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IUIXIUI

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Posts posted by IUIXIUI

  1. Focusing on an 8 man team/TF build

     

    I like to hang out in the back of the fight so am less concerned about my own survivability. Just want to avoid mez and kb.  Trying to maximize recharge rate for my big buffs and my AoE debuffs and status effect abilities. Cost of build is not a concern, open for suggestion on how to improve or change for the better.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Nature Affinity
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Sorcery
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Fossilize

    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (5) Unbreakable Constraint - Accuracy/Recharge
    • (5) Unbreakable Constraint - Endurance/Hold
    • (7) Unbreakable Constraint - Chance for Smashing Damage

    Level 1: Corrosive Enzymes

    • (A) Accuracy IO
    • (7) Accuracy IO

    Level 2: Regrowth

    • (A) Preventive Medicine - Heal
    • (11) Preventive Medicine - Heal/Endurance
    • (11) Preventive Medicine - Endurance/RechargeTime
    • (13) Preventive Medicine - Heal/RechargeTime
    • (13) Preventive Medicine - Heal/RechargeTime/Endurance
    • (15) Preventive Medicine - Chance for +Absorb

    Level 4: Stone Cages

    • (A) Superior Will of the Controller - Accuracy/Control Duration
    • (15) Superior Will of the Controller - Control Duration/Recharge
    • (17) Superior Will of the Controller - Endurance/Recharge
    • (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance
    • (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge

    Level 6: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (19) Celerity - +Stealth

    Level 8: Wild Growth

    • (A) Panacea - Heal/Endurance
    • (21) Panacea - Heal/Recharge
    • (21) Panacea - Heal/Endurance/Recharge
    • (23) Panacea - Heal
    • (23) Panacea - +Hit Points/Endurance

    Level 10: Quicksand

    • (A) Ice Mistral's Torment - Endurance/Slow
    • (25) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
    • (25) Ice Mistral's Torment - Damage/Recharge
    • (27) Ice Mistral's Torment - Damage/Slow
    • (27) Ice Mistral's Torment - Accuracy/Damage/Endurance

    Level 12: Spore Cloud

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (31) Dark Watcher's Despair - To Hit Debuff/Recharge

    Level 14: Maneuvers

    • (A) Karma - Knockback Protection
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Lifegiving Spores

    • (A) Panacea - Heal/Endurance
    • (31) Panacea - Endurance/Recharge
    • (33) Panacea - Heal/Recharge
    • (33) Panacea - Heal/Endurance/Recharge
    • (33) Panacea - Heal

    Level 18: Tactics

    • (A) Adjusted Targeting - Endurance/Recharge
    • (34) Adjusted Targeting - To Hit Buff
    • (34) Adjusted Targeting - To Hit Buff/Recharge
    • (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance

    Level 20: Earthquake

    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Dark Watcher's Despair - To Hit Debuff
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

    Level 22: Wild Bastion

    • (A) Doctored Wounds - Heal/Endurance
    • (37) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge

    Level 24: Spirit Ward

    • (A) Panacea - Heal/Endurance
    • (40) Panacea - Endurance/Recharge
    • (40) Panacea - Heal/Recharge
    • (40) Panacea - Heal/Endurance/Recharge
    • (42) Panacea - Heal

    Level 26: Volcanic Gasses

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Recharge/Hold

    Level 28: Rebirth

    • (A) Recharge Reduction IO

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 32: Salt Crystals

    • (A) Fortunata Hypnosis - Chance for Placate
    • (43) Fortunata Hypnosis - Sleep
    • (45) Fortunata Hypnosis - Sleep/Recharge
    • (45) Fortunata Hypnosis - Accuracy/Recharge
    • (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge

    Level 35: Stalagmites

    • (A) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Chance for ToHit Debuff
    • (46) Absolute Amazement - Stun/Recharge
    • (48) Absolute Amazement - Stun

    Level 38: Overgrowth

    • (A) Adjusted Targeting - To Hit Buff
    • (48) Adjusted Targeting - To Hit Buff/Recharge
    • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - Recharge
    • (50) Adjusted Targeting - Endurance/Recharge

    Level 41: Conserve Power

    • (A) Recharge Reduction IO

    Level 44: Temp Invulnerability

    • (A) Steadfast Protection - Knockback Protection

    Level 47: Power Boost

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment 


    Level 1: Sprint
  2. 38 minutes ago, KITANYA said:

    Wouldn't mind seeing a few new maps as well! 🙂

     

     

    This, a few new maps so that you don't run into caves as often. I wince every time I log into a cave map teamed with MM's.

    • Haha 1
  3. 26 minutes ago, Infinitum said:

    Yeah invul would pull that off - you can build an invul to be as strong as Granite if not stronger - depends on how extreme you go with the slotting - and successfully pulling enemies into your range to max out invincibility. 

    I am good with herding and using corners of walls to pull range in close. I tend to position myself so that AoEs that hit me aren't hitting my allies.  I have been tanking since live when you could farm entire wolves maps and then get them to stack in certain spots so KO blow acted like a cone. Those were the days...

    Would be nice if homecoming could put together a retro server where you could still do those things like no caps on aggro and AoE's.

    • Like 1
  4. 16 minutes ago, Gobbledigook said:

    Check out some builds first . But yes it can get high psi resists with or without staff.

     

    I would test the secondaries on the test server to see which play style you prefer or if you have a concept in mind. It is not all about numbers.

    In this case it is for me. I have multiple level 50's and a couple max level tanks. I am looking to pick the brains of the best tanks out there who excel at mids hero builder and extensive experience. This project is simply to make the most survivable tank in the game with IO's, accolades, and incarnates that doesn't require outside buffs such as a kin or emp. I want my health bar to move as little as possible in any scenario.

  5. 2 minutes ago, Gobbledigook said:

    Granite in stone armor will be your toughest but comes with drawbacks,being damage and recharge debuff on you. You could try a build that has Granite as back up and only use it in dire need or hardest content. 

     

    Personally i would just pick Invuln as it is considered 2nd to granite only. It has no drawbacks. 

     

    Staff/MA/Dark M will boost survival. Staff is the lowest damage of those, boosts resistances. Dark comes with a built in endurance/health gain. MA is fast and fun and boosts defense.

    So i guess my question is would Invul/Staff be able to get psi resists high enough to not be a weakness?

  6. Simply put If there is one set combo that were at the tippity top for survival what would it be? What combo has the most impressive def, resists that also takes psi into consideration and doesnt have any glaring hole or limitation. I care less about the speed of killing things.  Influence/IOs costs are of no concern. 

  7. Yes please!!!! This would he huge for quality of life as somone who plays a filler roll in matches. Unlock them once and then make them account wide with the ability to turn it off with the gull in pocket d.

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