Blaze Moon
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Posts posted by Blaze Moon
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On 8/3/2020 at 5:49 PM, GastlyGibus said:
Male Face 1 should be restricted to villains only. No super hero would ever have the kind of shit-eating grin that Male Face 1 has. 😛
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I think we'll see something related to henchmen customization eventually, at the very least. They've indicated that it's a popular request and the recent changes with Illusion Control this year make me hopeful.
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Mastermind customization, hopefully. I'd like to see something similar to what the Thunderspy server has but more properly implemented.
Or hopefully some content in Kallisti Wharf. That'd be fun, too. These are more hopes than guesses, I suppose.- 2
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Personally, I think the best change in regards to difficulty should come from the top up. A new trial of some kind at the end game to really test people's mettle would go a long way. It would give people something to do with those incredibly powerful builds they've thrown together.
This would, of course, be a lot of work. I'm probably underestimating the amount of effort that would go into such an idea. However, posthumous content additions such as Market Crash and the Vigilante/Rogue story arcs have actually been really well-polished and fun. If the team were to ever create a new challenge for players to test themselves against, I for one would think that it'd be exactly what the game needs.- 3
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Bump! The time approaches! Be sure to come on out. It'll be great!
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Just now, AerialAssault said:
Just as soon as we get the SICK skateboard trick emote
I want this too. I want both.
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Speaking as someone who is on fleek, I am inclined to endorse this suggestion.
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I recently created a Thugs/Sonic MM build. I am relatively new to making builds and was hoping for some feedback. The goal was to create something recharge intensive in order to spam Gang War. While I've seen higher recharge examples, I was hoping to offset that by placing Force Feedback procs inside Dual Wield and Empty Clips.
So -- does this build seem strong? Go easy on me, as I'm still newish to this! Would love some feedback, though. :D
Villain Plan by Mids' Villain Designer 1.962
Click this DataLink to open the build!
Rebelle: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs
- (A) Soulbound Allegiance - Damage
- (3) Soulbound Allegiance - Damage/Recharge
- (3) Soulbound Allegiance - Accuracy/Damage/Recharge
- (5) Soulbound Allegiance - Damage/Endurance
- (5) Soulbound Allegiance - Chance for Build Up
- (31) Edict of the Master - Defense Bonus
Level 1: Sonic Siphon
- (A) Recharge Reduction IO
Level 2: Sonic Barrier
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Resistance
- (9) Aegis - Psionic/Status Resistance
Level 4: Dual Wield
- (A) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (11) Apocalypse - Accuracy/Recharge
- (13) Apocalypse - Chance of Damage(Negative)
- (34) Force Feedback - Chance for +Recharge
Level 6: Equip Thugs
- (A) Endurance Reduction IO
Level 8: Empty Clips
- (A) Ragnarok - Damage
- (13) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (15) Ragnarok - Damage/Endurance
- (17) Ragnarok - Chance for Knockdown
- (37) Force Feedback - Chance for +Recharge
Level 10: Sonic Haven
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (19) Aegis - Resistance/Endurance/Recharge
- (19) Aegis - Resistance
Level 12: Call Enforcer
- (A) Superior Command of the Mastermind - Accuracy/Damage
- (21) Superior Command of the Mastermind - Damage/Endurance
- (21) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (23) Superior Command of the Mastermind - Damage/Endurance/Recharge
- (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
Level 14: Hasten
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 16: Disruption Field
- (A) Endurance Reduction IO
Level 18: Gang War
- (A) Expedient Reinforcement - Accuracy/Recharge
- (27) Expedient Reinforcement - Accuracy/Damage
- (29) Expedient Reinforcement - Damage/Endurance
- (29) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (31) Sovereign Right - Resistance Bonus
Level 20: Sonic Dispersion
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (33) Aegis - Resistance
- (33) Aegis - Resistance/Endurance/Recharge
Level 22: Super Speed
- (A) Run Speed IO
Level 24: Burnout
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 26: Call Bruiser
- (A) Superior Mark of Supremacy - Damage
- (34) Superior Mark of Supremacy - Damage/Endurance
- (34) Superior Mark of Supremacy - Accuracy/Damage
- (36) Superior Mark of Supremacy - Accuracy/Endurance
- (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
- (36) Call to Arms - Defense Bonus Aura for Pets
Level 28: Maneuvers
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Endurance/Recharge
- (40) Kismet - Accuracy +6%
Level 30: Assault
- (A) Endurance Reduction IO
Level 32: Upgrade Equipment
- (A) Endurance Reduction IO
Level 35: Clarity
- (A) Endurance Reduction IO
Level 38: Liquefy
- (A) Dark Watcher's Despair - To Hit Debuff
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge
- (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (46) Dark Watcher's Despair - Recharge/Endurance
- (46) Dark Watcher's Despair - To Hit Debuff/Endurance
- (50) Force Feedback - Chance for +Recharge
Level 41: Tactics
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
Level 44: Static Discharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Charged Armor
- (A) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Recharge
- (48) Aegis - Resistance
Level 49: Vengeance
- (A) Luck of the Gambler - Recharge Speed
- (50) Shield Wall - +Res (Teleportation), +5% Res (All)
- (50) Reactive Defenses - Scaling Resist Damage
Level 1: Brawl
- (A) Damage Increase IO
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
Level 1: Supremacy
Level 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (40) Panacea - +Hit Points/Endurance
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Accuracy
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Ion Core Final Judgement
Level 50: Support Core Embodiment
Level 50: Tsoo Core Superior Ally
Level 50: Reactive Core Flawless Interface
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- (A) Soulbound Allegiance - Damage
Get global name command bug
in Bug Reports
Posted
If someone's name is clicked via the chat window, and one clicks "Get Global Name" from the resulting menu, this will sometimes return the error "Unknown command: get_global_name." This does not happen all the time and seems to lack rhyme or reason for why it occurs,