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Super Joe94

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Posts posted by Super Joe94

  1. Recently made a cold/sonic defender as a 'debuff king' alt, when i fully slotted him i took him into AE to test the levels of -res i could get to.


    Whilst there i noticed that for some reason the debuffs that sleet give only last for 15 seconds (the duration of the damage dot) rather than the described 30 seconds in power information.

     

    screenshot_200630-11-06-25.thumb.jpg.1c3aa7f3a282313b226dad8a91451995.jpg

     

    I retested using burnout to see if it just isn't able to stack, but burnout allowed me to stack sleet.

    screenshot_200630-11-04-58.thumb.jpg.2f7a683346b2d55a19ee176e25200dce.jpg

     

    does anyone know if this is a known issue?

  2. 46 minutes ago, Darkir said:

    I think you would be better served by going for a M/R defense build or a s/l/e build with rune of protection. You get a lot more a lot more survivability through pos defense and more resists with the epic shield with a M/R def build. The s/l/e rune of protection route gives you mez protection, more recharge, and more resists when rune is up. I also think it is a mistake not to take repel as I love the FF procs it provides as well as the knockdown.

     

    s/l/e RoP:

     

      Reveal hidden contents

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Kinetics
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(9)
    Level 1: Transfusion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal(7)
    Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(34)
    Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(13), SuddAcc--KB/+KD(13)
    Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11)
    Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37)
    Level 10: Siphon Speed -- RechRdx-I(A)
    Level 12: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Knock%(43)
    Level 14: Tactics -- HO:Cyto(A), HO:Cyto(36)
    Level 16: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(50)
    Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(23)
    Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
    Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25), RctArm-EndRdx(27), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(29)
    Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), Rct-ResDam%(40)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(34)
    Level 28: Hasten -- RechRdx-I(A)
    Level 30: Spirit Ward -- Prv-Absorb%(A)
    Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(36)
    Level 35: Transference -- EndMod-I(A)
    Level 38: Fulcrum Shift -- RechRdx-I(A)
    Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43), Ksm-ToHit+(43)
    Level 44: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(45), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(46)
    Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(50)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9), Mrc-Rcvry+(21)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(50)
    Level 50: Agility Core Paragon 
    Level 0: Marshal 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    Level 4: Ninja Run 
    ------------

     

    
    
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    M/R def:

     

      Reveal hidden contents

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Kinetics
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Dmg/EndRdx/Rchg(39)
    Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13)
    Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(3), SprMlcoft-Dmg/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21)
    Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40)
    Level 6: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def(9), RedFrt-EndRdx(11)
    Level 8: Hasten -- RechRdx-I(A)
    Level 10: Siphon Speed -- Acc-I(A)
    Level 12: Siphon Power -- Acc-I(A)
    Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(19)
    Level 16: Boxing -- Empty(A)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36)
    Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(43)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(37), GldArm-3defTpProc(37)
    Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(37)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29)
    Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50)
    Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
    Level 35: Transference -- PrfShf-EndMod/Acc/Rchg(A)
    Level 38: Fulcrum Shift -- Acc-I(A)
    Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
    Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
    Level 47: Soul Transfer -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
    Level 49: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Agility Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Assault Radial Embodiment 
    Level 50: Clarion Core Epiphany 
    Level 0: Marshal 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    ------------

     

    
    
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    i made a few changes based on my own play style and this is what i came up with, swapped out transference for acro, reduced range defence but added a lot more AoE defence bringing it up to 45/40/40.

    P.S i dont know how to do the flashy hidden comments thing yet!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    firekin corr: Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Fire Blast -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg(29), SprScrBls-Dmg/Rchg(39), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/Rchg(50)
    Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13)
    Level 2: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/Rchg(3), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21)
    Level 4: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(40)
    Level 6: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-EndRdx/Rchg(9), RedFrt-Def(9), RedFrt-EndRdx(11)
    Level 8: Hasten -- RechRdx-I(A)
    Level 10: Siphon Speed -- Acc-I(A)
    Level 12: Siphon Power -- Acc-I(A)
    Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(19)
    Level 16: Boxing -- Empty(A)
    Level 18: Blaze -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Acc/Dmg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/Rchg(36)
    Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(43)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(37), UnbGrd-EndRdx/Rchg(37)
    Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(31), RedFrt-EndRdx/Rchg(37)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27)
    Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50)
    Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
    Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 38: Fulcrum Shift -- Acc-I(A)
    Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
    Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
    Level 47: Soul Transfer -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
    Level 49: Acrobatics -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Prv-Absorb%(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Agility Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Assault Radial Embodiment 
    Level 0: Marshal 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    Level 50: Ageless Core Epiphany 
    ------------

     

  3. been running this build on my main for a while now, while it is silly expensive it is silly fun. the (near)softcapped defence's make the build super survivable.

     

    run in fulcrum, inferno, RoF, mob 1 dead, run in, fulcrum, pyronic, fireball, mob  2 dead. rinse and repeat.

