Steel Canyon. That's 4m inf in less than 45 minutes IF you use the Wiki instead of Vidiots. No fights. Plus you get a ton of Patrol XP, so it's not like there's a reason NOT to do it. 

     

    If you want more, get Perez Park and Skyway to go along with it, but PP you need to be 10ish to eliminate aggro. 

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