Inspired by a post in the Tanker Proc Monster Thread, and a classic disco song by Carl Douglas, I decided to attempt a tank centered around a Proc Monster Kinetic Melee. I thought that the extra recharge in Electric Armor would prove to be helpful in a proc monster build, and I really do not enjoy playing Bio, despite how solid it is.
The Build:
My experience with tankers was pretty much limited to my namesake, Pyro Beetle, a Fire x3 Tank from I1 through sunset.
I have so far found this build fun to play. The lightning field is constant damage and procs the two ATOs consistently. The cone I usually use on my way into combat to delay the alpha with the knockdown, and use a pop and shoot when I use it during a fight. It is less than ideal, but it is doable. A single small purple will softcap the Melee Defense, and the build is at 90% S/L/E and good F/C/Psi. Toxic is of course a hole, but is fairly rare to encounter in large amounts.
I am not all that great at theory crafting, and am hoping that posting this build here will excite some comments among the experts here on how to improve the build.
Thank you,