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Ventriloquist

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Posts posted by Ventriloquist

  1. It's quite common for league organizers putting together people for a GM encounter to not pay attention to consolidating the participants into as few teams as possible.

     

    So you can end up being a "stray" in a League team that fails to hit the damage percentage needed to qualify for the badge.

  2. I'll note that it seems odd that Azuria is still active for you, as well.

     

    Have you talked to her to see if she's clearable / has a new contact to introduce / etc?  Wondering if you'll discover she can be cleared then the Detectives behave and hand you a radio in the aftermath.

  3. Apparently the Tech Knight faceplate accessory tints differently under outdoor / indoor lighting relative to the other pieces of the costume set.

     

    Atlas Skybox vs. Atlas City Hall.  (This was also checked in other outdoor / indoor cells for consistency.)

     

    image.png.cc5f9e532914d1de304fb57c7e4ffb0e.pngimage.png.ae2cb2e51abed0cbdf8a31c78b9c0afc.png

    • Like 1
  4. If and when you open the spigot on art development, an initial focus on improving the existing world and character assets to update the look of the game that is prioritized over bolting new assets on.

     

    Bolting on a bunch of new costume options that require we need to dig through the 80% which are older / lower resolution / buggy / etc pieces isn't in our best interests.

     

    Likewise, slapping a new coat of paint on players but leaving the zones looking like it's 15 years ago doesn't serve us well in terms of the games sustainability.

    • Like 16
    • Confused 1
  5. Assuming you have the full nVidia drivers installed, and have access to the nVidia Control Panel ....

     

    > nVidia Control Panel

    > Manage 3D Settings

    > Program Settings tab (right pane in control panel window)

    > Add button next to "Select a program to customize"

    > Add the cityofheroes.exe that is in City Of Heroes\hc-bin64

    > Choose High-performance NVIDIA processor under "Select the preferred graphics processor for this program"

    > Apply.

     

    You can repeat that process to add the hc-bin32\cityofheroes.exe if needed (as well as the beta clients you see in each folder if you ever hit the beta server.)

     

    What's happening is the nVidia drivers don't recognize the new game executables as something requiring acceleration, so you're forcing the issue using the above instructions.

  6. The single most frustrating thing that limits my ambitions when using the base editor is having to rely on trial and error movements with the mouse while the Grid is Disabled to get objects to align while compositing together structures.

     

    Since it appears the editor can activate non-user keybindings while we're in it, it'd be very helpful if we could be given bindings that let us nudge a selected object along a single axis at whatever Grid scale is currently activated.  i.e.:  ALT, SHIFT, CTRL for X, Y and Z chorded with arrow keys to nudge in either direction along the axis.

     

     

    • Like 1
  7. I'm seeing texture blurring with the new client (both 32 and 64 bit variants) that does not occur with the legacy Safe Mode client.  The system in question is a laptop with a GTX1060 GPU on current drivers and Windows 10.

     

    New Client:

    unknown.png?width=478&height=676

     

    Old Client:

    unknown.png?width=602&height=677

     

     

  8. Honestly, there doesn't seem to be a ton in that base that would serve as a disincentive to restarting.  (i.e.:  It doesn't appear you have 1800 decorative objects, etc.)

     

    But a lot of us can empathize with having an "oh boy, I have to start over again, don't I?" moment.

     

    Generally, if you want free reign to do a comprehensive upstairs / downstairs layout, you go with a 24x28 plot in which you drop a 24x24 room.

     

    Then you can repack that 24x24 space into however many rooms you want as depicted in the below example.  Bonus:  No more actual doorways with lighting issues, etc to deal with.  Penalty:  You can't use a bunch of different tilesets (Arcane vs Industrial vs. Tech vs. etc) if you build this way.

     

    1cS9pB6.png

     

    • Like 2
  9. To add another data point here:

     

    We just did this as a league of 12 on Torchbearer, because a single team of 8 didn't have enough critical mass to bring him down, even with Lores out.

     

    The generator was taken out.

     

    We managed to finish him off, slowly, but leaguemates only got merits, not the badge.

     

    It seems like it's tuned for 16, but with the badge award being restricted to the main team there's going to be a disincentive for people to run it when it spawns.

  10. If you can't get to the Settings button at the login screen you can change the resolution settings in the registry before launching the game.

     

    HKEY_CURRENT_USER\Software\Cryptic\CoH

     

    There are ScreenX and ScreenY values in there that should be self-explanatory.

     

    Failing that, any time you manage to back yourself into a graphics settings corner with the game you can yank that entire CoH tree entirely to force the client to let you reconfigure them like it's a fresh install.

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