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Posts posted by IUIXIUI
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Focusing on an 8 man team/TF build
I like to hang out in the back of the fight so am less concerned about my own survivability. Just want to avoid mez and kb. Trying to maximize recharge rate for my big buffs and my AoE debuffs and status effect abilities. Cost of build is not a concern, open for suggestion on how to improve or change for the better.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Sorcery
Ancillary Pool: Primal Forces MasteryHero Profile:
Level 1: Fossilize- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (3) Unbreakable Constraint - Accuracy/Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Recharge
- (5) Unbreakable Constraint - Endurance/Hold
- (7) Unbreakable Constraint - Chance for Smashing Damage
Level 1: Corrosive Enzymes
- (A) Accuracy IO
- (7) Accuracy IO
Level 2: Regrowth
- (A) Preventive Medicine - Heal
- (11) Preventive Medicine - Heal/Endurance
- (11) Preventive Medicine - Endurance/RechargeTime
- (13) Preventive Medicine - Heal/RechargeTime
- (13) Preventive Medicine - Heal/RechargeTime/Endurance
- (15) Preventive Medicine - Chance for +Absorb
Level 4: Stone Cages
- (A) Superior Will of the Controller - Accuracy/Control Duration
- (15) Superior Will of the Controller - Control Duration/Recharge
- (17) Superior Will of the Controller - Endurance/Recharge
- (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance
- (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
Level 6: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) Celerity - +Stealth
Level 8: Wild Growth
- (A) Panacea - Heal/Endurance
- (21) Panacea - Heal/Recharge
- (21) Panacea - Heal/Endurance/Recharge
- (23) Panacea - Heal
- (23) Panacea - +Hit Points/Endurance
Level 10: Quicksand
- (A) Ice Mistral's Torment - Endurance/Slow
- (25) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
- (25) Ice Mistral's Torment - Damage/Recharge
- (27) Ice Mistral's Torment - Damage/Slow
- (27) Ice Mistral's Torment - Accuracy/Damage/Endurance
Level 12: Spore Cloud
- (A) Dark Watcher's Despair - To Hit Debuff
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 14: Maneuvers
- (A) Karma - Knockback Protection
- (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Lifegiving Spores
- (A) Panacea - Heal/Endurance
- (31) Panacea - Endurance/Recharge
- (33) Panacea - Heal/Recharge
- (33) Panacea - Heal/Endurance/Recharge
- (33) Panacea - Heal
Level 18: Tactics
- (A) Adjusted Targeting - Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance
Level 20: Earthquake
- (A) Achilles' Heel - Chance for Res Debuff
- (36) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge
- (37) Dark Watcher's Despair - To Hit Debuff/Endurance
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 22: Wild Bastion
- (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
Level 24: Spirit Ward
- (A) Panacea - Heal/Endurance
- (40) Panacea - Endurance/Recharge
- (40) Panacea - Heal/Recharge
- (40) Panacea - Heal/Endurance/Recharge
- (42) Panacea - Heal
Level 26: Volcanic Gasses
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Recharge/Hold
Level 28: Rebirth
- (A) Recharge Reduction IO
Level 30: Hasten
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 32: Salt Crystals
- (A) Fortunata Hypnosis - Chance for Placate
- (43) Fortunata Hypnosis - Sleep
- (45) Fortunata Hypnosis - Sleep/Recharge
- (45) Fortunata Hypnosis - Accuracy/Recharge
- (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
Level 35: Stalagmites
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (46) Absolute Amazement - Stun/Recharge
- (48) Absolute Amazement - Stun
Level 38: Overgrowth
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - Recharge
- (50) Adjusted Targeting - Endurance/Recharge
Level 41: Conserve Power
- (A) Recharge Reduction IO
Level 44: Temp Invulnerability
- (A) Steadfast Protection - Knockback Protection
Level 47: Power Boost
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 49: Vengeance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Containment
Level 1: Sprint -
38 minutes ago, KITANYA said:
Wouldn't mind seeing a few new maps as well! 🙂
This, a few new maps so that you don't run into caves as often. I wince every time I log into a cave map teamed with MM's.
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On 2/13/2024 at 12:37 AM, wjrasmussen said:
Along with all my billions of influence.
Maybe not billions but I am afraid I probably will end up losing out on the 140 mill I made last night...
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26 minutes ago, Infinitum said:
Yeah invul would pull that off - you can build an invul to be as strong as Granite if not stronger - depends on how extreme you go with the slotting - and successfully pulling enemies into your range to max out invincibility.
I am good with herding and using corners of walls to pull range in close. I tend to position myself so that AoEs that hit me aren't hitting my allies. I have been tanking since live when you could farm entire wolves maps and then get them to stack in certain spots so KO blow acted like a cone. Those were the days...
Would be nice if homecoming could put together a retro server where you could still do those things like no caps on aggro and AoE's.
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16 minutes ago, Gobbledigook said:
Check out some builds first . But yes it can get high psi resists with or without staff.
I would test the secondaries on the test server to see which play style you prefer or if you have a concept in mind. It is not all about numbers.
In this case it is for me. I have multiple level 50's and a couple max level tanks. I am looking to pick the brains of the best tanks out there who excel at mids hero builder and extensive experience. This project is simply to make the most survivable tank in the game with IO's, accolades, and incarnates that doesn't require outside buffs such as a kin or emp. I want my health bar to move as little as possible in any scenario.
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2 minutes ago, Gobbledigook said:
Granite in stone armor will be your toughest but comes with drawbacks,being damage and recharge debuff on you. You could try a build that has Granite as back up and only use it in dire need or hardest content.
Personally i would just pick Invuln as it is considered 2nd to granite only. It has no drawbacks.
Staff/MA/Dark M will boost survival. Staff is the lowest damage of those, boosts resistances. Dark comes with a built in endurance/health gain. MA is fast and fun and boosts defense.
So i guess my question is would Invul/Staff be able to get psi resists high enough to not be a weakness?
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Simply put If there is one set combo that were at the tippity top for survival what would it be? What combo has the most impressive def, resists that also takes psi into consideration and doesnt have any glaring hole or limitation. I care less about the speed of killing things. Influence/IOs costs are of no concern.
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Hello,
I am currently looking to build the best well rounded tank for end content and 54x8 maps with IOs and incarnates. Looking for opinions and also any mids builds people are willing to share.
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Tera Volta reactor room.
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Yes please!!!! This would he huge for quality of life as somone who plays a filler roll in matches. Unlock them once and then make them account wide with the ability to turn it off with the gull in pocket d.
Earth/Narture
in Controller
Posted
Anyone have any constructive feedback to improve it?