     

    the big question is, is there a way for me to improve this build? 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Corruptor Joe: Level 50 Mutation Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Kinetics
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(7), Apc-Dam%(7)
    Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
    Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(33), SprScrBls-Rchg/+End(33), SprScrBls-Acc/Dmg/EndRdx/Rchg(40)
    Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), Rct-ResDam%(13)
    Level 6: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Acc/Dmg(11), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx(36)
    Level 8: Boxing -- Empty(A)
    Level 10: Siphon Speed -- RechRdx-I(A)
    Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Def/Rchg(48), ShlWal-ResDam/Re TP(50)
    Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--Build%(36)
    Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19), Ags-Psi/Status(42)
    Level 18: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
    Level 20: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48)
    Level 22: Speed Boost -- EndMod-I(A), WntGif-ResSlow(39)
    Level 24: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33)
    Level 26: Blazing Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Acc/Dmg/Rchg(42)
    Level 28: Siphon Power -- RechRdx-I(A)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(40), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)
    Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(40)
    Level 41: Transference -- Acc-I(A)
    Level 44: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(50)
    Level 47: Acrobatics -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Clr-RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(39), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-End%(3), PrfShf-EndMod(37)
    Level 0: Marshal 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    Level 50: Agility Core Paragon 
    Level 0: The Atlas Medallion 
    Level 0: Task Force Commander 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 50: Pyronic Core Final Judgement 
    Level 1: Quick Form 
    ------------

  4. topic.

     

    after rolling 20+ tanks I've finally decided on a willpower/spines, both have just the right of being unbeatable and dealing damage.

     

    I've put together what i think the build should look like, however as i have never played willpower or spines before i could do with some advice/critique.

     

    Anything any of you could do to help would be great!

     

    Thanks in advance!

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Tanker Joe: Level 50 Mutation Tanker

    Primary Power Set: Willpower

    Secondary Power Set: Spines

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Pyre Mastery

     

    Hero Profile:

    Level 1: High Pain Tolerance

    • (A) Steadfast Protection - Resistance/Endurance
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (5) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Gladiator's Armor - Resistance

    Level 1: Barb Swipe

    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge

    Level 2: Mind Over Body

    • (A) Aegis - Resistance
    • (5) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Recharge
    • (34) Aegis - Psionic/Status Resistance

    Level 4: Spine Burst

    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    • (36) Scirocco's Dervish - Accuracy/Damage

    Level 6: Fast Healing

    • (A) Numina's Convalesence - Heal/Endurance
    • (7) Numina's Convalesence - Endurance/Recharge
    • (9) Numina's Convalesence - Heal
    • (9) Numina's Convalesence - Heal/Recharge
    • (11) Numina's Convalesence - Heal/Endurance/Recharge

    Level 8: Indomitable Will

    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    • (13) Luck of the Gambler - Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Recharge

    Level 10: Rise to the Challenge

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (19) Numina's Convalesence - Heal
    • (21) Numina's Convalesence - Heal/Endurance
    • (21) Numina's Convalesence - Endurance/Recharge
    • (23) Numina's Convalesence - Heal/Recharge
    • (33) Numina's Convalesence - Heal/Endurance/Recharge

    Level 12: Taunt

    • (A) Mocking Beratement - Recharge
    • (15) Mocking Beratement - Taunt/Recharge/Range
    • (19) Mocking Beratement - Accuracy/Recharge
    • (43) Mocking Beratement - Taunt
    • (45) Mocking Beratement - Taunt/Recharge

    Level 14: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 18: Ripper

    • (A) Eradication - Damage
    • (42) Eradication - Chance for Energy Damage
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Damage/Recharge

    Level 20: Quick Recovery

    • (A) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Accuracy
    • (29) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Recharge

    Level 22: Heightened Senses

    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    • (27) Luck of the Gambler - Defense/Endurance/Recharge

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge

    Level 26: Kick

    • (A) Empty

    Level 28: Tough

    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Endurance
    • (46) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge

    Level 30: Weave

    • (A) Kismet - Defense/Endurance
    • (31) Kismet - Defense/Endurance/Recharge
    • (31) Kismet - Endurance/Recharge

    Level 32: Resurgence

    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO

    Level 35: Impale

    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (40) Devastation - Damage/Endurance
    • (42) Devastation - Damage/Recharge
    • (48) Devastation - Accuracy/Damage/Recharge

    Level 38: Quills

    • (A) Obliteration - Damage
    • (39) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge

    Level 41: Throw Spines

    • (A) Annihilation - Chance for Res Debuff
    • (42) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (45) Annihilation - Accuracy/Damage/RechargeTime

    Level 44: Ring of Fire

    • (A) Trap of the Hunter - Chance of Damage(Lethal)

    Level 47: Melt Armor

    • (A) Undermined Defenses - Recharge
    • (48) Undermined Defenses - Defense Debuff

    Level 49: Fire Ball

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - +Recovery
    • (46) Miracle - Heal

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Efficacy Adaptor - EndMod
    • (33) Efficacy Adaptor - EndMod/Endurance
    • (33) Efficacy Adaptor - EndMod/Recharge

    Level 50: Vigor Core Paragon

    ------------

     

     

     

     

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